8,595 research outputs found
Capacitated Vehicle Routing with Non-Uniform Speeds
The capacitated vehicle routing problem (CVRP) involves distributing
(identical) items from a depot to a set of demand locations, using a single
capacitated vehicle. We study a generalization of this problem to the setting
of multiple vehicles having non-uniform speeds (that we call Heterogenous
CVRP), and present a constant-factor approximation algorithm.
The technical heart of our result lies in achieving a constant approximation
to the following TSP variant (called Heterogenous TSP). Given a metric denoting
distances between vertices, a depot r containing k vehicles with possibly
different speeds, the goal is to find a tour for each vehicle (starting and
ending at r), so that every vertex is covered in some tour and the maximum
completion time is minimized. This problem is precisely Heterogenous CVRP when
vehicles are uncapacitated.
The presence of non-uniform speeds introduces difficulties for employing
standard tour-splitting techniques. In order to get a better understanding of
this technique in our context, we appeal to ideas from the 2-approximation for
scheduling in parallel machine of Lenstra et al.. This motivates the
introduction of a new approximate MST construction called Level-Prim, which is
related to Light Approximate Shortest-path Trees. The last component of our
algorithm involves partitioning the Level-Prim tree and matching the resulting
parts to vehicles. This decomposition is more subtle than usual since now we
need to enforce correlation between the size of the parts and their distances
to the depot
Dial a Ride from k-forest
The k-forest problem is a common generalization of both the k-MST and the
dense--subgraph problems. Formally, given a metric space on vertices
, with demand pairs and a ``target'' ,
the goal is to find a minimum cost subgraph that connects at least demand
pairs. In this paper, we give an -approximation
algorithm for -forest, improving on the previous best ratio of
by Segev & Segev.
We then apply our algorithm for k-forest to obtain approximation algorithms
for several Dial-a-Ride problems. The basic Dial-a-Ride problem is the
following: given an point metric space with objects each with its own
source and destination, and a vehicle capable of carrying at most objects
at any time, find the minimum length tour that uses this vehicle to move each
object from its source to destination. We prove that an -approximation
algorithm for the -forest problem implies an
-approximation algorithm for Dial-a-Ride. Using our
results for -forest, we get an -
approximation algorithm for Dial-a-Ride. The only previous result known for
Dial-a-Ride was an -approximation by Charikar &
Raghavachari; our results give a different proof of a similar approximation
guarantee--in fact, when the vehicle capacity is large, we give a slight
improvement on their results.Comment: Preliminary version in Proc. European Symposium on Algorithms, 200
On green routing and scheduling problem
The vehicle routing and scheduling problem has been studied with much
interest within the last four decades. In this paper, some of the existing
literature dealing with routing and scheduling problems with environmental
issues is reviewed, and a description is provided of the problems that have
been investigated and how they are treated using combinatorial optimization
tools
Stochastic Vehicle Routing with Recourse
We study the classic Vehicle Routing Problem in the setting of stochastic
optimization with recourse. StochVRP is a two-stage optimization problem, where
demand is satisfied using two routes: fixed and recourse. The fixed route is
computed using only a demand distribution. Then after observing the demand
instantiations, a recourse route is computed -- but costs here become more
expensive by a factor lambda.
We present an O(log^2 n log(n lambda))-approximation algorithm for this
stochastic routing problem, under arbitrary distributions. The main idea in
this result is relating StochVRP to a special case of submodular orienteering,
called knapsack rank-function orienteering. We also give a better approximation
ratio for knapsack rank-function orienteering than what follows from prior
work. Finally, we provide a Unique Games Conjecture based omega(1) hardness of
approximation for StochVRP, even on star-like metrics on which our algorithm
achieves a logarithmic approximation.Comment: 20 Pages, 1 figure Revision corrects the statement and proof of
Theorem 1.
- …