1,357 research outputs found

    Exploiting visual salience for the generation of referring expressions

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    In this paper we present a novel approach to generating referring expressions (GRE) that is tailored to a model of the visual context the user is attending to. The approach integrates a new computational model of visual salience in simulated 3-D environments with Dale and Reiter’s (1995) Incremental Algorithm. The advantage of our GRE framework are: (1) the context set used by the GRE algorithm is dynamically computed by the visual saliency algorithm as a user navigates through a simulation; (2) the integration of visual salience into the generation process means that in some instances underspecified but sufficiently detailed descriptions of the target object are generated that are shorter than those generated by GRE algorithms which focus purely on adjectival and type attributes; (3) the integration of visual saliency into the generation process means that our GRE algorithm will in some instances succeed in generating a description of the target object in situations where GRE algorithms which focus purely on adjectival and type attributes fail

    Integrating a Non-Uniformly Sampled Software Retina with a Deep CNN Model

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    We present a biologically inspired method for pre-processing images applied to CNNs that reduces their memory requirements while increasing their invariance to scale and rotation changes. Our method is based on the mammalian retino-cortical transform: a mapping between a pseudo-randomly tessellated retina model (used to sample an input image) and a CNN. The aim of this first pilot study is to demonstrate a functional retinaintegrated CNN implementation and this produced the following results: a network using the full retino-cortical transform yielded an F1 score of 0.80 on a test set during a 4-way classification task, while an identical network not using the proposed method yielded an F1 score of 0.86 on the same task. The method reduced the visual data by e×7, the input data to the CNN by 40% and the number of CNN training epochs by 64%. These results demonstrate the viability of our method and hint at the potential of exploiting functional traits of natural vision systems in CNNs

    Saliency difference based objective evaluation method for a superimposed screen of the HUD with various background

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    The head-up display (HUD) is an emerging device which can project information on a transparent screen. The HUD has been used in airplanes and vehicles, and it is usually placed in front of the operator's view. In the case of the vehicle, the driver can see not only various information on the HUD but also the backgrounds (driving environment) through the HUD. However, the projected information on the HUD may interfere with the colors in the background because the HUD is transparent. For example, a red message on the HUD will be less noticeable when there is an overlap between it and the red brake light from the front vehicle. As the first step to solve this issue, how to evaluate the mutual interference between the information on the HUD and backgrounds is important. Therefore, this paper proposes a method to evaluate the mutual interference based on saliency. It can be evaluated by comparing the HUD part cut from a saliency map of a measured image with the HUD image.Comment: 10 pages, 5 fighres, 1 table, accepted by IFAC-HMS 201

    Analog VLSI-Based Modeling of the Primate Oculomotor System

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    One way to understand a neurobiological system is by building a simulacrum that replicates its behavior in real time using similar constraints. Analog very large-scale integrated (VLSI) electronic circuit technology provides such an enabling technology. We here describe a neuromorphic system that is part of a long-term effort to understand the primate oculomotor system. It requires both fast sensory processing and fast motor control to interact with the world. A one-dimensional hardware model of the primate eye has been built that simulates the physical dynamics of the biological system. It is driven by two different analog VLSI chips, one mimicking cortical visual processing for target selection and tracking and another modeling brain stem circuits that drive the eye muscles. Our oculomotor plant demonstrates both smooth pursuit movements, driven by a retinal velocity error signal, and saccadic eye movements, controlled by retinal position error, and can reproduce several behavioral, stimulation, lesion, and adaptation experiments performed on primates

    Predictive Coding as a Model of Biased Competition in Visual Attention

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    Attention acts, through cortical feedback pathways, to enhance the response of cells encoding expected or predicted information. Such observations are inconsistent with the predictive coding theory of cortical function which proposes that feedback acts to suppress information predicted by higher-level cortical regions. Despite this discrepancy, this article demonstrates that the predictive coding model can be used to simulate a number of the effects of attention. This is achieved via a simple mathematical rearrangement of the predictive coding model, which allows it to be interpreted as a form of biased competition model. Nonlinear extensions to the model are proposed that enable it to explain a wider range of data

    Mapping Information Flow in Sensorimotor Networks

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    Biological organisms continuously select and sample information used by their neural structures for perception and action, and for creating coherent cognitive states guiding their autonomous behavior. Information processing, however, is not solely an internal function of the nervous system. Here we show, instead, how sensorimotor interaction and body morphology can induce statistical regularities and information structure in sensory inputs and within the neural control architecture, and how the flow of information between sensors, neural units, and effectors is actively shaped by the interaction with the environment. We analyze sensory and motor data collected from real and simulated robots and reveal the presence of information structure and directed information flow induced by dynamically coupled sensorimotor activity, including effects of motor outputs on sensory inputs. We find that information structure and information flow in sensorimotor networks (a) is spatially and temporally specific; (b) can be affected by learning, and (c) can be affected by changes in body morphology. Our results suggest a fundamental link between physical embeddedness and information, highlighting the effects of embodied interactions on internal (neural) information processing, and illuminating the role of various system components on the generation of behavior
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