6 research outputs found

    Ideate. Collaborate. Repeat. A Research Agenda for Idea Generation, Collaboration and Evaluation in Open Innovation

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    Open innovation has been and remains to be a rapidly changing field of research in Information Systems and various other disciplines. With the rise of professional open innovation platforms and the emergence of crowdsourcing as well as employee-driven innovation, studies on the front-end of open innovation – namely idea generation, collaboration and evaluation – are facing new challenges. In this structured literature review, we analyze a large body of prior research in order to derive a framework, which is able to classify and reflect the lively debate on open innovation. In addition, we identify important implications for practitioners with advise on the design of open innovation systems. Moreover, our study identifies several promising areas for future research

    Using e-Participation for Mission Statement Development: Promises and Challenges

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    Mission statements are documents that summarize an organization\u27s core values and strategies and are used to motivate employees by creating a common understanding among them. However, studies have shown that employees often seek more involvement in the development of mission statements in their organizations. Digitization pushes the implementation of new information and communication technology in the workplace. Therefore, we argue for the potential of using e-participation for the creation of a mission statement. With this paper, we contribute to digital government research by presenting a nominal group process consisting of eight activities, for the deployment of e-participation for the purpose of mission statement development. We evaluate the suggested process using an existing e-participation tool. Our evaluation results reveal challenges of implementing e-participation with the tested tool, especially regarding the usability. Therefore, we provide an overview of specific improvements in the design of e-participation platforms that should be considered in the further development of such platforms

    PEER RATINGS AND ASSESSMENT QUALITY IN CROWD-BASED INNOVATION PROCESSES

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    Social networks – whether public or in enterprises – regularly ask users to rate their peers’ content using different voting techniques. When employed in innovation challenges, these rating procedures are part of an open, interactive, and continuous engagement among customers, employees, or citizens. In this regard, assessment accuracy (i.e., correctly identifying good and bad ideas) in crowdsourced eval-uation processes may be influenced by the display of peer ratings. While it could sometimes be useful for users to follow their peers, it is not entirely clear under which circumstances this actually holds true. Thus, in this research-in-progress article, we propose a study design to systematically investigate the effect of peer ratings on assessment accuracy in crowdsourced idea evaluation processes. Based on the elaboration likelihood model and social psychology, we develop a research model that incorporates the mediating factors extraversion, locus of control, as well as peer rating quality (i.e., the ratings’ corre-lation with the evaluated content’s actual quality). We suggest that the availability of peer ratings de-creases assessment accuracy and that rating quality, extraversion, as well as an internal locus of control mitigate this effect

    Crowdsourcing in a Public Organization: Transformation and Culture

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    Employees increasingly want to participate in the decision-making processes of their organization. Approaches that facilitate organizational participation, such as internal crowdsourcing platforms, can achieve this. However, although organizations of various backgrounds should be able to reap benefits from such systems, in practice, implementation might fail due to an organizational culture built on hierarchical structures, low experience with employee participation and fixed processes. Taking a design science approach, we explore this relation in a five-month case study of a transformational process at a public organization. We design, implement and evaluate an information system for internal crowdsourcing. Based on the results from user-generated content analysis of the proposals and comments, survey data and several in-depth interviews, we observe an IT culture conflict that significantly affects system adoption and use. Our findings contribute to the discussion on theoretical and practical implications for design and implementation of information systems in organizational contexts

    When Life Gives You Lemons: How rating scales affect user activity and frustration in collaborative evaluation processes

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    Initiators of open innovation processes involving customers or employees often face vast amounts of idea proposals. These proposals vary greatly in terms of quality, which is why organizers often engage the users themselves in the evaluation process. Building on the concept of information overload, we evaluate the effects of three distinct rating scales on users’ activity and frustration measures. On the basis of an open innovation campaign for employees of a public-private institution in Germany, we systematically compare the novel “bag of lemons” method with conventional Likert scales and up-down-voting schemes. Our results demonstrate that the “bag of lemons”-approach yields higher levels of user activity, but is also perceived as significantly more frustrating. We find this effect to be fully mediated by perceived information overload, which points to potential avenues for the design of stimulating yet tolerably complex Information Systems for open innovation and rating techniques

    Organizational Online Participation

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    As today’s employees demand higher degrees of involvement in terms of how, when, and where they work, open innovation and (internal) crowdsourcing are being widely adopted. Despite recent efforts by many organizations to implement such systems in order to increase the possibilities for organizational participation, studies have only narrowly explored how their design affects employee opinions and communication as well as how organizational culture influences usage and adoption. This thesis investigates the conditions, capabilities and components for the design of organizational online participation systems, applying a Design Science Research approach. Following a literature review on idea generation, collaboration and evaluation in open innovation processes, we outline success factors for open innovation systems. We validate our success factors in practice by conducting semi-structured interviews with 20 experts from mid- and large-cap private and public organizations in Germany. Moreover, we derive three key challenges that guide our subsequent studies. First, we investigate the “Bag of Lemons” approach, a novel rating technique, and compare it to the standard techniques Likert scales and up- and down-voting. Our study with 141 participants in an open innovation engagement at a public-private research organization finds that BOL is perceived as more frustrating than the other two rating techniques, which is partly mediated by the significantly increased information overload. Second, we turn to anonymity in two distinct studies. We analyze the effect of anonymity, as compared to identifiability of user profiles, on communication persuasiveness – operationalized as actual opinion change – in a two-staged online experimental survey with 377 participants. We find anonymity to be a double-edged sword as it decreases perceived social presence, which in turn affects both user involvement as well as perceived user credibility. Thereafter, we investigate the design of a feature for optional anonymous contributions and its effect on participation and the choice of language in an internal crowdsourcing platform. Our analysis of an implementation and five-month test at a public organization with more than 110 employees shows the effectiveness of our “opt-in anonymity” feature as we elicit participation from otherwise reticent employees and no disinhibited language. Third, we analyze the design of an internal crowdsourcing system at this public organization in more detail, focusing on the influence of its organizational culture on usage and acceptance. We assert an IT-culture-conflict, as the organizational values do not match the open and communal approach transposed by the crowdsourcing system. We suggest that organizational online participation is a promising tool to enhance employee involvement, driving innovations and enabling organizational transformation
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