2,888 research outputs found

    Autonomous Drifting Using Reinforcement Learning

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    Autonomous vehicles or self-driving cars are prevalent nowadays, many vehicle manufacturers, and other tech companies are trying to develop autonomous vehicles. One major goal of the self-driving algorithms is to perform manoeuvres safely, even when some anomaly arises. To solve these kinds of complex issues, Artificial Intelligence and Machine Learning methods are used. One of these motion planning problems is when the tires lose their grip on the road, an autonomous vehicle should handle this situation. Thus the paper provides an Autonomous Drifting algorithm using Reinforcement Learning. The algorithm is based on a model-free learning algorithm, Twin Delayed Deep Deterministic Policy Gradients (TD3). The model is trained on six different tracks in a simulator, which is developed specifically for autonomous driving systems; namely CARLA

    Autonomous Racing using a Hybrid Imitation-Reinforcement Learning Architecture

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    In this work, we present a rigorous end-to-end control strategy for autonomous vehicles aimed at minimizing lap times in a time attack racing event. We also introduce AutoRACE Simulator developed as a part of this research project, which was employed to simulate accurate vehicular and environmental dynamics along with realistic audio-visual effects. We adopted a hybrid imitation-reinforcement learning architecture and crafted a novel reward function to train a deep neural network policy to drive (using imitation learning) and race (using reinforcement learning) a car autonomously in less than 20 hours. Deployment results were reported as a direct comparison of 10 autonomous laps against 100 manual laps by 10 different human players. The autonomous agent not only exhibited superior performance by gaining 0.96 seconds over the best manual lap, but it also dominated the human players by 1.46 seconds with regard to the mean lap time. This dominance could be justified in terms of better trajectory optimization and lower reaction time of the autonomous agent

    Consecutive Inertia Drift of Autonomous RC Car via Primitive-based Planning and Data-driven Control

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    Inertia drift is an aggressive transitional driving maneuver, which is challenging due to the high nonlinearity of the system and the stringent requirement on control and planning performance. This paper presents a solution for the consecutive inertia drift of an autonomous RC car based on primitive-based planning and data-driven control. The planner generates complex paths via the concatenation of path segments called primitives, and the controller eases the burden on feedback by interpolating between multiple real trajectories with different initial conditions into one near-feasible reference trajectory. The proposed strategy is capable of drifting through various paths containing consecutive turns, which is validated in both simulation and reality.Comment: 9 pages, 10 figures, to appear to IROS 202

    FastRLAP: A System for Learning High-Speed Driving via Deep RL and Autonomous Practicing

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    We present a system that enables an autonomous small-scale RC car to drive aggressively from visual observations using reinforcement learning (RL). Our system, FastRLAP (faster lap), trains autonomously in the real world, without human interventions, and without requiring any simulation or expert demonstrations. Our system integrates a number of important components to make this possible: we initialize the representations for the RL policy and value function from a large prior dataset of other robots navigating in other environments (at low speed), which provides a navigation-relevant representation. From here, a sample-efficient online RL method uses a single low-speed user-provided demonstration to determine the desired driving course, extracts a set of navigational checkpoints, and autonomously practices driving through these checkpoints, resetting automatically on collision or failure. Perhaps surprisingly, we find that with appropriate initialization and choice of algorithm, our system can learn to drive over a variety of racing courses with less than 20 minutes of online training. The resulting policies exhibit emergent aggressive driving skills, such as timing braking and acceleration around turns and avoiding areas which impede the robot's motion, approaching the performance of a human driver using a similar first-person interface over the course of training

    How hard is it to cross the room? -- Training (Recurrent) Neural Networks to steer a UAV

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    This work explores the feasibility of steering a drone with a (recurrent) neural network, based on input from a forward looking camera, in the context of a high-level navigation task. We set up a generic framework for training a network to perform navigation tasks based on imitation learning. It can be applied to both aerial and land vehicles. As a proof of concept we apply it to a UAV (Unmanned Aerial Vehicle) in a simulated environment, learning to cross a room containing a number of obstacles. So far only feedforward neural networks (FNNs) have been used to train UAV control. To cope with more complex tasks, we propose the use of recurrent neural networks (RNN) instead and successfully train an LSTM (Long-Short Term Memory) network for controlling UAVs. Vision based control is a sequential prediction problem, known for its highly correlated input data. The correlation makes training a network hard, especially an RNN. To overcome this issue, we investigate an alternative sampling method during training, namely window-wise truncated backpropagation through time (WW-TBPTT). Further, end-to-end training requires a lot of data which often is not available. Therefore, we compare the performance of retraining only the Fully Connected (FC) and LSTM control layers with networks which are trained end-to-end. Performing the relatively simple task of crossing a room already reveals important guidelines and good practices for training neural control networks. Different visualizations help to explain the behavior learned.Comment: 12 pages, 30 figure
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