4,572 research outputs found

    Partially ordered models

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    We provide a formal definition and study the basic properties of partially ordered chains (POC). These systems were proposed to model textures in image processing and to represent independence relations between random variables in statistics (in the later case they are known as Bayesian networks). Our chains are a generalization of probabilistic cellular automata (PCA) and their theory has features intermediate between that of discrete-time processes and the theory of statistical mechanical lattice fields. Its proper definition is based on the notion of partially ordered specification (POS), in close analogy to the theory of Gibbs measure. This paper contains two types of results. First, we present the basic elements of the general theory of POCs: basic geometrical issues, definition in terms of conditional probability kernels, extremal decomposition, extremality and triviality, reconstruction starting from single-site kernels, relations between POM and Gibbs fields. Second, we prove three uniqueness criteria that correspond to the criteria known as bounded uniformity, Dobrushin and disagreement percolation in the theory of Gibbs measures.Comment: 54 pages, 11 figures, 6 simulations. Submited to Journal of Stat. Phy

    A survey of exemplar-based texture synthesis

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    Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch re-arrangement methods. In the first class, a texture is characterized by a statistical signature; then, a random sampling conditioned to this signature produces genuinely different texture images. The second class boils down to a clever "copy-paste" procedure, which stitches together large regions of the sample. Hybrid methods try to combine ideas from both approaches to avoid their hurdles. The recent approaches using convolutional neural networks fit to this classification, some being statistical and others performing patch re-arrangement in the feature space. They produce impressive synthesis on various kinds of textures. Nevertheless, we found that most real textures are organized at multiple scales, with global structures revealed at coarse scales and highly varying details at finer ones. Thus, when confronted with large natural images of textures the results of state-of-the-art methods degrade rapidly, and the problem of modeling them remains wide open.Comment: v2: Added comments and typos fixes. New section added to describe FRAME. New method presented: CNNMR

    Generative Image Modeling Using Spatial LSTMs

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    Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a number of problems but only recently have found their way into generative image models. We here introduce a recurrent image model based on multi-dimensional long short-term memory units which are particularly suited for image modeling due to their spatial structure. Our model scales to images of arbitrary size and its likelihood is computationally tractable. We find that it outperforms the state of the art in quantitative comparisons on several image datasets and produces promising results when used for texture synthesis and inpainting

    Learning generative texture models with extended Fields-of-Experts

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    We evaluate the ability of the popular Field-of-Experts (FoE) to model structure in images. As a test case we focus on modeling synthetic and natural textures. We find that even for modeling single textures, the FoE provides insufficient flexibility to learn good generative models – it does not perform any better than the much simpler Gaussian FoE. We propose an extended version of the FoE (allowing for bimodal potentials) and demonstrate that this novel formulation, when trained with a better approximation of the likelihood gradient, gives rise to a more powerful generative model of specific visual structure that produces significantly better results for the texture task

    Recursive image sequence segmentation by hierarchical models

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    This paper addresses the problem of image sequence segmentation. A technique using a sequence model based on compound random fields is presented. This technique is recursive in the sense that frames are processed in the same cadency as they are produced. New regions appearing in the sequence are detected by a morphological procedure.Peer ReviewedPostprint (published version
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