4 research outputs found

    Implementing Real-Time Transport Services over an Ossified Network

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    Real-time applications require a set of transport services not currently provided by widely-deployed transport protocols. Ossification prevents the deployment of novel protocols, restricting solutions to protocols using either TCP or UDP as a substrate. We describe the transport services required by real-time applications. We show that, in the short-term (i.e., while UDP is blocked at current levels), TCP offers a feasible substrate for providing these services. Over the longer term, protocols using UDP may reduce the number of networks blocking UDP, enabling a shift towards its use as a demultiplexing layer for novel transport protocols

    Post Sockets: Towards an Evolvable Network Transport Interface

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    The traditional Sockets API is showing its age, and no longer provides effective support for modern networked applications. This has led to a proliferation of non-standard extensions, alternative APIs, and workarounds that enable new features and allow applications to make good use of the network, but are difficult to use, and require expert knowledge that is not widespread. In this paper, we present Post Sockets, a proposed new standard network API, that is designed to support modern network transport protocols and features, while raising the level of abstraction and enhancing usability. Specifically, Post Sockets aims to give portable applications the ability to use a clear, messages based, interface to multi-path and multi-stream transports, rendezvous and connection racing, and fast connection re-establishment

    Real-time Audio-Visual Media Transport over QUIC

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    We consider the problem of how to transport low-latency, interactive, real-time traffic over QUIC. This is needed to support applications like WebRTC, but difficult to support due to the reliable, unframed, nature of QUIC streams. We review the needs of low-latency real-time applications and how they have been supported in previous protocols, then propose a minimal set of extensions to QUIC to provide such support. Compared to a raw datagram service, our extensions provide meaningful support for partially reliable and real-time flows, in a backwards compatible manner

    Deployable transport services for low-latency multimedia applications

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    Low-latency multimedia applications generate a growing and significant majority of all Internet traffic. These applications are characterised by tight bounds on end-to-end latency that typically range from tens to a few hundred milliseconds. Operating within these bounds is challenging, with the best-effort delivery service of the Internet giving rise to unreliable delivery with unpredictable latency. The way in which the upper layers of the protocol stack manage this unreliability and unpredictability can greatly impact the quality-of-experience that applications can provide. In this thesis, I focus on the services and abstractions that the transport layer provides to applications. The delivery model provided by the transport layer can have a significant impact on the quality-of-experience that can be provided by the application. Reliability and order, for example, introduce delay while packet loss is detected and the lost data retransmitted. This enforces a particular trade-off between latency, loss, and application quality-of-experience, with reliability taking priority. This trade-off is not suitable for low-latency multimedia applications, which prefer predictable and bounded latency to strict reliability and order. No widely-deployed transport protocol provides a delivery model that fully supports low-latency applications: UDP provides no reliability guarantees, while TCP enforces reliability. Implementing a protocol that does support these applications is difficult: ossification restricts protocols to appearing as UDP or TCP on-the-wire. To meet both challenges -- of better supporting low-latency multimedia applications, and of deploying a new protocol within an ossified transport layer -- I propose TCP Hollywood, a protocol that maintains wire compatibility with TCP, while exposing the trade-off between reliability and delay such that applications can improve their quality-of-experience. I show that TCP Hollywood is deployable on the public Internet, and that it achieves its goal of improving support for low-latency multimedia applications. I conclude by evaluating the API changes that are required to support TCP Hollywood, distilling the protocol into the set of transport services that it provides
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