4,487 research outputs found

    How to design graphs with low forwarding index and limited number of edges

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    International audienceThe (edge) forwarding index of a graph is the minimum, over all possible rout-ings of all the demands, of the maximum load of an edge. This metric is of a great interest since it captures the notion of global congestion in a precise way: the lesser the forwarding-index, the lesser the congestion. In this paper, we study the following design question: Given a number e of edges and a number n of vertices, what is the least congested graph that we can construct? and what forwarding-index can we achieve? Our problem has some distant similarities with the well-known (∆, D) problem, and we sometimes build upon results obtained on it. The goal of this paper is to study how to build graphs with low forwarding indices and to understand how the number of edges impacts the forwarding index. We answer here these questions for different families of graphs: general graphs, graphs with bounded degree, sparse graphs with a small number of edges by providing constructions, most of them asymptotically optimal. For instance, we provide an asymptotically optimal construction for (n, n + k) cubic graphs-its forwarding index is ∌ n 2 3k log 2 (k). Our results allow to understand how the forwarding-index drops when edges are added to a graph and also to determine what is the best (i.e least congested) structure with e edges. Doing so, we partially answer the practical problem that initially motivated our work: If an operator wants to power only e links of its network, in order to reduce the energy consumption (or wiring cost) of its networks, what should be those links and what performance can be expected

    The Dynamics of Vehicular Networks in Urban Environments

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    Vehicular Ad hoc NETworks (VANETs) have emerged as a platform to support intelligent inter-vehicle communication and improve traffic safety and performance. The road-constrained, high mobility of vehicles, their unbounded power source, and the emergence of roadside wireless infrastructures make VANETs a challenging research topic. A key to the development of protocols for inter-vehicle communication and services lies in the knowledge of the topological characteristics of the VANET communication graph. This paper explores the dynamics of VANETs in urban environments and investigates the impact of these findings in the design of VANET routing protocols. Using both real and realistic mobility traces, we study the networking shape of VANETs under different transmission and market penetration ranges. Given that a number of RSUs have to be deployed for disseminating information to vehicles in an urban area, we also study their impact on vehicular connectivity. Through extensive simulations we investigate the performance of VANET routing protocols by exploiting the knowledge of VANET graphs analysis.Comment: Revised our testbed with even more realistic mobility traces. Used the location of real Wi-Fi hotspots to simulate RSUs in our study. Used a larger, real mobility trace set, from taxis in Shanghai. Examine the implications of our findings in the design of VANET routing protocols by implementing in ns-3 two routing protocols (GPCR & VADD). Updated the bibliography section with new research work

    Optimal Content Downloading in Vehicular Networks

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    We consider a system where users aboard communication-enabled vehicles are interested in downloading different contents from Internet-based servers. This scenario captures many of the infotainment services that vehicular communication is envisioned to enable, including news reporting, navigation maps and software updating, or multimedia file downloading. In this paper, we outline the performance limits of such a vehicular content downloading system by modelling the downloading process as an optimization problem, and maximizing the overall system throughput. Our approach allows us to investigate the impact of different factors, such as the roadside infrastructure deployment, the vehicle-to-vehicle relaying, and the penetration rate of the communication technology, even in presence of large instances of the problem. Results highlight the existence of two operational regimes at different penetration rates and the importance of an efficient, yet 2-hop constrained, vehicle-to-vehicle relaying

    Scalable Routing Easy as PIE: a Practical Isometric Embedding Protocol (Technical Report)

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    We present PIE, a scalable routing scheme that achieves 100% packet delivery and low path stretch. It is easy to implement in a distributed fashion and works well when costs are associated to links. Scalability is achieved by using virtual coordinates in a space of concise dimensionality, which enables greedy routing based only on local knowledge. PIE is a general routing scheme, meaning that it works on any graph. We focus however on the Internet, where routing scalability is an urgent concern. We show analytically and by using simulation that the scheme scales extremely well on Internet-like graphs. In addition, its geometric nature allows it to react efficiently to topological changes or failures by finding new paths in the network at no cost, yielding better delivery ratios than standard algorithms. The proposed routing scheme needs an amount of memory polylogarithmic in the size of the network and requires only local communication between the nodes. Although each node constructs its coordinates and routes packets locally, the path stretch remains extremely low, even lower than for centralized or less scalable state-of-the-art algorithms: PIE always finds short paths and often enough finds the shortest paths.Comment: This work has been previously published in IEEE ICNP'11. The present document contains an additional optional mechanism, presented in Section III-D, to further improve performance by using route asymmetry. It also contains new simulation result

    Bilayer Low-Density Parity-Check Codes for Decode-and-Forward in Relay Channels

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    This paper describes an efficient implementation of binning for the relay channel using low-density parity-check (LDPC) codes. We devise bilayer LDPC codes to approach the theoretically promised rate of the decode-and-forward relaying strategy by incorporating relay-generated information bits in specially designed bilayer graphical code structures. While conventional LDPC codes are sensitively tuned to operate efficiently at a certain channel parameter, the proposed bilayer LDPC codes are capable of working at two different channel parameters and two different rates: that at the relay and at the destination. To analyze the performance of bilayer LDPC codes, bilayer density evolution is devised as an extension of the standard density evolution algorithm. Based on bilayer density evolution, a design methodology is developed for the bilayer codes in which the degree distribution is iteratively improved using linear programming. Further, in order to approach the theoretical decode-and-forward rate for a wide range of channel parameters, this paper proposes two different forms bilayer codes, the bilayer-expurgated and bilayer-lengthened codes. It is demonstrated that a properly designed bilayer LDPC code can achieve an asymptotic infinite-length threshold within 0.24 dB gap to the Shannon limits of two different channels simultaneously for a wide range of channel parameters. By practical code construction, finite-length bilayer codes are shown to be able to approach within a 0.6 dB gap to the theoretical decode-and-forward rate of the relay channel at a block length of 10510^5 and a bit-error probability (BER) of 10−410^{-4}. Finally, it is demonstrated that a generalized version of the proposed bilayer code construction is applicable to relay networks with multiple relays.Comment: Submitted to IEEE Trans. Info. Theor

    Graphs with optimal forwarding indices: What is the best throughput you can get with a given number of edges?

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    The (edge) forwarding index of a graph is the minimum, over all possible routings of all the demands, of the maximum load of an edge. This metric is of a great interest since it captures the notion of global congestion in a precise way: the lesser the forwarding-index, the lesser the congestion. In this paper, we study the following design question: Given a number e of edges and a number n of vertices, what is the least congested graph that we can construct? and what forwarding-index can we achieve? Our problem has some distant similarities with the well-known (∆,D) problem, and we sometimes build upon results obtained on it. The goal of this paper is to study how to build graphs with low forwarding indices and to understand how the number of edges impacts the forwarding index. We answer here these questions for different families of graphs: general graphs, graphs with bounded degree, sparse graphs with a small number of edges by providing constructions, most of them asymptotically optimal. Hence, our results allow to understand how the forwarding-index drops when edges are added to a graph and also to determine what is the best (i.e least congested) structure with e edges. Doing so, we partially answer the practical problem that initially motivated our work: If an operator wants to power only e links of its network, in order to reduce the energy consumption (or wiring cost) of its networks, what should be those links and what performance can be expected

    QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts

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    Large inter-datacenter transfers are crucial for cloud service efficiency and are increasingly used by organizations that have dedicated wide area networks between datacenters. A recent work uses multicast forwarding trees to reduce the bandwidth needs and improve completion times of point-to-multipoint transfers. Using a single forwarding tree per transfer, however, leads to poor performance because the slowest receiver dictates the completion time for all receivers. Using multiple forwarding trees per transfer alleviates this concern--the average receiver could finish early; however, if done naively, bandwidth usage would also increase and it is apriori unclear how best to partition receivers, how to construct the multiple trees and how to determine the rate and schedule of flows on these trees. This paper presents QuickCast, a first solution to these problems. Using simulations on real-world network topologies, we see that QuickCast can speed up the average receiver's completion time by as much as 10×10\times while only using 1.04×1.04\times more bandwidth; further, the completion time for all receivers also improves by as much as 1.6×1.6\times faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018, Honolulu, H
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