355 research outputs found

    Synchronizing Audio and Haptic to Read Webpage

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    Constantly emerging technologies present new interactive ways to convey information on the Web. The new and enhanced website design has gradually improved sighted users‟ understanding on the Web content but on the other hand, it creates more obstacles to the visually impaired. The significant technological gap in assistive technology and the Web presents on-going challenges to maintain web accessibility, especially for disabled users. The limitations of current assistive technology to convey non-textual information including text attributes such as bold, underline, and italic from the Web further restrict the visually impaired from acquiring comprehensive understanding of the Web content. This project addresses this issues by investigating the problems faced by the visually impaired when using the current assistive technology. The significance of text attributes to support accessibility and improve understanding of the Web content is also being studied. For this purpose several qualitative and quantitative data collection methods are adopted to test the hypotheses. The project also examines the relationship between multimodal technology using audio and haptic modalities and the mental model generated by the visually impaired while accessing webpage. The findings are then used as a framework to develop a system that synchronizes audio and haptic to read webpages and represents text attributes to visually impaired users is to be develop. From the prototype built, pilot testing and user testing are conducted to evaluate the system. The result and recommendations are shared at the end of project for future enhancement

    Using an essentiality and proficiency approach to improve the web browsing experience of visually impaired users

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    Increased volumes of content exacerbate the Web accessibility issues faced by people with visual impairments. Essentiality & Proficiency is presented as one method of easing access to information in Websites by addressing the volume of content coupled with how it is presented. This research develops the concept of Essentiality for Web authors. A preliminary survey was conducted to understand the accessibility issues faced by people with visual impairments. Structured interviews were conducted with twelve participants and a further 26 participants responded to online questionnaires. In total there were 38 participants (both sexes), aged 18 to 54 years. 68% had visual impairments, three had motor issues, one had a hearing impairment and two had cognitive impairments. The findings show that the overload of information on a page was the most prominent difficulty experienced when using the Web. The findings from the preliminary survey fed into an empirical study. Four participants aged 21 to 54 years (both sexes) from the preliminary survey were presented with a technology demonstrator to check the feasibility of Essentiality & Proficiency in the real environment. It was found that participants were able to identify and appreciate the reduced volume of information. This initiated the iterative development of the prototype tool. Microformatting is used in the development of the Essentiality & Proficiency prototype tool to allow the reformulated Web pages to remain standards compliant. There is a formative evaluation of the prototype tool using an experimental design methodology. A convenience sample of nine participants (both sexes) with a range of visual impairments, aged 18 to 52 performed tasks on a computer under three essentiality conditions. With an alpha level .05, the evaluation of the Essentiality & Proficiency tool has been shown to offer some improvement in accessing information

    Synchronizing Audio and Haptic to Read Webpage

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    Constantly emerging technologies present new interactive ways to convey information on the Web. The new and enhanced website design has gradually improved sighted users‟ understanding on the Web content but on the other hand, it creates more obstacles to the visually impaired. The significant technological gap in assistive technology and the Web presents on-going challenges to maintain web accessibility, especially for disabled users. The limitations of current assistive technology to convey non-textual information including text attributes such as bold, underline, and italic from the Web further restrict the visually impaired from acquiring comprehensive understanding of the Web content. This project addresses this issues by investigating the problems faced by the visually impaired when using the current assistive technology. The significance of text attributes to support accessibility and improve understanding of the Web content is also being studied. For this purpose several qualitative and quantitative data collection methods are adopted to test the hypotheses. The project also examines the relationship between multimodal technology using audio and haptic modalities and the mental model generated by the visually impaired while accessing webpage. The findings are then used as a framework to develop a system that synchronizes audio and haptic to read webpages and represents text attributes to visually impaired users is to be develop. From the prototype built, pilot testing and user testing are conducted to evaluate the system. The result and recommendations are shared at the end of project for future enhancement

    Using Sonic Enhancement to Augment Non-Visual Tabular Navigation

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    More information is now readily available to computer users than at any time in human history; however, much of this information is often inaccessible to people with blindness or low-vision, for whom information must be presented non-visually. Currently, screen readers are able to verbalize on-screen text using text-to-speech (TTS) synthesis; however, much of this vocalization is inadequate for browsing the Internet. An auditory interface that incorporates auditory-spatial orientation was created and tested. For information that can be structured as a two-dimensional table, links can be semantically grouped as cells in a row within an auditory table, which provides a consistent structure for auditory navigation. An auditory display prototype was tested. Sixteen legally blind subjects participated in this research study. Results demonstrated that stereo panning was an effective technique for audio-spatially orienting non-visual navigation in a five-row, six-column HTML table as compared to a centered, stationary synthesized voice. These results were based on measuring the time- to-target (TTT), or the amount of time elapsed from the first prompting to the selection of each tabular link. Preliminary analysis of the TTT values recorded during the experiment showed that the populations did not conform to the ANOVA requirements of normality and equality of variances. Therefore, the data were transformed using the natural logarithm. The repeated-measures two-factor ANOVA results show that the logarithmically-transformed TTTs were significantly affected by the tonal variation method, F(1,15) = 6.194, p= 0.025. Similarly, the results show that the logarithmically transformed TTTs were marginally affected by the stereo spatialization method, F(1,15) = 4.240, p=0.057. The results show that the logarithmically transformed TTTs were not significantly affected by the interaction of both methods, F(1,15) = 1.381, p=0.258. These results suggest that some confusion may be caused in the subject when employing both of these methods simultaneously. The significant effect of tonal variation indicates that the effect is actually increasing the average TTT. In other words, the presence of preceding tones increases task completion time on average. The marginally-significant effect of stereo spatialization decreases the average log(TTT) from 2.405 to 2.264

    Design and evaluation of auditory spatial cues for decision making within a game environment for persons with visual impairments

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    An audio platform game was created and evaluated in order to answer the question of whether or not an audio game could be designed that effectively conveys the spatial information necessary for persons with visual impairments to successfully navigate the game levels and respond to audio cues in time to avoid obstacles. The game used several types of audio cues (sounds and speech) to convey the spatial setup (map) of the game world. Most audio-only players seemed to be able to create a workable mental map from the game\u27s sound cues alone, pointing to potential for the further development of similar audio games for persons with visual impairments. The research also investigated the navigational strategies used by persons with visual impairments and the accuracy of the participants\u27 mental maps as a consequence of their navigational strategy. A comparisons of the maps created by visually impaired participants with those created by sighted participants playing the game with and without graphics, showed no statistically significant difference in map accuracy between groups. However, there was a marked difference between the number of invented objects when we compared this value between the sighted audio-only group and the other groups, which could serve as an area for future research

    Collaborative adaptive accessibility and human capabilities

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    This thesis discusses the challenges and opportunities facing the field of accessibility, particularly as computing becomes ubiquitous. It is argued that a new approach is needed that centres around adaptations (specific, atomic changes) to user interfaces and content in order to improve their accessibility for a wider range of people than targeted by present Assistive Technologies (ATs). Further, the approach must take into consideration the capabilities of people at the human level and facilitate collaboration, in planned and ad-hoc environments. There are two main areas of focus: (1) helping people experiencing minor-to-moderate, transient and potentially-overlapping impairments, as may be brought about by the ageing process and (2) supporting collaboration between people by reasoning about the consequences, from different users perspectives, of the adaptations they may require. A theoretical basis for describing these problems and a reasoning process for the semi-automatic application of adaptations is developed. Impairments caused by the environment in which a device is being used are considered. Adaptations are drawn from other research and industry artefacts. Mechanical testing is carried out on key areas of the reasoning process, demonstrating fitness for purpose. Several fundamental techniques to extend the reasoning process in order to take temporal factors (such as fluctuating user and device capabilities) into account are broadly described. These are proposed to be feasible, though inherently bring compromises (which are defined) in interaction stability and the needs of different actors (user, device, target level of accessibility). This technical work forms the basis of the contribution of one work-package of the Sustaining ICT use to promote autonomy (Sus-IT) project, under the New Dynamics of Ageing (NDA) programme of research in the UK. Test designs for larger-scale assessment of the system with real-world participants are given. The wider Sus-IT project provides social motivations and informed design decisions for this work and is carrying out longitudinal acceptance testing of the processes developed here

    Enhancing Learning Management Systems Utility for Blind Students: A Task-oriented, User-Centered, Multi-Method Evaluation Technique

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    This paper presents a novel task-oriented, user-centered, multi-method evaluation (TUME) tech-nique and shows how it is useful in providing a more complete, practical and solution-oriented assessment of the accessibility and usability of Learning Management Systems (LMS) for blind and visually impaired (BVI) students. Novel components of TUME include a purposeful integra-tion of a multi-theoretic foundation and multiple methods to accurately identify users’ accessibil-ity and usability problems in Web interaction and identify design problems and solutions to en-sure technical feasibility of recommendations. The problems identified by TUME remain hidden from extant evaluation methods - therefore, these problems remain in Web-based applications. As a result, evaluation of Web-based applications remains confounded by users’ Web interaction challenges; their utility for specific user types remains unclear. Without appropriate evaluation of users’ problems and challenges in using Web-based applications, we cannot begin to solve these problems and challenges. This paper demonstrates how TUME can be used to identify the unique problems and challenges of specific user types in using Web-based applications and suggests po-tential solutions. The outcome is an accurate understanding of specific design elements that pre-sent roadblocks and challenges for the user in interacting with the Web-based application and feasible design modifications to potentially improve the utility of these applications for specific user types

    Increasing Interaction With Engines

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    The National Railway Museum (NRM) in York, U.K. is applying for funds in order to renovate the Great Hall. As part of the renovation, the NRM wants to increase visitor interaction with these exhibits. This project designed an engine experience for families and school children, accessible by the physically disabled. Using the methods of Active Prolonged Engagement and Life Enhancing Experience, the team designed, developed, and tested two prototype exhibits which were interactive, educational, and in accordance with the Disabled and Disabilities act. The prototype and the findings were used by the museum design team to help design new exhibits for their renovation

    Web accessibility diagnosis, improvement and maintenance

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    Context: This thesis examines how organisations create and maintain their web pages with particular focus on ensuring pages are accessible. It also investigates the potential for using a Tree-Map based tool to support such web maintenance and process improvement. Novel process improvement recommendations are given and an adaptation of a class web publishing model is presented. Methods: To supplement a review of current literature, 20 accessibility specialists and 79 large organisations were surveyed. This identified web accessibility best practices and whether these practices were implemented in the reality. A subsequent assessment of the accessibility of each organisation's web site tested if certain activities could be linked with better accessibility. Finally, a controlled experiment tested the accuracy and efficiency of a Tree-map based tool for web maintenance. Results: The survey results suggested a wide variety of web accessibility awareness amongst web developers and accessibility specialists. Best practice appeared to be implemented by many organisations with the exception of training provision. It was found that when the best practices aimed specifically at web accessibility were implemented there was a significant improvement in web accessibility. The Tree-Map based tool was proved to be more efficient than and as accurate as report based tool for web maintenance activities. Conclusions of the study: Web accessibility awareness is now reasonably high amongst web developers but the extent to which it is addressed varies. Organisations which take a systematic and mature approach to accessibility have more accessible web sites. As such, accessibility should be integrated into web publishing. Better tools are also required to facilitate this systematic integratio

    Developing an understanding of the nature of accessibility and usability problems blind students face in web-enhanced instruction environments

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    The central premise of this research is that blind and visually impaired (BVI) people cannot use the Internet effectively due to accessibility and usability problems. Use of the Internet is indispensable in today's education system that relies on Web-enhanced instruction (WEI). Therefore, BVI students cannot participate effectively in WEI. Extant literature recognizes that non-visual Web interaction is inherently challenging. However, it does not explain where, how and why BVI students face accessibility and usability problems in performing academic tasks in WEI. This knowledge is necessary to adequately inform the development of interventions that improve the functional and academic outcomes of BVI students in WEI. The purpose of this doctoral research is to understand the nature of accessibility and usability problems BVI students face in WEI environments. It adopts a novel user-centered, task-oriented, cognitive approach to develop an in-depth, contextually-situated, observational and experiential knowledge of these problems. The context of WEI experience under investigation is an online exam over a typical course management system. Research design is a qualitative field study that involves a multimethod evaluation of the WEI environment. The core component of this multimethod evaluation is BVI students' assessment of the WEI environment. This is triangulated through assessments made by WCAG (Web Content Accessibility Guidelines) and Web developers. The BVI student assessment employs an integrated problem solving model, in combination with verbal protocol analysis, to identify and understand where, how and why BVI students face a problem in completing the exam. The WCAG assessment employs automated accessibility testing and WCAG textual analysis to identify interface objects that violate accessibility standards and characterizes a problem. The Web developer assessment involves open-ended interviews to identify the source of a problem. Results show that the WEI environment consisted of innumerable interface objects that violated WCAG's standards on Web accessibility and usability. BVI participants faced many accessibility and usability problems that posed significant challenges completing the online exam. These problems fall into six major problem types as described below: 1. Confusion while navigating across WEI environment due to its frame-based page structure without unique frame names; 2. Susceptibility to submitting incomplete work when a new question page does not provide location and contextual information; 3. Difficulty understanding how to submit work when the selection controls for multiple option questions lack a consistent keyboard navigation procedure; 4. Inability to negotiate security information pop-up when the WEI environment uses an alert dialogue box; 5. Ambiguity in essay-type question page that lack meaningful labels for interface objects, including text area and text formatting toolbar; 6. Vulnerability of losing work when Backspace behaves as browser's Back button inside text area. This doctoral research contributes in three ways. It fills the knowledge gap about the nature of problems BVI students face in Web interactions for academic tasks. This kind of knowledge is necessary to determine accessibility and usability requirements for WEI. Another contribution is a set of mental model representations that explicate the thought processes of BVI students. Such representations are useful in developing user instruction and design of more accessible and usable Web sites. A third contribution is a user-centered, task-based, cognitive and multi-method approach to evaluate Web accessibility and usability
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