6 research outputs found

    Verfahren zur Inhaltsadaption von Darstellungselementen

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    Dieser Bericht gibt einen Überblick über bekannte Verfahren und Technologien zur automatischen Adaption von Darstellungselementen für mobile Endgeräte, wobei der Schwerpunkt bei Verfahren zur Adaption von Bildern, Videos, Webseiten und Audiodateien liegt. Ziel ist es, basierend auf den Eigenschaften des Endgerätes und den Interaktionsmöglichkeiten, geeignete Darstellungsformate automatisch abzuleiten. Als mögliche Endgeräte werden Mobiltelefone, PDAs, Tablet PCs und Notebook PCs betrachtet. Ein guter Adaptionsalgorithmus sollte eine computergestützte Umformatierung von nur einmal bereit gestellten Inhalten für die verschiedenen Formfaktoren, Auflösungen, Bildschirmgrößen, Interaktionstechniken (Maus, Stift, Touch-Screen usw.) und Netzbandbreiten unterstützen

    Representations of Environmental Data in Web-based GIS

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    The GIS community is using the vast potential of the Internet to disseminate geospatial information. Web-based GIS software and services are key components in distribution of geospatial data. Web-based GIS provide government departments, local authorities and environmental agencies with unprecedented opportunities to offer online access to their environmental information and related services for citizens. Web-based GIS offers access to information services 24 hours a day, 7 days a week, 365 days a year. In order for web-GIS to be successful in delivering environmental information the representation of the input datasets and output delivery formats/structures must be suitable to both the Internet delivery medium and the intended audience. In the majority of cases this will involve conversion and re-modelling of existing data resources. This paper discusses representations of environmental data for delivery and dissemination using web-based GIS in order to serve a variety of stakeholders : policy makers, scientists, media, and the general public. We summarise the major issues for delivering complex geospatial data about the environment using this medium. Prioritisation of metadata collection and geospatial data interoperability are crucial factors in delivering effective web-GIS tools. The INSPIRE Directive will greatly increase the number of available data sources and the use of webbased GIS for environmental information provision in the future will be discussed

    "I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming

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    Abstract—In this paper, we present the results from a quantitative and qualitative study of distributed gaming in 3D tele-immersive (3DTI) environments. We explore the Qual-ity of Experience (QoE) of users in the new cyber-physical gaming environment. Guided by a theoretical QoE model, we conducted a case study and evaluated the impact of various Quality of Service (QoS) metrics (e.g., end-to-end delay, visual quality, etc.) on 3DTI gaming experience. We also identified a number of non-technical factors that are not captured by the original theoretical model, such as age, social interaction, and physical setup. Our analysis highlights new implications for the next-generation gaming system design, as well as a more comprehensive conceptual framework that captures non-technical influences for user experience in such environments

    Guest Editor's Introduction: Content Repurposing

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    The article of record as published may be found at http://dx.doi.org/10.1109/MMUL.2004.1261102Published in: IEEE MultiMedia (Volume: 11 , Issue: 1 , Jan-March 2004)This special issue focuses on the challenges, architectures, technology, and tools for content repurposing.Typically, Web content comprises text, images, animations, and video. Since images,animations, and video are harder to handle, the early content repurposing efforts focused on delivering text. While this is useful for many applications such as stock quotes, weather conditions,traffic updates, and news headlines, users are accustomed to the Web experience and want to receive richer content. In many situations, such as when users are mobile or short of time, they find it easier to comprehend information presented as images and videos. The articles in this special issue focus on rich content only
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