230,652 research outputs found

    Climbing depth-bounded adjacent discrepancy search for solving hybrid flow shop scheduling problems with multiprocessor tasks

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    This paper considers multiprocessor task scheduling in a multistage hybrid flow-shop environment. The problem even in its simplest form is NP-hard in the strong sense. The great deal of interest for this problem, besides its theoretical complexity, is animated by needs of various manufacturing and computing systems. We propose a new approach based on limited discrepancy search to solve the problem. Our method is tested with reference to a proposed lower bound as well as the best-known solutions in literature. Computational results show that the developed approach is efficient in particular for large-size problems

    Parallel machine scheduling with precedence constraints and setup times

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    This paper presents different methods for solving parallel machine scheduling problems with precedence constraints and setup times between the jobs. Limited discrepancy search methods mixed with local search principles, dominance conditions and specific lower bounds are proposed. The proposed methods are evaluated on a set of randomly generated instances and compared with previous results from the literature and those obtained with an efficient commercial solver. We conclude that our propositions are quite competitive and our results even outperform other approaches in most cases

    Limited discrepancy AND/OR search and its application to optimization tasks in graphical models

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    Many combinatorial problems are solved with a Depth-First search (DFS) guided by a heuristic and it is well-known that this method is very fragile with respect to heuristic mistakes. One standard way to make DFS more robust is to search by increasing number of discrepancies. This approach has been found useful in several domains where the search structure is a height-bounded OR tree. In this paper we investigate the generalization of discrepancy-based search to AND/OR search trees and propose an extension of the Limited Discrepancy Search (LDS) algorithm. We demonstrate the relevance of our proposal in the context of Graphical Models. In these problems, which can be solved with either a standard OR search tree or an AND/OR tree, we show the superiority of our approach. For a fixed number of discrepancies, the search space visited by the AND/OR algorithm strictly contains the search space visited by standard LDS, and many more nodes can be visited due to the multiplicative effect of the AND/OR decomposition. Besides, if the AND/OR tree achieves a significant size reduction with respect to the standard OR tree, the cost of each iteration of the AND/OR algorithm is asymptotically lower than in standard LDS. We report experiments on the minsum problem on different domains and show that the AND/OR version of LDS usually obtains better solutions given the same CPU time.Peer ReviewedPostprint (published version
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