230,652 research outputs found
Climbing depth-bounded adjacent discrepancy search for solving hybrid flow shop scheduling problems with multiprocessor tasks
This paper considers multiprocessor task scheduling in a multistage hybrid
flow-shop environment. The problem even in its simplest form is NP-hard in the
strong sense. The great deal of interest for this problem, besides its
theoretical complexity, is animated by needs of various manufacturing and
computing systems. We propose a new approach based on limited discrepancy
search to solve the problem. Our method is tested with reference to a proposed
lower bound as well as the best-known solutions in literature. Computational
results show that the developed approach is efficient in particular for
large-size problems
Parallel machine scheduling with precedence constraints and setup times
This paper presents different methods for solving parallel machine scheduling
problems with precedence constraints and setup times between the jobs. Limited
discrepancy search methods mixed with local search principles, dominance
conditions and specific lower bounds are proposed. The proposed methods are
evaluated on a set of randomly generated instances and compared with previous
results from the literature and those obtained with an efficient commercial
solver. We conclude that our propositions are quite competitive and our results
even outperform other approaches in most cases
Limited discrepancy AND/OR search and its application to optimization tasks in graphical models
Many combinatorial problems are solved with a Depth-First search (DFS) guided by a heuristic and it is well-known that this method is very fragile with respect to heuristic mistakes. One standard way to make DFS more robust is to search by increasing number of discrepancies. This approach has been found useful in several domains where the search structure is a height-bounded OR tree. In this paper we investigate the generalization of discrepancy-based search to AND/OR search trees and propose an extension of the Limited Discrepancy Search (LDS) algorithm. We demonstrate the relevance of our proposal in the context of Graphical Models. In these problems, which can be solved with either a standard OR search tree or an AND/OR tree, we show the superiority of our approach. For a fixed number of discrepancies, the search space visited by the AND/OR algorithm strictly contains the search space visited by standard LDS, and many more nodes can be visited due to the multiplicative effect of the AND/OR decomposition. Besides, if the AND/OR tree achieves a significant size reduction with respect to the standard OR tree, the cost of each iteration of the AND/OR algorithm is asymptotically lower than in standard LDS. We report experiments on the minsum problem on different domains and show that the AND/OR version of LDS usually obtains better solutions given the same CPU time.Peer ReviewedPostprint (published version
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