13,775 research outputs found

    Implementation of Distributed Time Exchange Based Cooperative Forwarding

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    In this paper, we design and implement time exchange (TE) based cooperative forwarding where nodes use transmission time slots as incentives for relaying. We focus on distributed joint time slot exchange and relay selection in the sum goodput maximization of the overall network. We formulate the design objective as a mixed integer nonlinear programming (MINLP) problem and provide a polynomial time distributed solution of the MINLP. We implement the designed algorithm in the software defined radio enabled USRP nodes of the ORBIT indoor wireless testbed. The ORBIT grid is used as a global control plane for exchange of control information between the USRP nodes. Experimental results suggest that TE can significantly increase the sum goodput of the network. We also demonstrate the performance of a goodput optimization algorithm that is proportionally fair.Comment: Accepted in 2012 Military Communications Conferenc

    A cross layer multi hop network architecture for wireless Ad Hoc networks

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    In this paper, a novel decentralized cross-layer multi-hop cooperative network architecture is presented. Our architecture involves the design of a simple yet efficient cooperative flooding scheme,two decentralized opportunistic cooperative forwarding mechanisms as well as the design of Routing Enabled Cooperative Medium Access Control (RECOMAC) protocol that spans and incorporates the physical, medium access control (MAC) and routing layers for improving the performance of multihop communication. The proposed architecture exploits randomized coding at the physical layer to realize cooperative diversity. Randomized coding alleviates relay selection and actuation mechanisms,and therefore reduces the coordination among the relays. The coded packets are forwarded via opportunistically formed cooperative sets within a region, without communication among the relays and without establishing a prior route. In our architecture, routing layer functionality is submerged into the MAC layer to provide seamless cooperative communication while the messaging overhead to set up routes, select and actuate relays is minimized. RECOMAC is shown to provide dramatic performance improvements, such as eight times higher throughput and ten times lower end-to-end delay as well as reduced overhead, as compared to networks based on well-known IEEE 802.11 and Ad hoc On Demand Distance Vector (AODV) protocols

    RECOMAC: a cross-layer cooperative network protocol for wireless ad hoc networks

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    A novel decentralized cross-layer multi-hop cooperative protocol, namely, Routing Enabled Cooperative Medium Access Control (RECOMAC) is proposed for wireless ad hoc networks. The protocol architecture makes use of cooperative forwarding methods, in which coded packets are forwarded via opportunistically formed cooperative sets within a region, as RECOMAC spans the physical, medium access control (MAC) and routing layers. Randomized coding is exploited at the physical layer to realize cooperative transmissions, and cooperative forwarding is implemented for routing functionality, which is submerged into the MAC layer, while the overhead for MAC and route set up is minimized. RECOMAC is shown to provide dramatic performance improvements of eight times higher throughput and one tenth of end-to-end delay than that of the conventional architecture in practical wireless mesh networks

    A Cross-Layer Design Based on Geographic Information for Cooperative Wireless Networks

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    Most of geographic routing approaches in wireless ad hoc and sensor networks do not take into consideration the medium access control (MAC) and physical layers when designing a routing protocol. In this paper, we focus on a cross-layer framework design that exploits the synergies between network, MAC, and physical layers. In the proposed CoopGeo, we use a beaconless forwarding scheme where the next hop is selected through a contention process based on the geographic position of nodes. We optimize this Network-MAC layer interaction using a cooperative relaying technique with a relay selection scheme also based on geographic information in order to improve the system performance in terms of reliability.Comment: in 2010 IEEE 71st Vehicular Technology Conference, 201

    SDDV: scalable data dissemination in vehicular ad hoc networks

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    An important challenge in the domain of vehicular ad hoc networks (VANET) is the scalability of data dissemination. Under dense traffic conditions, the large number of communicating vehicles can easily result in a congested wireless channel. In that situation, delays and packet losses increase to a level where the VANET cannot be applied for road safety applications anymore. This paper introduces scalable data dissemination in vehicular ad hoc networks (SDDV), a holistic solution to this problem. It is composed of several techniques spread across the different layers of the protocol stack. Simulation results are presented that illustrate the severity of the scalability problem when applying common state-of-the-art techniques and parameters. Starting from such a baseline solution, optimization techniques are gradually added to SDDV until the scalability problem is entirely solved. Besides the performance evaluation based on simulations, the paper ends with an evaluation of the final SDDV configuration on real hardware. Experiments including 110 nodes are performed on the iMinds w-iLab.t wireless lab. The results of these experiments confirm the results obtained in the corresponding simulations

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    VANET addressing scheme incorporating geographical information in standard IPv6 header

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