4 research outputs found

    3D Path Planning and Obstacle Avoidance Algorithms for Obstacle-Overcoming Robots

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    This article introduces a multimodal motion planning (MMP) algorithm that combines three-dimensional (3-D) path planning and a DWA obstacle avoidance algorithm. The algorithms aim to plan the path and motion of obstacle-overcoming robots in complex unstructured scenes. A novel A-star algorithm is proposed to combine the characteristics of unstructured scenes and a strategy to switch it into a greedy best-first strategy algorithm. Meanwhile, the algorithm of path planning is integrated with the DWA algorithm so that the robot can perform local dynamic obstacle avoidance during the movement along the global planned path. Furthermore, when the proposed global path planning algorithm combines with the local obstacle avoidance algorithm, the robot can correct the path after obstacle avoidance and obstacle overcoming. The simulation experiments in a factory with several complex environments verified the feasibility and robustness of the algorithms. The algorithms can quickly generate a reasonable 3-D path for obstacle-overcoming robots and perform reliable local obstacle avoidance under the premise of considering the characteristics of the scene and motion obstacles.Comment: 2nd IEEE International Conference on Electronic Communications, Internet of Things and Big Data Conference 2022 (IEEE ICEIB 2022

    An Approach to Improve Multi objective Path Planning for Mobile Robot Navigation using the Novel Quadrant Selection Method

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    Currently, automated and semi-automated industries need multiple objective path planning algorithms for mobile robot applications. The multi-objective optimisation algorithm takes more computational effort to provide optimal solutions. The proposed grid-based multi-objective global path planning algorithm [Quadrant selection algorithm (QSA)] plans the path by considering the direction of movements from starting position to the target position with minimum computational effort. Primarily, in this algorithm, the direction of movements is classified into quadrants. Based on the selection of the quadrant, the optimal paths are identified. In obstacle avoidance, the generated feasible paths are evaluated by the cumulative path distance travelled, and the cumulative angle turned to attain an optimal path. Finally, to ease the robot’s navigation, the obtained optimal path is further smoothed to avoid sharp turns and reduce the distance. The proposed QSA in total reduces the unnecessary search for paths in other quadrants. The developed algorithm is tested in different environments and compared with the existing algorithms based on the number of cells examined to obtain the optimal path. Unlike other algorithms, the proposed QSA provides an optimal path by dramatically reducing the number of cells examined. The experimental verification of the proposed QSA shows that the solution is practically implementable

    Modified Q-Learning Algorithm for Mobile Robot Path Planning Variation using Motivation Model

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    Path planning is an essential algorithm in autonomous mobile robots, including agricultural robots, to find the shortest path and to avoid collisions with obstacles. Q-Learning algorithm is one of the reinforcement learning methods used for path planning. However, for multi-robot system, this algorithm tends to produce the same path for each robot. This research modifies the Q-Learning algorithm in order to produce path variations by utilizing the motivation model, i.e. achievement motivation, in which different motivation parameters will result in different optimum paths. The Motivated Q-Learning (MQL) algorithm proposed in this study was simulated in an area with three scenarios, i.e. without obstacles, uniform obstacles, and random obstacles. The results showed that, in the determined scenario, the MQL can produce 2 to 4 variations of optimum path without any potential of collisions (Jaccard similarity = 0%), in contrast to the Q-Learning algorithm that can only produce one optimum path variation. This result indicates that MQL can solve multi-robots path planning problems, especially when the number of robots is large, by reducing the possibility of collisions as well as decreasing the problem of queues. However, the average computational time of the MQL is slightly longer than that of the Q-Learning
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