1,636 research outputs found

    Robust 3D Action Recognition through Sampling Local Appearances and Global Distributions

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    3D action recognition has broad applications in human-computer interaction and intelligent surveillance. However, recognizing similar actions remains challenging since previous literature fails to capture motion and shape cues effectively from noisy depth data. In this paper, we propose a novel two-layer Bag-of-Visual-Words (BoVW) model, which suppresses the noise disturbances and jointly encodes both motion and shape cues. First, background clutter is removed by a background modeling method that is designed for depth data. Then, motion and shape cues are jointly used to generate robust and distinctive spatial-temporal interest points (STIPs): motion-based STIPs and shape-based STIPs. In the first layer of our model, a multi-scale 3D local steering kernel (M3DLSK) descriptor is proposed to describe local appearances of cuboids around motion-based STIPs. In the second layer, a spatial-temporal vector (STV) descriptor is proposed to describe the spatial-temporal distributions of shape-based STIPs. Using the Bag-of-Visual-Words (BoVW) model, motion and shape cues are combined to form a fused action representation. Our model performs favorably compared with common STIP detection and description methods. Thorough experiments verify that our model is effective in distinguishing similar actions and robust to background clutter, partial occlusions and pepper noise

    Event-based Vision: A Survey

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    Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world

    Face Centered Image Analysis Using Saliency and Deep Learning Based Techniques

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    Image analysis starts with the purpose of configuring vision machines that can perceive like human to intelligently infer general principles and sense the surrounding situations from imagery. This dissertation studies the face centered image analysis as the core problem in high level computer vision research and addresses the problem by tackling three challenging subjects: Are there anything interesting in the image? If there is, what is/are that/they? If there is a person presenting, who is he/she? What kind of expression he/she is performing? Can we know his/her age? Answering these problems results in the saliency-based object detection, deep learning structured objects categorization and recognition, human facial landmark detection and multitask biometrics. To implement object detection, a three-level saliency detection based on the self-similarity technique (SMAP) is firstly proposed in the work. The first level of SMAP accommodates statistical methods to generate proto-background patches, followed by the second level that implements local contrast computation based on image self-similarity characteristics. At last, the spatial color distribution constraint is considered to realize the saliency detection. The outcome of the algorithm is a full resolution image with highlighted saliency objects and well-defined edges. In object recognition, the Adaptive Deconvolution Network (ADN) is implemented to categorize the objects extracted from saliency detection. To improve the system performance, L1/2 norm regularized ADN has been proposed and tested in different applications. The results demonstrate the efficiency and significance of the new structure. To fully understand the facial biometrics related activity contained in the image, the low rank matrix decomposition is introduced to help locate the landmark points on the face images. The natural extension of this work is beneficial in human facial expression recognition and facial feature parsing research. To facilitate the understanding of the detected facial image, the automatic facial image analysis becomes essential. We present a novel deeply learnt tree-structured face representation to uniformly model the human face with different semantic meanings. We show that the proposed feature yields unified representation in multi-task facial biometrics and the multi-task learning framework is applicable to many other computer vision tasks

    A Taxonomy of Deep Convolutional Neural Nets for Computer Vision

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    Traditional architectures for solving computer vision problems and the degree of success they enjoyed have been heavily reliant on hand-crafted features. However, of late, deep learning techniques have offered a compelling alternative -- that of automatically learning problem-specific features. With this new paradigm, every problem in computer vision is now being re-examined from a deep learning perspective. Therefore, it has become important to understand what kind of deep networks are suitable for a given problem. Although general surveys of this fast-moving paradigm (i.e. deep-networks) exist, a survey specific to computer vision is missing. We specifically consider one form of deep networks widely used in computer vision - convolutional neural networks (CNNs). We start with "AlexNet" as our base CNN and then examine the broad variations proposed over time to suit different applications. We hope that our recipe-style survey will serve as a guide, particularly for novice practitioners intending to use deep-learning techniques for computer vision.Comment: Published in Frontiers in Robotics and AI (http://goo.gl/6691Bm

    Computational Modeling of Human Dorsal Pathway for Motion Processing

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    Reliable motion estimation in videos is of crucial importance for background iden- tification, object tracking, action recognition, event analysis, self-navigation, etc. Re- constructing the motion field in the 2D image plane is very challenging, due to variations in image quality, scene geometry, lighting condition, and most importantly, camera jit- tering. Traditional optical flow models assume consistent image brightness and smooth motion field, which are violated by unstable illumination and motion discontinuities that are common in real world videos. To recognize observer (or camera) motion robustly in complex, realistic scenarios, we propose a biologically-inspired motion estimation system to overcome issues posed by real world videos. The bottom-up model is inspired from the infrastructure as well as functionalities of human dorsal pathway, and the hierarchical processing stream can be divided into three stages: 1) spatio-temporal processing for local motion, 2) recogni- tion for global motion patterns (camera motion), and 3) preemptive estimation of object motion. To extract effective and meaningful motion features, we apply a series of steer- able, spatio-temporal filters to detect local motion at different speeds and directions, in a way that\u27s selective of motion velocity. The intermediate response maps are cal- ibrated and combined to estimate dense motion fields in local regions, and then, local motions along two orthogonal axes are aggregated for recognizing planar, radial and circular patterns of global motion. We evaluate the model with an extensive, realistic video database that collected by hand with a mobile device (iPad) and the video content varies in scene geometry, lighting condition, view perspective and depth. We achieved high quality result and demonstrated that this bottom-up model is capable of extracting high-level semantic knowledge regarding self motion in realistic scenes. Once the global motion is known, we segment objects from moving backgrounds by compensating for camera motion. For videos captured with non-stationary cam- eras, we consider global motion as a combination of camera motion (background) and object motion (foreground). To estimate foreground motion, we exploit corollary dis- charge mechanism of biological systems and estimate motion preemptively. Since back- ground motions for each pixel are collectively introduced by camera movements, we apply spatial-temporal averaging to estimate the background motion at pixel level, and the initial estimation of foreground motion is derived by comparing global motion and background motion at multiple spatial levels. The real frame signals are compared with those derived by forward predictions, refining estimations for object motion. This mo- tion detection system is applied to detect objects with cluttered, moving backgrounds and is proved to be efficient in locating independently moving, non-rigid regions. The core contribution of this thesis is the invention of a robust motion estimation system for complicated real world videos, with challenges by real sensor noise, complex natural scenes, variations in illumination and depth, and motion discontinuities. The overall system demonstrates biological plausibility and holds great potential for other applications, such as camera motion removal, heading estimation, obstacle avoidance, route planning, and vision-based navigational assistance, etc

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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