3 research outputs found

    The color of melt ponds on Arctic sea ice

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    Pond color, which creates the visual appearance of melt ponds on Arctic sea ice in summer, is quantitatively investigated using a two-stream radiative transfer model for ponded sea ice. The upwelling irradiance from the pond surface is determined and then its spectrum is transformed into RGB (red, green, blue) color space using a colorimetric method. The dependence of pond color on various factors such as water and ice properties and incident solar radiation is investigated. The results reveal that increasing underlying ice thickness H-i enhances both the green and blue intensities of pond color, whereas the red intensity is mostly sensitive to H-i for thin ice (H-i 1.5 m), similar to the behavior of meltpond albedo. The distribution of the incident solar spectrum F-0 with wavelength affects the pond color rather than its intensity. The pond color changes from dark blue to brighter blue with increasing scattering in ice, and the influence of absorption in ice on pond color is limited. The pond color reproduced by the model agrees with field observations for Arctic sea ice in summer, which supports the validity of this study. More importantly, the pond color has been confirmed to contain information about meltwater and underlying ice, and therefore it can be used as an index to retrieve H-i and H-p. Retrievals of H-i for thin ice (H-i <1 m) agree better with field measurements than retrievals for thick ice, but those of H-p are not good. The analysis of pond color is a new potential method to obtain thin ice thickness in summer, although more validation data and improvements to the radiative transfer model will be needed in future.Peer reviewe

    Synthesis and evaluation of geometric textures

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    Two-dimensional geometric textures are the geometric analogues of raster (pixel-based) textures and consist of planar distributions of discrete shapes with an inherent structure. These textures have many potential applications in art, computer graphics, and cartography. Synthesizing large textures by hand is generally a tedious task. In raster-based synthesis, many algorithms have been developed to limit the amount of manual effort required. These algorithms take in a small example as a reference and produce larger similar textures using a wide range of approaches. Recently, an increasing number of example-based geometric synthesis algorithms have been proposed. I refer to them in this dissertation as Geometric Texture Synthesis (GTS) algorithms. Analogous to their raster-based counterparts, GTS algorithms synthesize arrangements that ought to be judged by human viewers as “similar” to the example inputs. However, an absence of conventional evaluation procedures in current attempts demands an inquiry into the visual significance of synthesized results. In this dissertation, I present an investigation into GTS and report on my findings from three projects. I start by offering initial steps towards grounding texture synthesis techniques more firmly with our understanding of visual perception through two psychophysical studies. My observations throughout these studies result in important visual cues used by people when generating and/or comparing similarity of geometric arrangements as well a set of strategies adopted by participants when generating arrangements. Based on one of the generation strategies devised in these studies I develop a new geometric synthesis algorithm that uses a tile-based approach to generate arrangements. Textures synthesized by this algorithm are comparable to the state of the art in GTS and provide an additional reference in subsequent evaluations. To conduct effective evaluations of GTS, I start by collecting a set of representative examples, use them to acquire arrangements from multiple sources, and then gather them into a dataset that acts as a standard for the GTS research community. I then utilize this dataset in a second set of psychophysical studies that define an effective methodology for comparing current and future geometric synthesis algorithms

    Human vision and computer graphics

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