3 research outputs found

    A hand shape recognizer from simple sketches

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    Hand shape recognition is one of the most important techniques used in human-computer interaction. However, it often takes developers great efforts to customize their hand shape recognizers. In this paper, we present a novel method that enables a hand shape recognizer to be built automatically from simple sketches, such as a 'stick-figure' of a hand shape. We introduce the Hand Boltzmann Machine (HBM), a generative model built upon unsupervised learning, to represent the hand shape space of a binary image, and formulate the user provided sketches as an initial guidance for sampling to generate realistic hand shape samples. Such samples are then used to train a hand shape recognizer. We evaluate our method and compare it with other state-of-the-art models in three aspects, namely i) its capability of handling different sketch input, ii) its classification accuracy, and iii) its ability to handle occlusions. Experimental results demonstrate the great potential of our method in real world applications. © 2013 IEEE.published_or_final_versio

    Efficient solutions to the relative pose of three calibrated cameras from four points using virtual correspondences

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    We study the challenging problem of estimating the relative pose of three calibrated cameras. We propose two novel solutions to the notoriously difficult configuration of four points in three views, known as the 4p3v problem. Our solutions are based on the simple idea of generating one additional virtual point correspondence in two views by using the information from the locations of the four input correspondences in the three views. For the first solver, we train a network to predict this point correspondence. The second solver uses a much simpler and more efficient strategy based on the mean points of three corresponding input points. The new solvers are efficient and easy to implement since they are based on the existing efficient minimal solvers, i.e., the well-known 5-point relative pose and the P3P solvers. The solvers achieve state-of-the-art results on real data. The idea of solving minimal problems using virtual correspondences is general and can be applied to other problems, e.g., the 5-point relative pose problem. In this way, minimal problems can be solved using simpler non-minimal solvers or even using sub-minimal samples inside RANSAC. In addition, we compare different variants of 4p3v solvers with the baseline solver for the minimal configuration consisting of three triplets of points and two points visible in two views. We discuss which configuration of points is potentially the most practical in real applications

    Biometric Systems

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    Because of the accelerating progress in biometrics research and the latest nation-state threats to security, this book's publication is not only timely but also much needed. This volume contains seventeen peer-reviewed chapters reporting the state of the art in biometrics research: security issues, signature verification, fingerprint identification, wrist vascular biometrics, ear detection, face detection and identification (including a new survey of face recognition), person re-identification, electrocardiogram (ECT) recognition, and several multi-modal systems. This book will be a valuable resource for graduate students, engineers, and researchers interested in understanding and investigating this important field of study
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