5 research outputs found

    Geo-Tagged Video Management: Storage, Queries and Streaming

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    Ph.DDOCTOR OF PHILOSOPH

    Scalable exploration of highly detailed and annotated 3D models

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    With the widespread availability of mobile graphics terminals andWebGL-enabled browsers, 3D graphics over the Internet is thriving. Thanks to recent advances in 3D acquisition and modeling systems, high-quality 3D models are becoming increasingly common, and are now potentially available for ubiquitous exploration. In current 3D repositories, such as Blend Swap, 3D Café or Archive3D, 3D models available for download are mostly presented through a few user-selected static images. Online exploration is limited to simple orbiting and/or low-fidelity explorations of simplified models, since photorealistic rendering quality of complex synthetic environments is still hardly achievable within the real-time constraints of interactive applications, especially on on low-powered mobile devices or script-based Internet browsers. Moreover, navigating inside 3D environments, especially on the now pervasive touch devices, is a non-trivial task, and usability is consistently improved by employing assisted navigation controls. In addition, 3D annotations are often used in order to integrate and enhance the visual information by providing spatially coherent contextual information, typically at the expense of introducing visual cluttering. In this thesis, we focus on efficient representations for interactive exploration and understanding of highly detailed 3D meshes on common 3D platforms. For this purpose, we present several approaches exploiting constraints on the data representation for improving the streaming and rendering performance, and camera movement constraints in order to provide scalable navigation methods for interactive exploration of complex 3D environments. Furthermore, we study visualization and interaction techniques to improve the exploration and understanding of complex 3D models by exploiting guided motion control techniques to aid the user in discovering contextual information while avoiding cluttering the visualization. We demonstrate the effectiveness and scalability of our approaches both in large screen museum installations and in mobile devices, by performing interactive exploration of models ranging from 9Mtriangles to 940Mtriangles

    Hierarchical photo organization using geo-relevance

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    (a) (b) (c) Figure 1: Organizing image collections. (a) Typical unorganized display of thumbnails. (b) Images organized according to camera positions (GPS). (c) The proposed hierarchical organization allows meaningful image browsing according to scene semantics. Note that images of the same object may appear at random positions in (a), in different positions based on the camera location in (b) but are placed in the same sub-tree in (c). We present a novel framework for organizing large collections of images in a hierarchical way, based on scene semantics. Rather than score images directly, we use them to score the scene in order to identify typical views and important locations which we term Geo-Relevance. This is done by relating each image with its viewing frustum which can be readily computed for huge collections of images nowadays. The frustum contains much more information than only camera position that has been used so far. For example, it distinguishes between a photo of the Eiffel Tower and a photo of a garbage bin taken from the exact same place. The proposed framework enables a summarized display of the information and facilitates efficient browsing
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