6,654 research outputs found

    Constructing Hierarchical Image-tags Bimodal Representations for Word Tags Alternative Choice

    Full text link
    This paper describes our solution to the multi-modal learning challenge of ICML. This solution comprises constructing three-level representations in three consecutive stages and choosing correct tag words with a data-specific strategy. Firstly, we use typical methods to obtain level-1 representations. Each image is represented using MPEG-7 and gist descriptors with additional features released by the contest organizers. And the corresponding word tags are represented by bag-of-words model with a dictionary of 4000 words. Secondly, we learn the level-2 representations using two stacked RBMs for each modality. Thirdly, we propose a bimodal auto-encoder to learn the similarities/dissimilarities between the pairwise image-tags as level-3 representations. Finally, during the test phase, based on one observation of the dataset, we come up with a data-specific strategy to choose the correct tag words leading to a leap of an improved overall performance. Our final average accuracy on the private test set is 100%, which ranks the first place in this challenge.Comment: 6 pages, 1 figure, Presented at the Workshop on Representation Learning, ICML 201

    Training an adaptive dialogue policy for interactive learning of visually grounded word meanings

    Full text link
    We present a multi-modal dialogue system for interactive learning of perceptually grounded word meanings from a human tutor. The system integrates an incremental, semantic parsing/generation framework - Dynamic Syntax and Type Theory with Records (DS-TTR) - with a set of visual classifiers that are learned throughout the interaction and which ground the meaning representations that it produces. We use this system in interaction with a simulated human tutor to study the effects of different dialogue policies and capabilities on the accuracy of learned meanings, learning rates, and efforts/costs to the tutor. We show that the overall performance of the learning agent is affected by (1) who takes initiative in the dialogues; (2) the ability to express/use their confidence level about visual attributes; and (3) the ability to process elliptical and incrementally constructed dialogue turns. Ultimately, we train an adaptive dialogue policy which optimises the trade-off between classifier accuracy and tutoring costs.Comment: 11 pages, SIGDIAL 2016 Conferenc

    Multi-Level Visual Alphabets

    Get PDF
    A central debate in visual perception theory is the argument for indirect versus direct perception; i.e., the use of intermediate, abstract, and hierarchical representations versus direct semantic interpretation of images through interaction with the outside world. We present a content-based representation that combines both approaches. The previously developed Visual Alphabet method is extended with a hierarchy of representations, each level feeding into the next one, but based on features that are not abstract but directly relevant to the task at hand. Explorative benchmark experiments are carried out on face images to investigate and explain the impact of the key parameters such as pattern size, number of prototypes, and distance measures used. Results show that adding an additional middle layer improves results, by encoding the spatial co-occurrence of lower-level pattern prototypes

    Learning sound representations using trainable COPE feature extractors

    Get PDF
    Sound analysis research has mainly been focused on speech and music processing. The deployed methodologies are not suitable for analysis of sounds with varying background noise, in many cases with very low signal-to-noise ratio (SNR). In this paper, we present a method for the detection of patterns of interest in audio signals. We propose novel trainable feature extractors, which we call COPE (Combination of Peaks of Energy). The structure of a COPE feature extractor is determined using a single prototype sound pattern in an automatic configuration process, which is a type of representation learning. We construct a set of COPE feature extractors, configured on a number of training patterns. Then we take their responses to build feature vectors that we use in combination with a classifier to detect and classify patterns of interest in audio signals. We carried out experiments on four public data sets: MIVIA audio events, MIVIA road events, ESC-10 and TU Dortmund data sets. The results that we achieved (recognition rate equal to 91.71% on the MIVIA audio events, 94% on the MIVIA road events, 81.25% on the ESC-10 and 94.27% on the TU Dortmund) demonstrate the effectiveness of the proposed method and are higher than the ones obtained by other existing approaches. The COPE feature extractors have high robustness to variations of SNR. Real-time performance is achieved even when the value of a large number of features is computed.Comment: Accepted for publication in Pattern Recognitio

    A Study of Actor and Action Semantic Retention in Video Supervoxel Segmentation

    Full text link
    Existing methods in the semantic computer vision community seem unable to deal with the explosion and richness of modern, open-source and social video content. Although sophisticated methods such as object detection or bag-of-words models have been well studied, they typically operate on low level features and ultimately suffer from either scalability issues or a lack of semantic meaning. On the other hand, video supervoxel segmentation has recently been established and applied to large scale data processing, which potentially serves as an intermediate representation to high level video semantic extraction. The supervoxels are rich decompositions of the video content: they capture object shape and motion well. However, it is not yet known if the supervoxel segmentation retains the semantics of the underlying video content. In this paper, we conduct a systematic study of how well the actor and action semantics are retained in video supervoxel segmentation. Our study has human observers watching supervoxel segmentation videos and trying to discriminate both actor (human or animal) and action (one of eight everyday actions). We gather and analyze a large set of 640 human perceptions over 96 videos in 3 different supervoxel scales. Furthermore, we conduct machine recognition experiments on a feature defined on supervoxel segmentation, called supervoxel shape context, which is inspired by the higher order processes in human perception. Our ultimate findings suggest that a significant amount of semantics have been well retained in the video supervoxel segmentation and can be used for further video analysis.Comment: This article is in review at the International Journal of Semantic Computin
    corecore