1,833 research outputs found

    Identification of dynamic textures using Dynamic Mode Decomposition

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    Abstract Dynamic Textures (DTs) are image sequences of moving scenes that present stationary properties in time. In this paper, we apply Dynamic Mode Decomposition (DMD) and Dynamic Mode Decomposition with Control (DMDc) to identify a parametric model of dynamic textures. The identification results are compared with a benchmark method from the dynamic texture literature, both from a mathematical and from a computational complexity point of view. Extensive simulations are carried out to assess the performance of the proposed algorithms with regards to synthesis and denoising purposes, with different types of dynamic textures. Results show that DMD and DMDc present lower error, lower residual noise and lower variance compared to the benchmark approach

    Dictionary Learning-based Inpainting on Triangular Meshes

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    The problem of inpainting consists of filling missing or damaged regions in images and videos in such a way that the filling pattern does not produce artifacts that deviate from the original data. In addition to restoring the missing data, the inpainting technique can also be used to remove undesired objects. In this work, we address the problem of inpainting on surfaces through a new method based on dictionary learning and sparse coding. Our method learns the dictionary through the subdivision of the mesh into patches and rebuilds the mesh via a method of reconstruction inspired by the Non-local Means method on the computed sparse codes. One of the advantages of our method is that it is capable of filling the missing regions and simultaneously removes noise and enhances important features of the mesh. Moreover, the inpainting result is globally coherent as the representation based on the dictionaries captures all the geometric information in the transformed domain. We present two variations of the method: a direct one, in which the model is reconstructed and restored directly from the representation in the transformed domain and a second one, adaptive, in which the missing regions are recreated iteratively through the successive propagation of the sparse code computed in the hole boundaries, which guides the local reconstructions. The second method produces better results for large regions because the sparse codes of the patches are adapted according to the sparse codes of the boundary patches. Finally, we present and analyze experimental results that demonstrate the performance of our method compared to the literature

    Multi-modal dictionary learning for image separation with application in art investigation

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    In support of art investigation, we propose a new source separation method that unmixes a single X-ray scan acquired from double-sided paintings. In this problem, the X-ray signals to be separated have similar morphological characteristics, which brings previous source separation methods to their limits. Our solution is to use photographs taken from the front and back-side of the panel to drive the separation process. The crux of our approach relies on the coupling of the two imaging modalities (photographs and X-rays) using a novel coupled dictionary learning framework able to capture both common and disparate features across the modalities using parsimonious representations; the common component models features shared by the multi-modal images, whereas the innovation component captures modality-specific information. As such, our model enables the formulation of appropriately regularized convex optimization procedures that lead to the accurate separation of the X-rays. Our dictionary learning framework can be tailored both to a single- and a multi-scale framework, with the latter leading to a significant performance improvement. Moreover, to improve further on the visual quality of the separated images, we propose to train coupled dictionaries that ignore certain parts of the painting corresponding to craquelure. Experimentation on synthetic and real data - taken from digital acquisition of the Ghent Altarpiece (1432) - confirms the superiority of our method against the state-of-the-art morphological component analysis technique that uses either fixed or trained dictionaries to perform image separation.Comment: submitted to IEEE Transactions on Images Processin

    Tensor approximation in visualization and graphics

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    In this course, we will introduce the basic concepts of tensor approximation (TA) – a higher-order generalization of the SVD and PCA methods – as well as its applications to visual data representation, analysis and visualization, and bring the TA framework closer to visualization and computer graphics researchers and practitioners. The course will cover the theoretical background of TA methods, their properties and how to compute them, as well as practical applications of TA methods in visualization and computer graphics contexts. In a first theoretical part, the attendees will be instructed on the necessary mathematical background of TA methods to learn the basics skills of using and applying these new tools in the context of the representation of large multidimensional visual data. Specific and very noteworthy features of the TA framework are highlighted which can effectively be exploited for spatio-temporal multidimensional data representation and visualization purposes. In two application oriented sessions, compact TA data representation in scientific visualization and computer graphics as well as decomposition and reconstruction algorithms will be demonstrated. At the end of the course, the participants will have a good basic knowledge of TA methods along with a practical understanding of its potential application in visualization and graphics related projects

    Geometric Expression Invariant 3D Face Recognition using Statistical Discriminant Models

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    Currently there is no complete face recognition system that is invariant to all facial expressions. Although humans find it easy to identify and recognise faces regardless of changes in illumination, pose and expression, producing a computer system with a similar capability has proved to be particularly di cult. Three dimensional face models are geometric in nature and therefore have the advantage of being invariant to head pose and lighting. However they are still susceptible to facial expressions. This can be seen in the decrease in the recognition results using principal component analysis when expressions are added to a data set. In order to achieve expression-invariant face recognition systems, we have employed a tensor algebra framework to represent 3D face data with facial expressions in a parsimonious space. Face variation factors are organised in particular subject and facial expression modes. We manipulate this using single value decomposition on sub-tensors representing one variation mode. This framework possesses the ability to deal with the shortcomings of PCA in less constrained environments and still preserves the integrity of the 3D data. The results show improved recognition rates for faces and facial expressions, even recognising high intensity expressions that are not in the training datasets. We have determined, experimentally, a set of anatomical landmarks that best describe facial expression e ectively. We found that the best placement of landmarks to distinguish di erent facial expressions are in areas around the prominent features, such as the cheeks and eyebrows. Recognition results using landmark-based face recognition could be improved with better placement. We looked into the possibility of achieving expression-invariant face recognition by reconstructing and manipulating realistic facial expressions. We proposed a tensor-based statistical discriminant analysis method to reconstruct facial expressions and in particular to neutralise facial expressions. The results of the synthesised facial expressions are visually more realistic than facial expressions generated using conventional active shape modelling (ASM). We then used reconstructed neutral faces in the sub-tensor framework for recognition purposes. The recognition results showed slight improvement. Besides biometric recognition, this novel tensor-based synthesis approach could be used in computer games and real-time animation applications
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