3,218 research outputs found

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    Distributed coding of endoscopic video

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    Triggered by the challenging prerequisites of wireless capsule endoscopic video technology, this paper presents a novel distributed video coding (DVC) scheme, which employs an original hash-based side-information creation method at the decoder. In contrast to existing DVC schemes, the proposed codec generates high quality side-information at the decoder, even under the strenuous motion conditions encountered in endoscopic video. Performance evaluation using broad endoscopic video material shows that the proposed approach brings notable and consistent compression gains over various state-of-the-art video codecs at the additional benefit of vastly reduced encoding complexity

    Playing for Data: Ground Truth from Computer Games

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    Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required. In this paper, we present an approach to rapidly creating pixel-accurate semantic label maps for images extracted from modern computer games. Although the source code and the internal operation of commercial games are inaccessible, we show that associations between image patches can be reconstructed from the communication between the game and the graphics hardware. This enables rapid propagation of semantic labels within and across images synthesized by the game, with no access to the source code or the content. We validate the presented approach by producing dense pixel-level semantic annotations for 25 thousand images synthesized by a photorealistic open-world computer game. Experiments on semantic segmentation datasets show that using the acquired data to supplement real-world images significantly increases accuracy and that the acquired data enables reducing the amount of hand-labeled real-world data: models trained with game data and just 1/3 of the CamVid training set outperform models trained on the complete CamVid training set.Comment: Accepted to the 14th European Conference on Computer Vision (ECCV 2016

    Preserving Trustworthiness and Confidentiality for Online Multimedia

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    Technology advancements in areas of mobile computing, social networks, and cloud computing have rapidly changed the way we communicate and interact. The wide adoption of media-oriented mobile devices such as smartphones and tablets enables people to capture information in various media formats, and offers them a rich platform for media consumption. The proliferation of online services and social networks makes it possible to store personal multimedia collection online and share them with family and friends anytime anywhere. Considering the increasing impact of digital multimedia and the trend of cloud computing, this dissertation explores the problem of how to evaluate trustworthiness and preserve confidentiality of online multimedia data. The dissertation consists of two parts. The first part examines the problem of evaluating trustworthiness of multimedia data distributed online. Given the digital nature of multimedia data, editing and tampering of the multimedia content becomes very easy. Therefore, it is important to analyze and reveal the processing history of a multimedia document in order to evaluate its trustworthiness. We propose a new forensic technique called ``Forensic Hash", which draws synergy between two related research areas of image hashing and non-reference multimedia forensics. A forensic hash is a compact signature capturing important information from the original multimedia document to assist forensic analysis and reveal processing history of a multimedia document under question. Our proposed technique is shown to have the advantage of being compact and offering efficient and accurate analysis to forensic questions that cannot be easily answered by convention forensic techniques. The answers that we obtain from the forensic hash provide valuable information on the trustworthiness of online multimedia data. The second part of this dissertation addresses the confidentiality issue of multimedia data stored with online services. The emerging cloud computing paradigm makes it attractive to store private multimedia data online for easy access and sharing. However, the potential of cloud services cannot be fully reached unless the issue of how to preserve confidentiality of sensitive data stored in the cloud is addressed. In this dissertation, we explore techniques that enable confidentiality-preserving search of encrypted multimedia, which can play a critical role in secure online multimedia services. Techniques from image processing, information retrieval, and cryptography are jointly and strategically applied to allow efficient rank-ordered search over encrypted multimedia database and at the same time preserve data confidentiality against malicious intruders and service providers. We demonstrate high efficiency and accuracy of the proposed techniques and provide a quantitative comparative study with conventional techniques based on heavy-weight cryptography primitives

    Optimization of star research algorithm for esmo star tracker

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    This paper explains in detail the design and the development of a software research star algorithm, embedded on a star tracker, by the ISAE/SUPAERO team. This research algorithm is inspired by musical techniques. This work will be carried out as part of the ESMO (European Student Moon Orbiter) project by different teams of students and professors from ISAE/SUPAERO (Institut Supe ́rieur de l’Ae ́ronautique et de l’Espace). Till today, the system engineering studies have been completed and the work that will be presented will concern the algorithmic and the embedded software development. The physical architecture of the sensor relies on APS 750 developed by the CIMI laboratory of ISAE/SUPAERO. First, a star research algorithm based on the image acquired in lost-in-space mode (one of the star tracker opera- tional modes) will be presented; it is inspired by techniques of musical recognition with the help of the correlation of digital signature (hash) with those stored in databases. The musical recognition principle is based on finger- printing, i.e. the extraction of points of interest in the studied signal. In the musical context, the signal spectrogram is used to identify these points. Applying this technique in image processing domain requires an equivalent tool to spectrogram. Those points of interest create a hash and are used to efficiently search within the database pre- viously sorted in order to be compared. The main goals of this research algorithm are to minimise the number of steps in the computations in order to deliver information at a higher frequency and to increase the computation robustness against the different possible disturbances
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