32,639 research outputs found
Paired Comparisons-based Interactive Differential Evolution
We propose Interactive Differential Evolution (IDE) based on paired
comparisons for reducing user fatigue and evaluate its convergence speed in
comparison with Interactive Genetic Algorithms (IGA) and tournament IGA. User
interface and convergence performance are two big keys for reducing Interactive
Evolutionary Computation (IEC) user fatigue. Unlike IGA and conventional IDE,
users of the proposed IDE and tournament IGA do not need to compare whole
individuals each other but compare pairs of individuals, which largely
decreases user fatigue. In this paper, we design a pseudo-IEC user and evaluate
another factor, IEC convergence performance, using IEC simulators and show that
our proposed IDE converges significantly faster than IGA and tournament IGA,
i.e. our proposed one is superior to others from both user interface and
convergence performance points of view
A Tabu Search Based Approach for Graph Layout
This paper describes an automated tabu search based method for drawing general graph layouts with straight lines. To our knowledge, this is the first time tabu methods have been applied to graph drawing. We formulated the task as a multi-criteria optimization problem with a number of
metrics which are used in a weighted fitness function to measure the aesthetic
quality of the graph layout. The main goal of this work is to speed up the graph
layout process without sacrificing layout quality. To achieve this, we use a tabu
search based method that goes through a predefined number of iterations to minimize
the value of the fitness function. Tabu search always chooses the best solution in
the neighbourhood. This may lead to cycling, so a tabu list is used to store moves
that are not permitted, meaning that the algorithm does not choose previous
solutions for a set period of time. We evaluate the method according to the time
spent to draw a graph and the quality of the drawn graphs. We give experimental
results applied on random graphs and we provide statistical evidence that our
method outperforms a fast search-based drawing method (hill climbing) in execution
time while it produces comparably good graph layouts.We also demonstrate the method
on real world graph datasets to show that we can reproduce similar results in a
real world setting
Multi-objective improvement of software using co-evolution and smart seeding
Optimising non-functional properties of software is an important part of the implementation process. One such property is execution time, and compilers target a reduction in execution time using a variety of optimisation techniques. Compiler optimisation is not always able to produce semantically equivalent alternatives that improve execution times, even if such alternatives are known to exist. Often, this is due to the local nature of such optimisations. In this paper we present a novel framework for optimising existing software using a hybrid of evolutionary optimisation techniques. Given as input the implementation of a program or function, we use Genetic Programming to evolve a new semantically equivalent version, optimised to reduce execution time subject to a given probability distribution of inputs. We employ a co-evolved population of test cases to encourage the preservation of the program’s semantics, and exploit the original program through seeding of the population in order to focus the search. We carry out experiments to identify the important factors in maximising efficiency gains. Although in this work we have optimised execution time, other non-functional criteria could be optimised in a similar manner
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