17 research outputs found
Sand transverse dune aerodynamics: 3D Coherent Flow Structures from a computational study
The engineering interest about dune fields is dictated by the their
interaction with a number of human infrastructures in arid environments. Sand
dunes dynamics is dictated by wind and its ability to induce sand erosion,
transport and deposition. A deep understanding of dune aerodynamics serves then
to ground effective strategies for the protection of human infrastructures from
sand, the so-called sand mitigation. Because of their simple geometry and their
frequent occurrence in desert area, transverse sand dunes are usually adopted
in literature as a benchmark to investigate dune aerodynamics by means of both
computational or experimental approaches, usually in nominally 2D setups. The
present study aims at evaluating 3D flow features in the wake of a idealised
transverse dune, if any, under different nominally 2D setup conditions by means
of computational simulations and to compare the obtained results with
experimental measurements available in literature
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The influence of an upstream pylon on open rotor aerodynamics at angle of attack
The aerodynamic impact of installing a horizontal pylon in front of a contra-rotating open rotor engine, at take-off, was studied. The unsteady interactions of the pylon's wake and potential field with the rotor blades were predicted by full-annulus URANS CFD calculations at 0 deg and 12 deg angle of attack (AoA). Two pylon configurations were studied: one where the front rotor blades move down behind the pylon (DBP), and one where they move up behind the pylon (UBP). When operating at 12 deg AoA, the UBP orientation was shown to reduce the rear rotor tip vortex sizes and separated flow regions, whereas the front rotor wake and vortex sizes were increased. In contrast, the DBP orientation was found to reduce the incidence variations onto the front rotor, leading to smaller wakes and vortices. The engine flow was also time-averaged, and the variation in work done on average midspan streamlines was shown to depend strongly on variation in incidence, along with a smaller contribution related to change of radius.Rolls-Royce plc, SAGE ITD (part of the Clean Sky JTI), and EPSR
Multiscale Image Based Flow Visualization
We present MIBFV, a method to produce real-time, multiscale animations of flow datasets. MIBFV extends the attractive features of the Image-Based Flow Visualization (IBFV) method, i.e. dense flow domain coverage with flow-aligned noise, real-time animation, implementation simplicity, and few (or no) user input requirements, to a multiscale dimension. We generate a multiscale of flow-aligned patterns using an algebraic multigrid method and use them to synthesize the noise textures required by IBFV. We demonstrate our approach with animations that combine multiple scale noise layers, in a global or level-of-detail manner
Design of 2D time-varying vector fields
pre-printDesign of time-varying vector fields, i.e., vector fields that can change over time, has a wide variety of important applications in computer graphics. Existing vector field design techniques do not address time-varying vector fields. In this paper, we present a framework for the design of time-varying vector fields, both for planar domains as well as manifold surfaces. Our system supports the creation and modification of various time-varying vector fields with desired spatial and temporal characteristics through several design metaphors, including streamlines, pathlines, singularity paths, and bifurcations. These design metaphors are integrated into an element-based design to generate the time-varying vector fields via a sequence of basis field summations or spatial constrained optimizations at the sampled times. The key-frame design and field deformation are also introduced to support other user design scenarios. Accordingly, a spatial-temporal constrained optimization and the time-varying transformation are employed to generate the desired fields for these two design scenarios, respectively. We apply the time-varying vector fields generated using our design system to a number of important computer graphics applications that require controllable dynamic effects, such as evolving surface appearance, dynamic scene design, steerable crowd movement, and painterly animation. Many of these are difficult or impossible to achieve via prior simulation-based methods. In these applications, the time-varying vector fields have been applied as either orientation fields or advection fields to control the instantaneous appearance or evolving trajectories of the dynamic effects