4 research outputs found

    Improving CGDA execution through genetic algorithms incorporating spatial and velocity constraints

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    Proceedings of: 2017 IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 26-28 April 2017, Coimbra, Portugal.In the Continuous Goal Directed Actions (CGDA) framework, actions are modelled as time series which contain the variations of object and environment features. As robot joint trajectories are not explicitly encoded in CGDA, Evolutionary Algorithms (EA) are used for the execution of these actions. These computations usually require a large number of evaluations. As a consequence of this, these evaluations are performed in a simulated environment, and the computed trajectory is then transferred to the physical robot. In this paper, constraints are introduced in the CGDA framework, as a way to reduce the number of evaluations needed by the system to converge to the optimal robot joint trajectory. Specifically, spatial and velocity constraints are introduced in the framework. Their effects in two different CGDA commonly studied use cases (the “wax” and “paint” actions) are analyzed and compared. The experimental results obtained using these constraints are compared with those obtained with the Steady State Tournament (SST) algorithm used in the original proposal of CGDA. Conclusions extracted from this study depict a high reduction in the required number of evaluations when incorporating spatial constraints. Velocity constraints provide however less promising results, which will be discussed within the context of previous CGDA works.The research leading to these results has received funding from the RoboCity2030-III-CM project (Robtica aplicada a la mejora de la calidad de vida de los ciudadanos. fase Ill; S2013IMIT-2748), funded by Program as de Actividades I+D en la Comunidad de Madrid and cofunded by Structural Funds of the EU, and by a FPU grant funded by Miniesterio de Educacion, Cultura y deporte

    Action Generalization in Humanoid Robots Through Artificial Intelligence With Learning From Demonstration

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    Mención Internacional en el título de doctorAction Generalization is the ability to adapt an action to different contexts and environments. In humans, this ability is taken for granted. Robots are yet far from achieving the human level of Action Generalization. Current robotic frameworks are limited frameworks that are only able to work in the small range of contexts and environments for which they were programmed. One of the reasons why we do not have a robot in our house yet is because every house is different. In this thesis, two different approaches to improve the Action Generalization capabilities of robots are proposed. First, a study of different methods to improve the performance of the Continuous Goal-Directed Actions framework within highly dynamic real world environments is presented. Continuous Goal-Directed Actions is a Learning from Demonstration framework based on the idea of encoding actions as the effects these actions produce on the environment. No robot kinematic information is required for the encoding of actions. This improves the generalization capabilities of robots by solving the correspondence problem. This problem is related to the execution of the same action with different kinematics. The second approach is the proposition of the Neural Policy Style Transfer framework. The goal of this framework is to achieve Action Generalization by providing the robot the ability to introduce Styles within robotic actions. This allows the robot to adapt one action to different contexts with the introduction of different Styles. Neural Style Transfer was originally proposed as a way to perform Style Transfer between images. Neural Policy Style Transfer proposes the introduction of Neural Style Transfer within robotic actions. The structure of this document was designed with the goal of depicting the continuous research work that this thesis has been. Every time a new approach is proposed, the reasons why this was considered the best new step based on the experimental results obtained are provided. Each approach can be studied separately and, at the same time, they are presented as part of the larger research project from which they are part. Solving the problem of Action Generalization is currently a too ambitious goal for any single research project. The goal of this thesis is to make finding this solution one step closer.Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de MadridPresidente: Saffiotti Alessandro.- Secretario: Santiago Martínez de la Casa Díaz.- Vocal: Fernando Torres Medin

    Robotic system for garment perception and manipulation

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    Mención Internacional en el título de doctorGarments are a key element of people’s daily lives, as many domestic tasks -such as laundry-, revolve around them. Performing such tasks, generally dull and repetitive, implies devoting many hours of unpaid labor to them, that could be freed through automation. But automation of such tasks has been traditionally hard due to the deformable nature of garments, that creates additional challenges to the already existing when performing object perception and manipulation. This thesis presents a Robotic System for Garment Perception and Manipulation that intends to address these challenges. The laundry pipeline as defined in this work is composed by four independent -but sequential- tasks: hanging, unfolding, ironing and folding. The aim of this work is the automation of this pipeline through a robotic system able to work on domestic environments as a robot household companion. Laundry starts by washing the garments, that then need to be dried, frequently by hanging them. As hanging is a complex task requiring bimanipulation skills and dexterity, a simplified approach is followed in this work as a starting point, by using a deep convolutional neural network and a custom synthetic dataset to study if a robot can predict whether a garment will hang or not when dropped over a hanger, as a first step towards a more complex controller. After the garment is dry, it has to be unfolded to ease recognition of its garment category for the next steps. The presented model-less unfolding method uses only color and depth information from the garment to determine the grasp and release points of an unfolding action, that is repeated iteratively until the garment is fully spread. Before storage, wrinkles have to be removed from the garment. For that purpose, a novel ironing method is proposed, that uses a custom wrinkle descriptor to locate the most prominent wrinkles and generate a suitable ironing plan. The method does not require a precise control of the light conditions of the scene, and is able to iron using unmodified ironing tools through a force-feedback-based controller. Finally, the last step is to fold the garment to store it. One key aspect when folding is to perform the folding operation in a precise manner, as errors will accumulate when several folds are required. A neural folding controller is proposed that uses visual feedback of the current garment shape, extracted through a deep neural network trained with synthetic data, to accurately perform a fold. All the methods presented to solve each of the laundry pipeline tasks have been validated experimentally on different robotic platforms, including a full-body humanoid robot.La ropa es un elemento clave en la vida diaria de las personas, no sólo a la hora de vestir, sino debido también a que muchas de las tareas domésticas que una persona debe realizar diariamente, como hacer la colada, requieren interactuar con ellas. Estas tareas, a menudo tediosas y repetitivas, obligan a invertir una gran cantidad de horas de trabajo no remunerado en su realización, las cuales podrían reducirse a través de su automatización. Sin embargo, automatizar dichas tareas ha sido tradicionalmente un reto, debido a la naturaleza deformable de las prendas, que supone una dificultad añadida a las ya existentes al llevar a cabo percepción y manipulación de objetos a través de robots. Esta tesis presenta un sistema robótico orientado a la percepción y manipulación de prendas, que pretende resolver dichos retos. La colada es una tarea doméstica compuesta de varias subtareas que se llevan a cabo de manera secuencial. En este trabajo, se definen dichas subtareas como: tender, desdoblar, planchar y doblar. El objetivo de este trabajo es automatizar estas tareas a través de un sistema robótico capaz de trabajar en entornos domésticos, convirtiéndose en un asistente robótico doméstico. La colada comienza lavando las prendas, las cuales han de ser posteriormente secadas, generalmente tendiéndolas al aire libre, para poder realizar el resto de subtareas con ellas. Tender la ropa es una tarea compleja, que requiere de bimanipulación y una gran destreza al manipular la prenda. Por ello, en este trabajo se ha optado por abordar una versión simplicada de la tarea de tendido, como punto de partida para llevar a cabo investigaciones más avanzadas en el futuro. A través de una red neuronal convolucional profunda y un conjunto de datos de entrenamiento sintéticos, se ha llevado a cabo un estudio sobre la capacidad de predecir el resultado de dejar caer una prenda sobre un tendedero por parte de un robot. Este estudio, que sirve como primer paso hacia un controlador más avanzado, ha resultado en un modelo capaz de predecir si la prenda se quedará tendida o no a partir de una imagen de profundidad de la misma en la posición en la que se dejará caer. Una vez las prendas están secas, y para facilitar su reconocimiento por parte del robot de cara a realizar las siguientes tareas, la prenda debe ser desdoblada. El método propuesto en este trabajo para realizar el desdoble no requiere de un modelo previo de la prenda, y utiliza únicamente información de profundidad y color, obtenida mediante un sensor RGB-D, para calcular los puntos de agarre y soltado de una acción de desdoble. Este proceso es iterativo, y se repite hasta que la prenda se encuentra totalmente desdoblada. Antes de almacenar la prenda, se deben eliminar las posibles arrugas que hayan surgido en el proceso de lavado y secado. Para ello, se propone un nuevo algoritmo de planchado, que utiliza un descriptor de arrugas desarrollado en este trabajo para localizar las arrugas más prominentes y generar un plan de planchado acorde a las condiciones de la prenda. A diferencia de otros métodos existentes, este método puede aplicarse en un entorno doméstico, ya que no requiere de un contol preciso de las condiciones de iluminación. Además, es capaz de usar las mismas herramientas de planchado que usaría una persona sin necesidad de realizar modificaciones a las mismas, a través de un controlador que usa realimentación de fuerza para aplicar una presión constante durante el planchado. El último paso al hacer la colada es doblar la prenda para almacenarla. Un aspecto importante al doblar prendas es ejecutar cada uno de los dobleces necesarios con precisión, ya que cada error o desfase cometido en un doblez se acumula cuando la secuencia de doblado está formada por varios dobleces consecutivos. Para llevar a cabo estos dobleces con la precisión requerida, se propone un controlador basado en una red neuronal, que utiliza realimentación visual de la forma de la prenda durante cada operación de doblado. Esta realimentación es obtenida a través de una red neuronal profunda entrenada con un conjunto de entrenamiento sintético, que permite estimar la forma en 3D de la parte a doblar a través de una imagen monocular de la misma. Todos los métodos descritos en esta tesis han sido validados experimentalmente con éxito en diversas plataformas robóticas, incluyendo un robot humanoide.Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de MadridPresidente: Abderrahmane Kheddar.- Secretario: Ramón Ignacio Barber Castaño.- Vocal: Karinne Ramírez-Amar

    The Music Sound

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    A guide for music: compositions, events, forms, genres, groups, history, industry, instruments, language, live music, musicians, songs, musicology, techniques, terminology , theory, music video. Music is a human activity which involves structured and audible sounds, which is used for artistic or aesthetic, entertainment, or ceremonial purposes. The traditional or classical European aspects of music often listed are those elements given primacy in European-influenced classical music: melody, harmony, rhythm, tone color/timbre, and form. A more comprehensive list is given by stating the aspects of sound: pitch, timbre, loudness, and duration. Common terms used to discuss particular pieces include melody, which is a succession of notes heard as some sort of unit; chord, which is a simultaneity of notes heard as some sort of unit; chord progression, which is a succession of chords (simultaneity succession); harmony, which is the relationship between two or more pitches; counterpoint, which is the simultaneity and organization of different melodies; and rhythm, which is the organization of the durational aspects of music
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