21,562 research outputs found
A Joint 3D-2D based Method for Free Space Detection on Roads
In this paper, we address the problem of road segmentation and free space
detection in the context of autonomous driving. Traditional methods either use
3-dimensional (3D) cues such as point clouds obtained from LIDAR, RADAR or
stereo cameras or 2-dimensional (2D) cues such as lane markings, road
boundaries and object detection. Typical 3D point clouds do not have enough
resolution to detect fine differences in heights such as between road and
pavement. Image based 2D cues fail when encountering uneven road textures such
as due to shadows, potholes, lane markings or road restoration. We propose a
novel free road space detection technique combining both 2D and 3D cues. In
particular, we use CNN based road segmentation from 2D images and plane/box
fitting on sparse depth data obtained from SLAM as priors to formulate an
energy minimization using conditional random field (CRF), for road pixels
classification. While the CNN learns the road texture and is unaffected by
depth boundaries, the 3D information helps in overcoming texture based
classification failures. Finally, we use the obtained road segmentation with
the 3D depth data from monocular SLAM to detect the free space for the
navigation purposes. Our experiments on KITTI odometry dataset, Camvid dataset,
as well as videos captured by us, validate the superiority of the proposed
approach over the state of the art.Comment: Accepted for publication at IEEE WACV 201
3D modelling by low-cost range camera: software evaluation and comparison
The aim of this work is to present a comparison among three software applications currently available for the Occipital Structure SensorTM; all these software were developed for collecting 3D models of objects easily and in real-time with this structured light range camera. The SKANECT, itSeez3D and Scanner applications were thus tested: a DUPLOTM bricks construction was scanned with the three applications and the obtained models were compared to the model virtually generated with a standard CAD software, which served as reference.
The results demonstrate that all the software applications are generally characterized by the same level of geometric accuracy, which amounts to very few millimetres. However, the itSeez3D software, which requires a payment of $7 to export each model, represents surely the best solution, both from the point of view of the geometric accuracy and, mostly, at the level of the color restitution. On the other hand, Scanner, which is a free software, presents an accuracy comparable to that of itSeez3D. At the same time, though, the colors are often smoothed and not perfectly overlapped to the corresponding part of the model. Lastly, SKANECT is the software that generates the highest number of points, but it has also some issues with the rendering of the colors
GENERATION OF FORESTS ON TERRAIN WITH DYNAMIC LIGHTING AND SHADOWING
The purpose of this research project is to exhibit an efficient method of creating dynamic lighting and shadowing for the generation of forests on terrain. In this research project, I use textures which contain images of trees from a bird’s eye view in order to create a high scale forest. Furthermore, by manipulating the transparency and color of the textures according to the algorithmic calculations of light and shadow on terrain, I provide the functionality of dynamic lighting and shadowing. Finally, by analyzing the OpenGL pipeline, I design my code in order to allow efficient rendering of the forest
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