87,176 research outputs found

    Current Challenges and Visions in Music Recommender Systems Research

    Full text link
    Music recommender systems (MRS) have experienced a boom in recent years, thanks to the emergence and success of online streaming services, which nowadays make available almost all music in the world at the user's fingertip. While today's MRS considerably help users to find interesting music in these huge catalogs, MRS research is still facing substantial challenges. In particular when it comes to build, incorporate, and evaluate recommendation strategies that integrate information beyond simple user--item interactions or content-based descriptors, but dig deep into the very essence of listener needs, preferences, and intentions, MRS research becomes a big endeavor and related publications quite sparse. The purpose of this trends and survey article is twofold. We first identify and shed light on what we believe are the most pressing challenges MRS research is facing, from both academic and industry perspectives. We review the state of the art towards solving these challenges and discuss its limitations. Second, we detail possible future directions and visions we contemplate for the further evolution of the field. The article should therefore serve two purposes: giving the interested reader an overview of current challenges in MRS research and providing guidance for young researchers by identifying interesting, yet under-researched, directions in the field

    Adversarial Training Towards Robust Multimedia Recommender System

    Full text link
    With the prevalence of multimedia content on the Web, developing recommender solutions that can effectively leverage the rich signal in multimedia data is in urgent need. Owing to the success of deep neural networks in representation learning, recent advance on multimedia recommendation has largely focused on exploring deep learning methods to improve the recommendation accuracy. To date, however, there has been little effort to investigate the robustness of multimedia representation and its impact on the performance of multimedia recommendation. In this paper, we shed light on the robustness of multimedia recommender system. Using the state-of-the-art recommendation framework and deep image features, we demonstrate that the overall system is not robust, such that a small (but purposeful) perturbation on the input image will severely decrease the recommendation accuracy. This implies the possible weakness of multimedia recommender system in predicting user preference, and more importantly, the potential of improvement by enhancing its robustness. To this end, we propose a novel solution named Adversarial Multimedia Recommendation (AMR), which can lead to a more robust multimedia recommender model by using adversarial learning. The idea is to train the model to defend an adversary, which adds perturbations to the target image with the purpose of decreasing the model's accuracy. We conduct experiments on two representative multimedia recommendation tasks, namely, image recommendation and visually-aware product recommendation. Extensive results verify the positive effect of adversarial learning and demonstrate the effectiveness of our AMR method. Source codes are available in https://github.com/duxy-me/AMR.Comment: TKD

    Exploring Student Check-In Behavior for Improved Point-of-Interest Prediction

    Full text link
    With the availability of vast amounts of user visitation history on location-based social networks (LBSN), the problem of Point-of-Interest (POI) prediction has been extensively studied. However, much of the research has been conducted solely on voluntary checkin datasets collected from social apps such as Foursquare or Yelp. While these data contain rich information about recreational activities (e.g., restaurants, nightlife, and entertainment), information about more prosaic aspects of people's lives is sparse. This not only limits our understanding of users' daily routines, but more importantly the modeling assumptions developed based on characteristics of recreation-based data may not be suitable for richer check-in data. In this work, we present an analysis of education "check-in" data using WiFi access logs collected at Purdue University. We propose a heterogeneous graph-based method to encode the correlations between users, POIs, and activities, and then jointly learn embeddings for the vertices. We evaluate our method compared to previous state-of-the-art POI prediction methods, and show that the assumptions made by previous methods significantly degrade performance on our data with dense(r) activity signals. We also show how our learned embeddings could be used to identify similar students (e.g., for friend suggestions).Comment: published in KDD'1
    corecore