3 research outputs found

    Π Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° срСдств сбора ΠΈ логичСского Π°Π½Π°Π»ΠΈΠ·Π° 3D-Π²ΠΈΠ΄Π΅ΠΎΠ΄Π°Π½Π½Ρ‹Ρ… Π½Π° основС врСмяпролётной ΠΊΠ°ΠΌΠ΅Ρ€Ρ‹ ΠΈ Акторного ΠŸΡ€ΠΎΠ»ΠΎΠ³Π°

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    ΠŸΡ€Π΅Π΄Π»ΠΎΠΆΠ΅Π½ ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ ΠΊ ΠΈΠ½Ρ‚Π΅Π»Π»Π΅ΠΊΡ‚ΡƒΠ°Π»ΡŒΠ½ΠΎΠΌΡƒ 3D-видСонаблюдСнию Π½Π° основС ΠΎΠ±ΡŠΠ΅ΠΊΡ‚Π½ΠΎ-ΠΎΡ€ΠΈΠ΅Π½Ρ‚ΠΈΡ€ΠΎΠ²Π°Π½Π½ΠΎΠ³ΠΎ логичСского программирования. Π’ ΠΎΡ‚Π»ΠΈΡ‡ΠΈΠ΅ ΠΎΡ‚ ΠΎΠ±Ρ‹Ρ‡Π½ΠΎΠ³ΠΎ 2D-видСонаблюдСния, ΠΌΠ΅Ρ‚ΠΎΠ΄Ρ‹ Ρ‚Ρ€Ρ‘Ρ…ΠΌΠ΅Ρ€Π½ΠΎΠ³ΠΎ зрСния ΠΎΠ±Π΅ΡΠΏΠ΅Ρ‡ΠΈΠ²Π°ΡŽΡ‚ Π½Π°Π΄Ρ‘ΠΆΠ½ΠΎΠ΅ распознаваниС частСй Ρ‚Π΅Π»Π°, Ρ‡Ρ‚ΠΎ Π΄Π΅Π»Π°Π΅Ρ‚ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½Ρ‹ΠΌ Π½ΠΎΠ²Ρ‹Π΅ постановки Π·Π°Π΄Π°Ρ‡ΠΈ практичСскоС ΠΏΡ€ΠΈΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ² Π°Π½Π°Π»ΠΈΠ·Π° повСдСния людСй Π² систСмах видСонаблюдСния. ЛогичСский ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ ΠΊ ΠΈΠ½Ρ‚Π΅Π»Π»Π΅ΠΊΡ‚ΡƒΠ°Π»ΡŒΠ½ΠΎΠΌΡƒ видСонаблюдСнию позволяСт ΠΎΠΏΠΈΡΡ‹Π²Π°Ρ‚ΡŒ слоТноС ΠΏΠΎΠ²Π΅Π΄Π΅Π½ΠΈΠ΅ людСй Π½Π° основС ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½ΠΈΠΉ простых дСйствий ΠΈ ΠΏΠΎΠ·. ЦСль Π΄Π°Π½Π½ΠΎΠΉ Ρ€Π°Π±ΠΎΡ‚Ρ‹ Π·Π°ΠΊΠ»ΡŽΡ‡Π°Π΅Ρ‚ΡΡ Π² Ρ€Π΅Π°Π»ΠΈΠ·Π°Ρ†ΠΈΠΈ этих прСимущСств логичСского ΠΏΠΎΠ΄Ρ…ΠΎΠ΄Π° Π² области ΠΈΠ½Ρ‚Π΅Π»Π»Π΅ΠΊΡ‚ΡƒΠ°Π»ΡŒΠ½ΠΎΠ³ΠΎ 3D-видСонаблюдСния.Π Π°Π±ΠΎΡ‚Π° Π²Ρ‹ΠΏΠΎΠ»Π½Π΅Π½Π° ΠΏΡ€ΠΈ ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΠ΅ РЀЀИ, Π³Ρ€Π°Π½Ρ‚ β„– 16-29-09626-ΠΎΡ„ΠΈ_ΠΌ

    Automatic visual detection of human behavior: a review from 2000 to 2014

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    Due to advances in information technology (e.g., digital video cameras, ubiquitous sensors), the automatic detection of human behaviors from video is a very recent research topic. In this paper, we perform a systematic and recent literature review on this topic, from 2000 to 2014, covering a selection of 193 papers that were searched from six major scientific publishers. The selected papers were classified into three main subjects: detection techniques, datasets and applications. The detection techniques were divided into four categories (initialization, tracking, pose estimation and recognition). The list of datasets includes eight examples (e.g., Hollywood action). Finally, several application areas were identified, including human detection, abnormal activity detection, action recognition, player modeling and pedestrian detection. Our analysis provides a road map to guide future research for designing automatic visual human behavior detection systems.This work is funded by the Portuguese Foundation for Science and Technology (FCT - Fundacao para a Ciencia e a Tecnologia) under research Grant SFRH/BD/84939/2012

    Extending the Design Space of E-textile Assistive Smart Environment Applications

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    The thriving field of Smart Environments has allowed computing devices to gain new capabilities and develop new interfaces, thus becoming more and more part of our lives. In many of these areas it is unthinkable to renounce to the assisting functionality such as e.g. comfort and safety functions during driving, safety functionality while working in an industrial plant, or self-optimization of daily activities with a Smartwatch. Adults spend a lot of time on flexible surfaces such as in the office chair, in bed or in the car seat. These are crucial parts of our environments. Even though environments have become smarter with integrated computing gaining new capabilities and new interfaces, mostly rigid surfaces and objects have become smarter. In this thesis, I build on the advantages flexible and bendable surfaces have to offer and look into the creation process of assistive Smart Environment applications leveraging these surfaces. I have done this with three main contributions. First, since most Smart Environment applications are built-in into rigid surfaces, I extend the body of knowledge by designing new assistive applications integrated in flexible surfaces such as comfortable chairs, beds, or any type of soft, flexible objects. These developed applications offer assistance e.g. through preventive functionality such as decubitus ulcer prevention while lying in bed, back pain prevention while sitting on a chair or emotion detection while detecting movements on a couch. Second, I propose a new framework for the design process of flexible surface prototypes and its challenges of creating hardware prototypes in multiple iterations, using resources such as work time and material costs. I address this research challenge by creating a simulation framework which can be used to design applications with changing surface shape. In a first step I validate the simulation framework by building a real prototype and a simulated prototype and compare the results in terms of sensor amount and sensor placement. Furthermore, I use this developed simulation framework to analyse the influence it has on an application design if the developer is experienced or not. Finally, since sensor capabilities play a major role during the design process, and humans come often in contact with surfaces made of fabric, I combine the integration advantages of fabric and those of capacitive proximity sensing electrodes. By conducting a multitude of capacitive proximity sensing measurements, I determine the performance of electrodes made by varying properties such as material, shape, size, pattern density, stitching type, or supporting fabric. I discuss the results from this performance evaluation and condense them into e-textile capacitive sensing electrode guidelines, applied exemplary on the use case of creating a bed sheet for breathing rate detection
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