4 research outputs found
Social Internet of Things and New Generation Computing -- A Survey
Social Internet of Things (SIoT) tries to overcome the challenges of Internet
of Things (IoT) such as scalability, trust and discovery of resources, by
inspiration from social computing. This survey aims to investigate the research
done on SIoT from two perspectives including application domain and the
integration to the new computing models. For this, a two-dimensional framework
is proposed and the projects are investigated, accordingly. The first dimension
considers and classifies available research from the application domain
perspective and the second dimension performs the same from the integration to
new computing models standpoint. The aim is to technically describe SIoT, to
classify related research, to foster the dissemination of state-of-the-art, and
to discuss open research directions in this field.Comment: IoT, Social computing, Surve
Social Structure Analysis in Internet of Vehicles
International audienceInternet, in its most recent evolution, is going to be the playground where a multitude of heterogeneous interconnected " things " autonomously exchange information to accomplish some tasks or to provide a service. Recently, the idea of giving to those smart devices the capability to organize themselves according to a social structure, gave birth to the so-called paradigm of the Social Internet of Things. The expected benefits of SIoT range from the enhanced effectiveness, scalability and speed of the navigability of the network of interconnected objects, to the provision of a level of trustworthiness that can be established by averaging the social relationships among things that are " friends ". Bearing in mind the beneficial effects of social components in IoT, we consider a social structure in a vehicular context i.e., Social Internet of Vehicles (SIoV). In SIoV, smart vehicles build social relationships with other social objects they might come into contact, with the intent of creating an overlay social network to be exploited for information search and dissemination for vehicular applications. In this paper, we aim to investigate the social behavior of vehicles in SIoV and how it is affected by mobility patterns. Specifically, through the analysis of simulated traffic traces, we distinguish friendly and acquaintance vehicles based on the encounter time and connection maintenanc