5 research outputs found

    Improved upper bounds on the domination number of graphs with minimum degree at least five

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    An algorithmic upper bound on the domination number γ\gamma of graphs in terms of the order nn and the minimum degree δ\delta is proved. It is demonstrated that the bound improves best previous bounds for any 5≤δ≤505\le \delta \le 50. In particular, for δ=5\delta=5, Xing et al.\ proved in 2006 that γ≤5n/14<0.3572n\gamma \le 5n/14 < 0.3572 n. This bound is improved to 0.3440n0.3440 n. For δ=6\delta=6, Clark et al.\ in 1998 established γ<0.3377n\gamma <0.3377 n, while Bir\'o et al. recently improved it to γ<0.3340n\gamma <0.3340 n. Here the bound is further improved to γ<0.3159n\gamma < 0.3159 n. For δ=7\delta=7, the best earlier bound 0.3088n0.3 088 n is improved to γ<0.2927n\gamma < 0.2927 n

    A New Game Invariant of Graphs: the Game Distinguishing Number

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    The distinguishing number of a graph GG is a symmetry related graph invariant whose study started two decades ago. The distinguishing number D(G)D(G) is the least integer dd such that GG has a dd-distinguishing coloring. A distinguishing dd-coloring is a coloring c:V(G)→{1,...,d}c:V(G)\rightarrow\{1,...,d\} invariant only under the trivial automorphism. In this paper, we introduce a game variant of the distinguishing number. The distinguishing game is a game with two players, the Gentle and the Rascal, with antagonist goals. This game is played on a graph GG with a set of d∈N∗d\in\mathbb N^* colors. Alternately, the two players choose a vertex of GG and color it with one of the dd colors. The game ends when all the vertices have been colored. Then the Gentle wins if the coloring is distinguishing and the Rascal wins otherwise. This game leads to define two new invariants for a graph GG, which are the minimum numbers of colors needed to ensure that the Gentle has a winning strategy, depending on who starts. These invariants could be infinite, thus we start by giving sufficient conditions to have infinite game distinguishing numbers. We also show that for graphs with cyclic automorphisms group of prime odd order, both game invariants are finite. After that, we define a class of graphs, the involutive graphs, for which the game distinguishing number can be quadratically bounded above by the classical distinguishing number. The definition of this class is closely related to imprimitive actions whose blocks have size 22. Then, we apply results on involutive graphs to compute the exact value of these invariants for hypercubes and even cycles. Finally, we study odd cycles, for which we are able to compute the exact value when their order is not prime. In the prime order case, we give an upper bound of 33

    Disjoint Paired-Dominating sets in Cubic Graphs

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    A paired-dominating set of a graph G is a dominating set D with the additional requirement that the induced subgraph G[D] contains a perfect matching. We prove that the vertex set of every claw-free cubic graph can be partitioned into two paired-dominating sets
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