109,598 research outputs found

    Comparing the usability of doodle and Mikon images to be used as authenticators in graphical authentication systems

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    Recognition-based graphical authentication systems rely on the recognition of authenticator images by legitimate users for authentication. This paper presents the results of a study that compared doodle images and Mikon images as authenticators in recognition based graphical authentication systems taking various usability dimensions into account. The results of the usability evaluation, with 20 participants, demonstrated that users preferred Mikon to doodle images as authenticators in recognition based graphical authentication mechanisms. Furthermore, participants found it difficult to recognize doodle images during authentication as well as associate them with something meaningful. Our findings also show the need to consider the security offered by the images, especially their predictability

    A comprehensive study of the usability of multiple graphical passwords

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    Recognition-based graphical authentication systems (RBGSs) using images as passwords have been proposed as one potential solution to the need for more usable authentication. The rapid increase in the technologies requiring user authentication has increased the number of passwords that users have to remember. But nearly all prior work with RBGSs has studied the usability of a single password. In this paper, we present the first published comparison of the usability of multiple graphical passwords with four different image types: Mikon, doodle, art and everyday objects (food, buildings, sports etc.). A longi-tudinal experiment was performed with 100 participants over a period of 8 weeks, to examine the usability performance of each of the image types. The re-sults of the study demonstrate that object images are most usable in the sense of being more memorable and less time-consuming to employ, Mikon images are close behind but doodle and art images are significantly inferior. The results of our study complement cognitive literature on the picture superiority effect, vis-ual search process and nameability of visually complex images

    Visualization of spectral images

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    Spectral image sensors provide images with a large number of contiguous spectral channels per pixel. Visualization of these huge data sets is not a straightforward issue. There are three principal ways in which spectral data can be presented; as spectra, as image and in feature space. This paper describes several visualization methods and their suitability in the different steps in the research cycle. Combinations of the three presentation methods and dynamic interaction between them, adds significant to the usability. Examples of some software implementations are given. Also the application of volume visualization methods to display spectral images is shown to be valuabl

    Ecological Information Interface Design, System Usability, and User Experience

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    This study focused on bird species in Taiwan, investigating the design and usability of an app for Taiwan's endemic bird species through simplified bird images, interactive framework, text icons, and user interface, along with heuristic evaluation and usability testing. The usability test results verified that the app system designed had a usability score of 74.773 with the level between "good" and "excellent"; and was rated "excellent" in dependency, stimulation, and novelty under user experience; was rated "good" in attractiveness and efficiency, and was rated "above average" in perspicuity. Furthermore, significant usability and user experience differences were observed in introducing bird information between the interface using narrative and text icons. When the same ecological information interactive framework is applied, the use of simplified bird images and text icons helps improve the system's usability, as well as the attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty of the system in terms of user experience

    Multicriteria optimization to select images as passwords in recognition based graphical authentication systems

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    Usability and guessability are two conflicting criteria in assessing the suitability of an image to be used as password in the recognition based graph -ical authentication systems (RGBSs). We present the first work in this area that uses a new approach, which effectively integrates a series of techniques in order to rank images taking into account the values obtained for each of the dimen -sions of usability and guessability, from two user studies. Our approach uses fuzzy numbers to deal with non commensurable criteria and compares two multicriteria optimization methods namely, TOPSIS and VIKOR. The results suggest that VIKOR method is the most applicable to make an objective state-ment about which image type is better suited to be used as password. The paper also discusses some improvements that could be done to improve the ranking assessment

    GOTCHA Password Hackers!

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    We introduce GOTCHAs (Generating panOptic Turing Tests to Tell Computers and Humans Apart) as a way of preventing automated offline dictionary attacks against user selected passwords. A GOTCHA is a randomized puzzle generation protocol, which involves interaction between a computer and a human. Informally, a GOTCHA should satisfy two key properties: (1) The puzzles are easy for the human to solve. (2) The puzzles are hard for a computer to solve even if it has the random bits used by the computer to generate the final puzzle --- unlike a CAPTCHA. Our main theorem demonstrates that GOTCHAs can be used to mitigate the threat of offline dictionary attacks against passwords by ensuring that a password cracker must receive constant feedback from a human being while mounting an attack. Finally, we provide a candidate construction of GOTCHAs based on Inkblot images. Our construction relies on the usability assumption that users can recognize the phrases that they originally used to describe each Inkblot image --- a much weaker usability assumption than previous password systems based on Inkblots which required users to recall their phrase exactly. We conduct a user study to evaluate the usability of our GOTCHA construction. We also generate a GOTCHA challenge where we encourage artificial intelligence and security researchers to try to crack several passwords protected with our scheme.Comment: 2013 ACM Workshop on Artificial Intelligence and Security (AISec

    MATA-Cloud: A Cloud Detection and Dynamic Attitude Correction Evaluation Software

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    With the increasing demand for high-resolution images from earth observation satellites, there is a need to optimize the usability of the images being downloaded in the ground stations. Most captured satellite images are not usable for certain applications due to high cloud cover percentage. To address this problem, this research demonstrates a cloud detection and dynamic attitude correction evaluation software. This software explores two key experiments. First is evaluating different image processing and machine learning-based approaches to detect cloud cover. The cloud detection algorithms were evaluated based on their accuracy, latency, and memory consumption. The second is exploring dynamic attitude correction to minimize the effect of cloud cover on captured images. Results show that our software can help test algorithms that increase the usability of captured images

    A Revision Control System for Image Editing in Collaborative Multimedia Design

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    Revision control is a vital component in the collaborative development of artifacts such as software code and multimedia. While revision control has been widely deployed for text files, very few attempts to control the versioning of binary files can be found in the literature. This can be inconvenient for graphics applications that use a significant amount of binary data, such as images, videos, meshes, and animations. Existing strategies such as storing whole files for individual revisions or simple binary deltas, respectively consume significant storage and obscure semantic information. To overcome these limitations, in this paper we present a revision control system for digital images that stores revisions in form of graphs. Besides, being integrated with Git, our revision control system also facilitates artistic creation processes in common image editing and digital painting workflows. A preliminary user study demonstrates the usability of the proposed system.Comment: pp. 512-517 (6 pages
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