4,877 research outputs found

    Data-Driven Modeling of Group Entitativity in Virtual Environments

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    We present a data-driven algorithm to model and predict the socio-emotional impact of groups on observers. Psychological research finds that highly entitative i.e. cohesive and uniform groups induce threat and unease in observers. Our algorithm models realistic trajectory-level behaviors to classify and map the motion-based entitativity of crowds. This mapping is based on a statistical scheme that dynamically learns pedestrian behavior and computes the resultant entitativity induced emotion through group motion characteristics. We also present a novel interactive multi-agent simulation algorithm to model entitative groups and conduct a VR user study to validate the socio-emotional predictive power of our algorithm. We further show that model-generated high-entitativity groups do induce more negative emotions than low-entitative groups.Comment: Accepted at VRST 2018, November 28-December 1, 2018, Tokyo, Japa

    Pedestrian Dominance Modeling for Socially-Aware Robot Navigation

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    We present a Pedestrian Dominance Model (PDM) to identify the dominance characteristics of pedestrians for robot navigation. Through a perception study on a simulated dataset of pedestrians, PDM models the perceived dominance levels of pedestrians with varying motion behaviors corresponding to trajectory, speed, and personal space. At runtime, we use PDM to identify the dominance levels of pedestrians to facilitate socially-aware navigation for the robots. PDM can predict dominance levels from trajectories with ~85% accuracy. Prior studies in psychology literature indicate that when interacting with humans, people are more comfortable around people that exhibit complementary movement behaviors. Our algorithm leverages this by enabling the robots to exhibit complementing responses to pedestrian dominance. We also present an application of PDM for generating dominance-based collision-avoidance behaviors in the navigation of autonomous vehicles among pedestrians. We demonstrate the benefits of our algorithm for robots navigating among tens of pedestrians in simulated environments.Comment: To Appear in ICRA 201

    Dynamic Matrix Decomposition for Action Recognition

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    Designing a technique for the automatic analysis of different actions in videos in order to detect the presence of interested activities is of high significance nowadays. In this paper, we explore a robust and dynamic appearance technique for the purpose of identifying different action activities. We also exploit a low-rank and structured sparse matrix decomposition (LSMD) method to better model these activities.. Our method is effective in encoding localized spatio-temporal features which enables the analysis of local motion taking place in the video. Our proposed model use adjacent frame differences as the input to the method thereby forcing it to capture the changes occurring in the video. The performance of our model is tested on a benchmark dataset in terms of detection accuracy. Results achieved with our model showed the promising capability of our model in detecting action activities

    Deep Trajectory for Recognition of Human Behaviours

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    Identifying human actions in complex scenes is widely considered as a challenging research problem due to the unpredictable behaviors and variation of appearances and postures. For extracting variations in motion and postures, trajectories provide meaningful way. However, simple trajectories are normally represented by vector of spatial coordinates. In order to identify human actions, we must exploit structural relationship between different trajectories. In this paper, we propose a method that divides the video into N number of segments and then for each segment we extract trajectories. We then compute trajectory descriptor for each segment which capture the structural relationship among different trajectories in the video segment. For trajectory descriptor, we project all extracted trajectories on the canvas. This will result in texture image which can store the relative motion and structural relationship among the trajectories. We then train Convolution Neural Network (CNN) to capture and learn the representation from dense trajectories. . Experimental results shows that our proposed method out performs state of the art methods by 90.01% on benchmark data set

    Automatic Dataset Augmentation Using Virtual Human Simulation

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    Virtual Human Simulation has been widely used for different purposes, such as comfort or accessibility analysis. In this paper, we investigate the possibility of using this type of technique to extend the training datasets of pedestrians to be used with machine learning techniques. Our main goal is to verify if Computer Graphics (CG) images of virtual humans with a simplistic rendering can be efficient in order to augment datasets used for training machine learning methods. In fact, from a machine learning point of view, there is a need to collect and label large datasets for ground truth, which sometimes demands manual annotation. In addition, find out images and videos with real people and also provide ground truth of people detection and counting is not trivial. If CG images, which can have a ground truth automatically generated, can also be used as training in machine learning techniques for pedestrian detection and counting, it can certainly facilitate and optimize the whole process of event detection. In particular, we propose to parametrize virtual humans using a data-driven approach. Results demonstrated that using the extended datasets with CG images outperforms the results when compared to only real images sequences

    Predicting Future Pedestrian Motion in Video Sequences using Crowd Simulation

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    While human and group analysis have become an important area in last decades, some current and relevant applications involve to estimate future motion of pedestrians in real video sequences. This paper presents a method to provide motion estimation of real pedestrians in next seconds, using crowd simulation. Our method is based on Physics and heuristics and use BioCrowds as crowd simulation methodology to estimate future positions of people in video sequences. Results show that our method for estimation works well even for complex videos where events can happen. The maximum achieved average error is 2.722.72cm when estimating the future motion of 32 pedestrians with more than 2 seconds in advance. This paper discusses this and other results

    Characterizing Human Behaviours Using Statistical Motion Descriptor

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    Identifying human behaviors is a challenging research problem due to the complexity and variation of appearances and postures, the variation of camera settings, and view angles. In this paper, we try to address the problem of human behavior identification by introducing a novel motion descriptor based on statistical features. The method first divide the video into N number of temporal segments. Then for each segment, we compute dense optical flow, which provides instantaneous velocity information for all the pixels. We then compute Histogram of Optical Flow (HOOF) weighted by the norm and quantized into 32 bins. We then compute statistical features from the obtained HOOF forming a descriptor vector of 192- dimensions. We then train a non-linear multi-class SVM that classify different human behaviors with the accuracy of 72.1%. We evaluate our method by using publicly available human action data set. Experimental results shows that our proposed method out performs state of the art methods

    Crowd Behavior Analysis: A Review where Physics meets Biology

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    Although the traits emerged in a mass gathering are often non-deliberative, the act of mass impulse may lead to irre- vocable crowd disasters. The two-fold increase of carnage in crowd since the past two decades has spurred significant advances in the field of computer vision, towards effective and proactive crowd surveillance. Computer vision stud- ies related to crowd are observed to resonate with the understanding of the emergent behavior in physics (complex systems) and biology (animal swarm). These studies, which are inspired by biology and physics, share surprisingly common insights, and interesting contradictions. However, this aspect of discussion has not been fully explored. Therefore, this survey provides the readers with a review of the state-of-the-art methods in crowd behavior analysis from the physics and biologically inspired perspectives. We provide insights and comprehensive discussions for a broader understanding of the underlying prospect of blending physics and biology studies in computer vision.Comment: Accepted in Neurocomputing, 31 pages, 180 reference

    Towards a Crowd Analytic Framework For Crowd Management in Majid-al-Haram

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    The scared cities of Makkah Al Mukarramah and Madina Al Munawarah host millions of pilgrims every year. During Hajj, the movement of large number of people has a unique spatial and temporal constraints, which makes Hajj one of toughest challenges for crowd management. In this paper, we propose a computer vision based framework that automatically analyses video sequence and computes important measurements which include estimation of crowd density, identification of dominant patterns, detection and localization of congestion. In addition, we analyze helpful statistics of the crowd like speed, and direction, that could provide support to crowd management personnel. The framework presented in this paper indicate that new advances in computer vision and machine learning can be leveraged effectively for challenging and high density crowd management applications. However, significant customization of existing approaches is required to apply them to the challenging crowd management situations in Masjid Al Haram. Our results paint a promising picture for deployment of computer vision technologies to assist in quantitative measurement of crowd size, density and congestion.Comment: 17th Scientific Meeting on Hajj & Umrah Research, 201
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