51 research outputs found

    State-of-the-art assessment of 5G mmWave communications

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    Deliverable D2.1 del proyecto 5GWirelessMain objective of the European 5Gwireless project, which is part of the H2020 Marie Slodowska- Curie ITN (Innovative Training Networks) program resides in the training and involvement of young researchers in the elaboration of future mobile communication networks, focusing on innovative wireless technologies, heterogeneous network architectures, new topologies (including ultra-dense deployments), and appropriate tools. The present Document D2.1 is the first deliverable of Work- Package 2 (WP2) that is specifically devoted to the modeling of the millimeter-wave (mmWave) propagation channels, and development of appropriate mmWave beamforming and signal processing techniques. Deliver D2.1 gives a state-of-the-art on the mmWave channel measurement, characterization and modeling; existing antenna array technologies, channel estimation and precoding algorithms; proposed deployment and networking techniques; some performance studies; as well as a review on the evaluation and analysis toolsPostprint (published version

    Radio Channel Characterization for Future Wireless Networks and Applications

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    The new frontier of Above-6GHz bands is revolutionizing the field of wireless telecommunications, requiring new radio channel models to support the development of future Giga-bit-per-second systems. Recently, deterministic ray-based models as Ray Tracing are catching on worldwide thanks to their frequency-agility and reliable predictions. A modern 3D Ray Tracing developed at University of Bologna has been indeed calibrated and used to investigate the Above-6GHz radio channel properties. As starting point, an item-level electromagnetic characterization of common items and materials has been achieved successfully to obtain information about the complex permittivity, scattering diagrams and even de-polarization effects, both utilizing Vector Spectrum Analyzer (at 7-15GHz) and custom Channel Sounder (at 70GHz). Thus, a complete tuning of the Ray Tracing has been completed for Above-6GHz frequencies. Then, 70GHz indoor doubledirectional channel measurements have been performed in collaboration with TU Ilmenau, in order to attain a multidimensional analysis of propagation mechanisms in time and space, outlining the differences between Below- and Above-6GHz propagation. Furthermore, multi-antenna systems, as Multiple-Input-Multiple- Output (MIMO) and Beamforming have been taken into considerations, as strategic technologies for Above-6GHz systems, focusing on their implementation, limits and differences. Finally, complex system simulations of Space-Division-Multiple- Access (SDMA) networks in indoor scenarios have been tested, to assess the capabilities of Beamforming. In particular, efficient Beam Search and Tracking algorithms have been proposed to assess the impact of interference on Multi-User Beamforming at 70GHz and, also, novel Multi-Beam Beamforming schemes have been tested at 60GHz to investigate diversity strategies to cope with NLOS link and Human Blockage events. Moreover, the novel concept of Ray-Tracing-assisted Beamforming has been outlined, showing that ray-based models represent today the promising key tools to evaluate, design and enhance the future Above-6GHz multi-antenna systems

    Serious Game Engineering and Lighting Models for the Realistic Emulation of 5G Systems

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    [ES] La quinta generación de comunicaciones móviles, 5G, promete ser una revolución tecnológica que vaya más allá de multiplicar la velocidad de transmisión de datos de sus predecesoras. Pretende soportar una gran cantidad de dispositivos y alcanzar latencias muy cercanas a 1 milisegundo. Para satisfacer estos ambiciosos requisitos, se han investigado nuevas tecnologías habilitadoras. Una de ellas es el uso de las bandas de ondas milimétricas (mmW) en las cuales hay una gran cantidad de espectro disponible. Para predecir las características del canal radio y evaluar las prestaciones de la 5G de forma fiable en las bandas mmW se requieren modelos de canal complejos. Concretamente, los modelos de propagación más precisos son los basados en trazado de rayos, pero su alto costo computacional los hacen inviables para la caracterización del canal radio en escenarios complejos. Por otro lado, en los últimos años, la tecnología de videojuegos ha desarrollado potentes herramientas para modelar la propagación de la luz en escenarios superrealistas. Dada la cercanía espectral entre el espectro visible y las ondas mmW, la presente Tesis ha estudiado la aplicación de las herramientas de modelado de propagación de la luz de los motores de juego para el modelado del canal radio en mmW. Esta Tesis propone un modelo de estimación de las pérdidas de propagación en mmW llamado "Modelo de Intensidad de Luz'' (LIM). Usando este modelo, basado en los procesos de iluminación realizados por los motores de juego, los transmisores de señal se sustituyen por focos de luz y la intensidad lumínica recibida en un punto se traduce a potencia de señal en milimétricas a través de una función polinómica sencilla. Una de las ventajas de usar los motores de juego es su gran capacidad y la facilidad que tiene el usuario para crear escenarios superrealistas que representen fielmente la geometría de escenarios donde se quiera evaluar el canal radio. De esta forma se pueden obtener estimaciones precisas de las pérdidas de propagación. La estimación de las pérdidas de propagación con LIM ha sido comparada con campañas de medida en las bandas de 28 GHz y 73 GHz y con otros modelos de propagación. Como resultado, el error de estimación de LIM es menor que los modelos estocásticos actuales y es comparable con el modelo de trazado de rayos. Y, además, el coste computacional de LIM comparado con el trazado de rayos es 130 veces menor, lo que posibilita el uso de LIM en escenarios altamente complejos para la estimación del canal radio en tiempo real. Los motores de juego permiten caracterizar de forma diferente la interacción de los materiales con la luz configurando el mapa de normales de sus superficies y sus funciones de dispersión y reflexión. En esta Tesis se ha determinado la caracterización de varios materiales que mejor se ajusta a medidas de laboratorio realizadas en un escenario controlado en la banda de 28 GHz. El modelo de LIM empleando materiales con esta caracterización óptima reduce más de un 50\% su error de estimación con respecto a la aplicación de LIM con los materiales por defecto, mientras que su coste computacional sigue siendo 26 veces menor que el modelo de trazado de rayos. Finalmente, se ha desarrollado sobre un motor de juego una primera versión de plataforma para la emulación de los sistemas 5G que es el punto de partida para un emulador completo de 5G. Esta plataforma no sólo contiene el modelo de LIM sino que incluye varios casos de uso de la 5G en entornos superrealistas. La plataforma, que se basa en el concepto de "Serious Game Engineering", rompe las limitaciones de los simuladores de redes móviles en cuanto a las capacidades de visualización e interacción del usuario con los componentes de la red en tiempo real.[CA] La cinquena generació de comunicacions mòbils, 5G, promet ser una revolució tecnològica que vaja més enllà de multiplicar la velocitat de transmissió de dades de les seues predecessores. Pretén suportar una gran quantitat de dispositius i aconseguir latències molt pròximes a 1 mil·lisegon. Per a satisfer aquests ambiciosos requisits, s'han investigat noves tecnologies habilitadores. Una d'elles és l'ús de les bandes d'ones mil·limètriques (mmW) en les quals hi ha una gran quantitat d'espectre disponible. Per a predir les característiques del canal ràdio i avaluar les prestacions de la 5G de forma fiable en les bandes mmW es requereixen models de canal complexos. Concretament, els models de propagació més precisos són els basats en traçat de rajos, però el seu alt cost computacional els fan inviables per a la caracterització del canal ràdio en escenaris complexos. D'altra banda, en els últims anys, la tecnologia de videojocs ha desenvolupat potents eines per a modelar la propagació de la llum en escenaris superrealistes. Donada la proximitat espectral entre l'espectre visible i les ones mmW, la present Tesi ha estudiat l'aplicació de les eines de modelatge de propagació de la llum dels motors de joc per al modelatge del canal radie en mmW. Aquesta Tesi proposa un model d'estimació de les pèrdues de propagació en mmW anomenat "Model d'Intensitat de Llum'' (LIM). Usant aquest model, basat en els processos d'il·luminació realitzats pels motors de joc, els transmissors de senyal se substitueixen per focus de llum i la intensitat lumínica rebuda en un punt es tradueix a potència de senyal en mil·limètriques a través d'una funció polinòmica senzilla. Una dels avantatges d'usar els motors de joc és la seua gran capacitat i la facilitat que té l'usuari per a crear escenaris superrealistes que representen fidelment la geometria d'escenaris on es vulga avaluar el canal ràdio. D'aquesta forma es poden obtindre estimacions precises de les pèrdues de propagació. L'estimació de les pèrdues de propagació amb LIM ha sigut comparada amb campanyes de mesura en les bandes de 28~GHz i 73~GHz i amb altres models de propagació. Com a resultat, l'error d'estimació de LIM és menor que els models estocàstics actuals i és comparable amb el model de traçat de rajos. I, a més, el cost computacional de LIM comparat amb el traçat de rajos és 130 vegades menor, la qual cosa possibilita l'ús de LIM en escenaris altament complexos per a l'estimació del canal ràdio en temps real. Els motors de joc permeten caracteritzar de forma diferent la interacció dels materials amb la llum configurant el mapa de normals de les seues superfícies i les seues funcions de dispersió i reflexió. En aquesta Tesi s'ha determinat la caracterització de diversos materials que s'ajusta millor a mesures de laboratori realitzades en un escenari controlat en la banda de 28 GHz. El model de LIM emprant materials amb aquesta caracterització òptima redueix més d'un 50 % el seu error d'estimació respecte a l'aplicació de LIM amb els materials per defecte, mentre que el seu cost computacional continua sent 26 vegades menor que el model de traçat de rajos. Finalment, s'ha desenvolupat sobre un motor de joc una primera versió de plataforma per a l'emulació dels sistemes 5G que és el punt de partida per a un emulador complet de 5G. Aquesta plataforma no solament conté el model de LIM sinó que inclou diversos casos d'ús de la 5G en entorns superrealistes. La plataforma, que es basa en el concepte de "Serious Game Engineering", trenca les limitacions dels simuladors de xarxes mòbils quant a les capacitats de visualització i interacció de l'usuari amb els components de la xarxa en temps real.[EN] The fifth generation of mobile communications, 5G, promises to be a technological revolution that goes beyond multiplying the data transmission speed of its predecessors. It aims to support a large number of devices and reach latencies very close to 1 millisecond. To meet these ambitious requirements, new enabling technologies have been researched. One of these is the use of millimetre-wave bands (mmW) in which a large amount of spectrum is available. Complex channel models are required to predict radio channel characteristics and reliably evaluate 5G performance in the mmW bands. Specifically, the most accurate propagation models are those based on ray tracing, but their high computational cost makes them unfeasible for radio channel characterization in complex scenarios. On the other hand, in recent years, video game technology has developed powerful tools to model the propagation of light in super realistic scenarios. Given the spectral closeness between the visible spectrum and the mmW waves, the present Thesis has studied the application of light propagation modeling tools from game engines for radio channel modeling in mmW. This Thesis proposes a model for estimating propagation losses in mmW called "Light Intensity Model'' (LIM). Using this model, based on the lighting processes performed by the game engines, the signal transmitters are replaced by light sources and the light intensity received at a point is translated into signal strength in mmW through a simple polynomial function. One of the advantages of using the game engines is their great capacity and the ease with which the user can create super realistic scenarios that faithfully represent the geometry of scenarios where the radio channel is to be evaluated. In this way, accurate estimates of propagation losses can be obtained. The estimation of propagation losses with LIM has been compared with measurement campaigns in the 28 GHz and 73 GHz bands and with other propagation models. As a result, the LIM estimation error is smaller than the current stochastic models and is comparable with the ray tracing model. In addition, the computational cost of LIM compared to ray tracing is 130 times lower, allowing the use of LIM in highly complex scenarios for real-time radio channel estimation. The game engines allow to characterize in a different way the interaction of the materials with the light configuring the normal map of their surfaces and their scattering and reflection functions. In this Thesis it has been determined the characterization of several materials that best fits to laboratory measurements made in a controlled scenario in the 28 GHz band. The LIM model using materials with this optimal characterization reduces by more than 50% its estimation error with respect to the application of LIM with default materials, while its computational cost remains 26 times lower than the ray tracing model. Finally, a first version of a platform for the emulation of 5G systems has been developed on a game engine, which is the starting point for a complete 5G emulator. This platform not only contains the LIM model but also includes several 5G use cases in super realistic environments. The platform, which is based on the concept of "`Serious Game Engineering", breaks the limitations of mobile network simulators in terms of visualization capabilities and user interaction with network components in real time.Inca Sánchez, SA. (2019). Serious Game Engineering and Lighting Models for the Realistic Emulation of 5G Systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/132695TESI

    Holistic enlightening of blackspots with passive tailorable reflecting surfaces for efficient urban mmWave networks

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    Mitigating outage regions is of particular interest for emerging millimeter-wave (mmWave) and future sub-terahertz frequency cellular networks. Whereas smart radio environments based on metasurfaces constitute a key concept for 6G research, current networks cannot be served as new control procedures are required. Although small prototypes are already emerging, costs will be higher for the dense deployment of reconfigurable intelligent surfaces (RISs) compared to passive reflectors. It is argued that passive reflectors can be used to effectively, cost-efficiently, and permanently boost connectivity in well-defined service areas. Leveraging the advantages of 3D printing and spray-painted conductive varnish, we introduce the Holistic Enlightening of bLackspots with passIve reflectOr moduleS (HELIOS) approach which is characterized by its scalability and parametrizability to meet the reflection requirements derived from sophisticated network planning. These slim reflectors meet the core criteria of ease of installation and minimal visual impact on the cityscape, which are imperative for market success. Our measurement-based comparison of prototypes against typical metal/aluminum reflectors shows at least equal reflectivity at a higher practicality of the proposed manufacturing process. The conducted simulation study validates the modular reflector pattern design process and finds a trade-off between the reflector efficiency and the minimum protrusion depth, which relates to the number of modules in the designated mounting area. An urban ray-tracing simulation-based case study further underlines the high applicability of the proposed approach, with the growth of the beyond line-of-sight (LOS) connectivity region being nearly twice as large for a site-tailored heterogeneous HELIOS configuration than that for a simple reflector plate

    Millimetre wave frequency band as a candidate spectrum for 5G network architecture : a survey

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    In order to meet the huge growth in global mobile data traffic in 2020 and beyond, the development of the 5th Generation (5G) system is required as the current 4G system is expected to fall short of the provision needed for such growth. 5G is anticipated to use a higher carrier frequency in the millimetre wave (mm-wave) band, within the 20 to 90 GHz, due to the availability of a vast amount of unexploited bandwidth. It is a revolutionary step to use these bands because of their different propagation characteristics, severe atmospheric attenuation, and hardware constraints. In this paper, we carry out a survey of 5G research contributions and proposed design architectures based on mm-wave communications. We present and discuss the use of mm-wave as indoor and outdoor mobile access, as a wireless backhaul solution, and as a key enabler for higher order sectorisation. Wireless standards such as IEE802.11ad, which are operating in mm-wave band have been presented. These standards have been designed for short range, ultra high data throughput systems in the 60 GHz band. Furthermore, this survey provides new insights regarding relevant and open issues in adopting mm-wave for 5G networks. This includes increased handoff rate and interference in Ultra-Dense Network (UDN), waveform consideration with higher spectral efficiency, and supporting spatial multiplexing in mm-wave line of sight. This survey also introduces a distributed base station architecture in mm-wave as an approach to address increased handoff rate in UDN, and to provide an alternative way for network densification in a time and cost effective manner

    Small Cells for Broadband Internet Access in Low-Income Suburban Areas in Emerging Market Environments

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    Mobile broadband technologies are providing the best and most commonly used broadband connectivity in many emerging markets. In some regions such as Africa, mobile networks provide the only feasible ways for extending the socio-economic benefits of broadband Internet access to the masses. The use of small cell technologies, like femtocells provide an attractive solution for such areas as femtocells are most cost – effective option for coverage and capacity expansion. Furthermore, femtocells are operator managed access points which can be easily deployed and operated by the end user. It is well known that increased densification of cell sites is the most effective means for broadband mobile network capacity and coverage enhancements. However, cell densification through adding new macrocell sites by operators is usually a costly option. Therefore, this thesis will investigate methods to achieve mobile broadband capacity and coverage enhancements in low – income informal settlements or slum area, through more cost – effective cell densification using femtocells. Moreover this thesis will validate the performance gains of small cell concept for the case study through extensive simulations. The impacts of femtocell in the network, the performance gain from femtocell and gain provided by different deployment strategies have been studied. Simulation results highlight the potential benefits of using femtocells in the network for extended broadband connectivity. With the femto increment the network performance increases up to a great extent
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