52,806 research outputs found

    Hierarchical Coded Computation

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    Coded computation is a method to mitigate "stragglers" in distributed computing systems through the use of error correction coding that has lately received significant attention. First used in vector-matrix multiplication, the range of application was later extended to include matrix-matrix multiplication, heterogeneous networks, convolution, and approximate computing. A drawback to previous results is they completely ignore work completed by stragglers. While stragglers are slower compute nodes, in many settings the amount of work completed by stragglers can be non-negligible. Thus, in this work, we propose a hierarchical coded computation method that exploits the work completed by all compute nodes. We partition each node's computation into layers of sub-computations such that each layer can be treated as (distinct) erasure channel. We then design different erasure codes for each layer so that all layers have the same failure exponent. We propose design guidelines to optimize parameters of such codes. Numerical results show the proposed scheme has an improvement of a factor of 1.5 in the expected finishing time compared to previous work

    Hierarchical coded matrix multiplication in heterogeneous multi-hop networks

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    The performance of distributed computing is restricted by the slowest worker nodes, known as stragglers, in the system. Coded computation has emerged as an efficient technique to mitigate the straggler effects in distributed computing. Most existing works only considered the computation straggler for single-hop networks. However, in multi-hop networks, the straggler effects will occur not only on worker nodes but also on relay nodes. In this paper, we consider a heterogeneous multi-hop network. The nodes in the network are heterogeneous, i.e., their computation capacities and transmission capacities are different. We propose a hierarchical coding scheme for such a network. Firstly, we reorganize it into a hierarchical network containing multiple layers. Each layer in the network consists of several groups. Then, a new hierarchical coding scheme is proposed, where coding is applied to each group to mitigate the stragglers. By taking both the computation time and transmission time into consideration, the overall task completion time is derived. To improve the performance of the network, heterogeneous hierarchical coded computation (HHCC) algorithm is proposed to provide an asymptotically optimal task allocation strategy. Compared with existing uniform uncoded, load balanced uncoded, and heterogeneous coded matrix multiplication schemes, HHCC has significant improvement

    Hierarchical Coding for Distributed Computing

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    Coding for distributed computing supports low-latency computation by relieving the burden of straggling workers. While most existing works assume a simple master-worker model, we consider a hierarchical computational structure consisting of groups of workers, motivated by the need to reflect the architectures of real-world distributed computing systems. In this work, we propose a hierarchical coding scheme for this model, as well as analyze its decoding cost and expected computation time. Specifically, we first provide upper and lower bounds on the expected computing time of the proposed scheme. We also show that our scheme enables efficient parallel decoding, thus reducing decoding costs by orders of magnitude over non-hierarchical schemes. When considering both decoding cost and computing time, the proposed hierarchical coding is shown to outperform existing schemes in many practical scenarios.Comment: 7 pages, part of the paper is submitted to ISIT201

    Towards Fully Optimized BICM Transceivers

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    Bit-interleaved coded modulation (BICM) transceivers often use equally spaced constellations and a random interleaver. In this paper, we propose a new BICM design, which considers hierarchical (nonequally spaced) constellations, a bit-level multiplexer, and multiple interleavers. It is shown that this new scheme increases the degrees of freedom that can be exploited in order to improve its performance. Analytical bounds on the bit error rate (BER) of the system in terms of the constellation parameters and the multiplexing rules are developed for the additive white Gaussian Noise (AWGN) and Nakagami-mm fading channels. These bounds are then used to design the BICM transceiver. Numerical results show that, compared to conventional BICM designs, and for a target BER of 10−610^{-6}, gains up to 3 dB in the AWGN channel are obtained. For fading channels, the gains depend on the fading parameter, and reach 2 dB for a target BER of 10−710^{-7} and m=5m=5.Comment: Submitted to the IEEE Transactions on Communication

    Integrating Evolutionary Computation with Neural Networks

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    There is a tremendous interest in the development of the evolutionary computation techniques as they are well suited to deal with optimization of functions containing a large number of variables. This paper presents a brief review of evolutionary computing techniques. It also discusses briefly the hybridization of evolutionary computation and neural networks and presents a solution of a classical problem using neural computing and evolutionary computing technique

    Hierarchical morphological segmentation for image sequence coding

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    This paper deals with a hierarchical morphological segmentation algorithm for image sequence coding. Mathematical morphology is very attractive for this purpose because it efficiently deals with geometrical features such as size, shape, contrast, or connectivity that can be considered as segmentation-oriented features. The algorithm follows a top-down procedure. It first takes into account the global information and produces a coarse segmentation, that is, with a small number of regions. Then, the segmentation quality is improved by introducing regions corresponding to more local information. The algorithm, considering sequences as being functions on a 3-D space, directly segments 3-D regions. A 3-D approach is used to get a segmentation that is stable in time and to directly solve the region correspondence problem. Each segmentation stage relies on four basic steps: simplification, marker extraction, decision, and quality estimation. The simplification removes information from the sequence to make it easier to segment. Morphological filters based on partial reconstruction are proven to be very efficient for this purpose, especially in the case of sequences. The marker extraction identifies the presence of homogeneous 3-D regions. It is based on constrained flat region labeling and morphological contrast extraction. The goal of the decision is to precisely locate the contours of regions detected by the marker extraction. This decision is performed by a modified watershed algorithm. Finally, the quality estimation concentrates on the coding residue, all the information about the 3-D regions that have not been properly segmented and therefore coded. The procedure allows the introduction of the texture and contour coding schemes within the segmentation algorithm. The coding residue is transmitted to the next segmentation stage to improve the segmentation and coding quality. Finally, segmentation and coding examples are presented to show the validity and interest of the coding approach.Peer ReviewedPostprint (published version
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