3 research outputs found

    Image Analysis Using Human Body Geometry and Size Proportion Science for Action Classification

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    Gestures are one of the basic modes of human communication and are usually used to represent different actions. Automatic recognition of these actions forms the basis for solving more complex problems like human behavior analysis, video surveillance, event detection, and sign language recognition, etc. Action recognition from images is a challenging task as the key information like temporal data, object trajectory, and optical flow are not available in still images. While measuring the size of different regions of the human body i.e., step size, arms span, length of the arm, forearm, and hand, etc., provides valuable clues for identification of the human actions. In this article, a framework for classification of the human actions is presented where humans are detected and localized through faster region-convolutional neural networks followed by morphological image processing techniques. Furthermore, geometric features from human blob are extracted and incorporated into the classification rules for the six human actions i.e., standing, walking, single-hand side wave, single-hand top wave, both hands side wave, and both hands top wave. The performance of the proposed technique has been evaluated using precision, recall, omission error, and commission error. The proposed technique has been comparatively analyzed in terms of overall accuracy with existing approaches showing that it performs well in contrast to its counterparts

    A framework for digitisation of manual manufacturing task knowledge using gaming interface technology

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    Intense market competition and the global skill supply crunch are hurting the manufacturing industry, which is heavily dependent on skilled labour. Companies must look for innovative ways to acquire manufacturing skills from their experts and transfer them to novices and eventually to machines to remain competitive. There is a lack of systematic processes in the manufacturing industry and research for cost-effective capture and transfer of human skills. Therefore, the aim of this research is to develop a framework for digitisation of manual manufacturing task knowledge, a major constituent of which is human skill. The proposed digitisation framework is based on the theory of human-workpiece interactions that is developed in this research. The unique aspect of the framework is the use of consumer-grade gaming interface technology to capture and record manual manufacturing tasks in digital form to enable the extraction, decoding and transfer of manufacturing knowledge constituents that are associated with the task. The framework is implemented, tested and refined using 5 case studies, including 1 toy assembly task, 2 real-life-like assembly tasks, 1 simulated assembly task and 1 real-life composite layup task. It is successfully validated based on the outcomes of the case studies and a benchmarking exercise that was conducted to evaluate its performance. This research contributes to knowledge in five main areas, namely, (1) the theory of human-workpiece interactions to decipher human behaviour in manual manufacturing tasks, (2) a cohesive and holistic framework to digitise manual manufacturing task knowledge, especially tacit knowledge such as human action and reaction skills, (3) the use of low-cost gaming interface technology to capture human actions and the effect of those actions on workpieces during a manufacturing task, (4) a new way to use hidden Markov modelling to produce digital skill models to represent human ability to perform complex tasks and (5) extraction and decoding of manufacturing knowledge constituents from the digital skill models

    Human Action Recognition Based on Skeleton Splitting

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    Human action recognition, defined as the understanding of the human basic actions from video streams, has a long history in the area of computer vision and pattern recognition because it can be used for various applications. We propose a novel human action recognition methodology by extracting the human skeletal features and separating them into several human body parts such as face, torso, and limbs to efficiently visualize and analyze the motion of human body parts. Our proposed human action recognition system consists of two steps: (i) automatic skeletal feature extraction and splitting by measuring the similarity between neighbor pixels in the space of diffusion tensor fields, and (ii) human action recognition by using multiple kernel based Support Vector Machine. Experimental results on a set of test database show that our proposed method is very efficient and effective to recognize the actions using few parameters
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