6,370 research outputs found
Distributed -Coloring in Sublogarithmic Rounds
We give a new randomized distributed algorithm for -coloring in
the LOCAL model, running in
rounds in a graph of maximum degree~. This implies that the
-coloring problem is easier than the maximal independent set
problem and the maximal matching problem, due to their lower bounds of by Kuhn, Moscibroda, and Wattenhofer [PODC'04].
Our algorithm also extends to list-coloring where the palette of each node
contains colors. We extend the set of distributed symmetry-breaking
techniques by performing a decomposition of graphs into dense and sparse parts
On Derandomizing Local Distributed Algorithms
The gap between the known randomized and deterministic local distributed
algorithms underlies arguably the most fundamental and central open question in
distributed graph algorithms. In this paper, we develop a generic and clean
recipe for derandomizing LOCAL algorithms. We also exhibit how this simple
recipe leads to significant improvements on a number of problem. Two main
results are:
- An improved distributed hypergraph maximal matching algorithm, improving on
Fischer, Ghaffari, and Kuhn [FOCS'17], and giving improved algorithms for
edge-coloring, maximum matching approximation, and low out-degree edge
orientation. The first gives an improved algorithm for Open Problem 11.4 of the
book of Barenboim and Elkin, and the last gives the first positive resolution
of their Open Problem 11.10.
- An improved distributed algorithm for the Lov\'{a}sz Local Lemma, which
gets closer to a conjecture of Chang and Pettie [FOCS'17], and moreover leads
to improved distributed algorithms for problems such as defective coloring and
-SAT.Comment: 37 page
Distributed local approximation algorithms for maximum matching in graphs and hypergraphs
We describe approximation algorithms in Linial's classic LOCAL model of
distributed computing to find maximum-weight matchings in a hypergraph of rank
. Our main result is a deterministic algorithm to generate a matching which
is an -approximation to the maximum weight matching, running in rounds. (Here, the
notations hides and factors).
This is based on a number of new derandomization techniques extending methods
of Ghaffari, Harris & Kuhn (2017).
As a main application, we obtain nearly-optimal algorithms for the
long-studied problem of maximum-weight graph matching. Specifically, we get a
approximation algorithm using randomized time and deterministic time.
The second application is a faster algorithm for hypergraph maximal matching,
a versatile subroutine introduced in Ghaffari et al. (2017) for a variety of
local graph algorithms. This gives an algorithm for -edge-list
coloring in rounds deterministically or
rounds randomly. Another consequence (with
additional optimizations) is an algorithm which generates an edge-orientation
with out-degree at most for a graph of
arboricity ; for fixed this runs in
rounds deterministically or rounds randomly
Distributed coloring in sparse graphs with fewer colors
This paper is concerned with efficiently coloring sparse graphs in the
distributed setting with as few colors as possible. According to the celebrated
Four Color Theorem, planar graphs can be colored with at most 4 colors, and the
proof gives a (sequential) quadratic algorithm finding such a coloring. A
natural problem is to improve this complexity in the distributed setting. Using
the fact that planar graphs contain linearly many vertices of degree at most 6,
Goldberg, Plotkin, and Shannon obtained a deterministic distributed algorithm
coloring -vertex planar graphs with 7 colors in rounds. Here, we
show how to color planar graphs with 6 colors in \mbox{polylog}(n) rounds.
Our algorithm indeed works more generally in the list-coloring setting and for
sparse graphs (for such graphs we improve by at least one the number of colors
resulting from an efficient algorithm of Barenboim and Elkin, at the expense of
a slightly worst complexity). Our bounds on the number of colors turn out to be
quite sharp in general. Among other results, we show that no distributed
algorithm can color every -vertex planar graph with 4 colors in
rounds.Comment: 16 pages, 4 figures - An extended abstract of this work was presented
at PODC'18 (ACM Symposium on Principles of Distributed Computing
Local Multicoloring Algorithms: Computing a Nearly-Optimal TDMA Schedule in Constant Time
The described multicoloring problem has direct applications in the context of
wireless ad hoc and sensor networks. In order to coordinate the access to the
shared wireless medium, the nodes of such a network need to employ some medium
access control (MAC) protocol. Typical MAC protocols control the access to the
shared channel by time (TDMA), frequency (FDMA), or code division multiple
access (CDMA) schemes. Many channel access schemes assign a fixed set of time
slots, frequencies, or (orthogonal) codes to the nodes of a network such that
nodes that interfere with each other receive disjoint sets of time slots,
frequencies, or code sets. Finding a valid assignment of time slots,
frequencies, or codes hence directly corresponds to computing a multicoloring
of a graph . The scarcity of bandwidth, energy, and computing resources in
ad hoc and sensor networks, as well as the often highly dynamic nature of these
networks require that the multicoloring can be computed based on as little and
as local information as possible
Best of Two Local Models: Local Centralized and Local Distributed Algorithms
We consider two models of computation: centralized local algorithms and local
distributed algorithms. Algorithms in one model are adapted to the other model
to obtain improved algorithms.
Distributed vertex coloring is employed to design improved centralized local
algorithms for: maximal independent set, maximal matching, and an approximation
scheme for maximum (weighted) matching over bounded degree graphs. The
improvement is threefold: the algorithms are deterministic, stateless, and the
number of probes grows polynomially in , where is the number of
vertices of the input graph.
The recursive centralized local improvement technique by Nguyen and
Onak~\cite{onak2008} is employed to obtain an improved distributed
approximation scheme for maximum (weighted) matching. The improvement is
twofold: we reduce the number of rounds from to for a
wide range of instances and, our algorithms are deterministic rather than
randomized
Deterministic Distributed Edge-Coloring via Hypergraph Maximal Matching
We present a deterministic distributed algorithm that computes a
-edge-coloring, or even list-edge-coloring, in any -node graph
with maximum degree , in rounds. This answers
one of the long-standing open questions of \emph{distributed graph algorithms}
from the late 1980s, which asked for a polylogarithmic-time algorithm. See,
e.g., Open Problem 4 in the Distributed Graph Coloring book of Barenboim and
Elkin. The previous best round complexities were by
Panconesi and Srinivasan [STOC'92] and
by Fraigniaud, Heinrich, and Kosowski [FOCS'16]. A corollary of our
deterministic list-edge-coloring also improves the randomized complexity of
-edge-coloring to poly rounds.
The key technical ingredient is a deterministic distributed algorithm for
\emph{hypergraph maximal matching}, which we believe will be of interest beyond
this result. In any hypergraph of rank --- where each hyperedge has at most
vertices --- with nodes and maximum degree , this algorithm
computes a maximal matching in rounds.
This hypergraph matching algorithm and its extensions lead to a number of
other results. In particular, a polylogarithmic-time deterministic distributed
maximal independent set algorithm for graphs with bounded neighborhood
independence, hence answering Open Problem 5 of Barenboim and Elkin's book, a
-round deterministic
algorithm for -approximation of maximum matching, and a
quasi-polylogarithmic-time deterministic distributed algorithm for orienting
-arboricity graphs with out-degree at most ,
for any constant , hence partially answering Open Problem 10 of
Barenboim and Elkin's book
Approximate Graph Coloring by Semidefinite Programming
We consider the problem of coloring k-colorable graphs with the fewest
possible colors. We present a randomized polynomial time algorithm that colors
a 3-colorable graph on vertices with min O(Delta^{1/3} log^{1/2} Delta log
n), O(n^{1/4} log^{1/2} n) colors where Delta is the maximum degree of any
vertex. Besides giving the best known approximation ratio in terms of n, this
marks the first non-trivial approximation result as a function of the maximum
degree Delta. This result can be generalized to k-colorable graphs to obtain a
coloring using min O(Delta^{1-2/k} log^{1/2} Delta log n), O(n^{1-3/(k+1)}
log^{1/2} n) colors. Our results are inspired by the recent work of Goemans and
Williamson who used an algorithm for semidefinite optimization problems, which
generalize linear programs, to obtain improved approximations for the MAX CUT
and MAX 2-SAT problems. An intriguing outcome of our work is a duality
relationship established between the value of the optimum solution to our
semidefinite program and the Lovasz theta-function. We show lower bounds on the
gap between the optimum solution of our semidefinite program and the actual
chromatic number; by duality this also demonstrates interesting new facts about
the theta-function
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