30,627 research outputs found

    The Iray Light Transport Simulation and Rendering System

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    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today

    Modeling and visualizing networked multi-core embedded software energy consumption

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    In this report we present a network-level multi-core energy model and a software development process workflow that allows software developers to estimate the energy consumption of multi-core embedded programs. This work focuses on a high performance, cache-less and timing predictable embedded processor architecture, XS1. Prior modelling work is improved to increase accuracy, then extended to be parametric with respect to voltage and frequency scaling (VFS) and then integrated into a larger scale model of a network of interconnected cores. The modelling is supported by enhancements to an open source instruction set simulator to provide the first network timing aware simulations of the target architecture. Simulation based modelling techniques are combined with methods of results presentation to demonstrate how such work can be integrated into a software developer's workflow, enabling the developer to make informed, energy aware coding decisions. A set of single-, multi-threaded and multi-core benchmarks are used to exercise and evaluate the models and provide use case examples for how results can be presented and interpreted. The models all yield accuracy within an average +/-5 % error margin

    Enabling preemptive multiprogramming on GPUs

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    GPUs are being increasingly adopted as compute accelerators in many domains, spanning environments from mobile systems to cloud computing. These systems are usually running multiple applications, from one or several users. However GPUs do not provide the support for resource sharing traditionally expected in these scenarios. Thus, such systems are unable to provide key multiprogrammed workload requirements, such as responsiveness, fairness or quality of service. In this paper, we propose a set of hardware extensions that allow GPUs to efficiently support multiprogrammed GPU workloads. We argue for preemptive multitasking and design two preemption mechanisms that can be used to implement GPU scheduling policies. We extend the architecture to allow concurrent execution of GPU kernels from different user processes and implement a scheduling policy that dynamically distributes the GPU cores among concurrently running kernels, according to their priorities. We extend the NVIDIA GK110 (Kepler) like GPU architecture with our proposals and evaluate them on a set of multiprogrammed workloads with up to eight concurrent processes. Our proposals improve execution time of high-priority processes by 15.6x, the average application turnaround time between 1.5x to 2x, and system fairness up to 3.4x.We would like to thank the anonymous reviewers, Alexan- der Veidenbaum, Carlos Villavieja, Lluis Vilanova, Lluc Al- varez, and Marc Jorda on their comments and help improving our work and this paper. This work is supported by Euro- pean Commission through TERAFLUX (FP7-249013), Mont- Blanc (FP7-288777), and RoMoL (GA-321253) projects, NVIDIA through the CUDA Center of Excellence program, Spanish Government through Programa Severo Ochoa (SEV-2011-0067) and Spanish Ministry of Science and Technology through TIN2007-60625 and TIN2012-34557 projects.Peer ReviewedPostprint (author’s final draft

    The future of computing beyond Moore's Law.

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    Moore's Law is a techno-economic model that has enabled the information technology industry to double the performance and functionality of digital electronics roughly every 2 years within a fixed cost, power and area. Advances in silicon lithography have enabled this exponential miniaturization of electronics, but, as transistors reach atomic scale and fabrication costs continue to rise, the classical technological driver that has underpinned Moore's Law for 50 years is failing and is anticipated to flatten by 2025. This article provides an updated view of what a post-exascale system will look like and the challenges ahead, based on our most recent understanding of technology roadmaps. It also discusses the tapering of historical improvements, and how it affects options available to continue scaling of successors to the first exascale machine. Lastly, this article covers the many different opportunities and strategies available to continue computing performance improvements in the absence of historical technology drivers. This article is part of a discussion meeting issue 'Numerical algorithms for high-performance computational science'

    HELIX-RC

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    Data dependences in sequential programs limit parallelization because extracted threads cannot run independently. Although thread-level speculation can avoid the need for precise dependence analysis, communication overheads required to synchronize actual dependences counteract the benefits of parallelization. To address these challenges, we propose a lightweight architectural enhancement co-designed with a parallelizing compiler, which together can decouple communication from thread execution. Simulations of these approaches, applied to a processor with 16 Intel Atom-like cores, show an average of 6.85x performance speedup for six SPEC CINT2000 benchmarksThis work was possible thanks to the sponsorship of the Royal Academy of Engineering, EPSRC and the National Science Foundation (award number IIS-0926148).This is the accepted manuscript. The final version is available from IEEE and ACM at http://dl.acm.org/citation.cfm?doid=2678373.2665705

    A Survey on Cache Management Mechanisms for Real-Time Embedded Systems

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    © ACM, 2015. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computing Surveys, {48, 2, (November 2015)} http://doi.acm.org/10.1145/2830555Multicore processors are being extensively used by real-time systems, mainly because of their demand for increased computing power. However, multicore processors have shared resources that affect the predictability of real-time systems, which is the key to correctly estimate the worst-case execution time of tasks. One of the main factors for unpredictability in a multicore processor is the cache memory hierarchy. Recently, many research works have proposed different techniques to deal with caches in multicore processors in the context of real-time systems. Nevertheless, a review and categorization of these techniques is still an open topic and would be very useful for the real-time community. In this article, we present a survey of cache management techniques for real-time embedded systems, from the first studies of the field in 1990 up to the latest research published in 2014. We categorize the main research works and provide a detailed comparison in terms of similarities and differences. We also identify key challenges and discuss future research directions.King Saud University NSER
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