230 research outputs found

    On the Hardness of Signaling

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    There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information available to players in the game. Lurking beneath this literature is a fundamental, yet largely unexplored, algorithmic question: how should a "market maker" who is privy to additional information, and equipped with a specified objective, inform the players in the game? This is an informational analogue of the mechanism design question, and views the information structure of a game as a mathematical object to be designed, rather than an exogenous variable. We initiate a complexity-theoretic examination of the design of optimal information structures in general Bayesian games, a task often referred to as signaling. We focus on one of the simplest instantiations of the signaling question: Bayesian zero-sum games, and a principal who must choose an information structure maximizing the equilibrium payoff of one of the players. In this setting, we show that optimal signaling is computationally intractable, and in some cases hard to approximate, assuming that it is hard to recover a planted clique from an Erdos-Renyi random graph. This is despite the fact that equilibria in these games are computable in polynomial time, and therefore suggests that the hardness of optimal signaling is a distinct phenomenon from the hardness of equilibrium computation. Necessitated by the non-local nature of information structures, en-route to our results we prove an "amplification lemma" for the planted clique problem which may be of independent interest

    Anonymity and Information Hiding in Multiagent Systems

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    We provide a framework for reasoning about information-hiding requirements in multiagent systems and for reasoning about anonymity in particular. Our framework employs the modal logic of knowledge within the context of the runs and systems framework, much in the spirit of our earlier work on secrecy [Halpern and O'Neill 2002]. We give several definitions of anonymity with respect to agents, actions, and observers in multiagent systems, and we relate our definitions of anonymity to other definitions of information hiding, such as secrecy. We also give probabilistic definitions of anonymity that are able to quantify an observer s uncertainty about the state of the system. Finally, we relate our definitions of anonymity to other formalizations of anonymity and information hiding, including definitions of anonymity in the process algebra CSP and definitions of information hiding using function views.Comment: Replacement. 36 pages. Full version of CSFW '03 paper, submitted to JCS. Made substantial changes to Section 6; added references throughou

    Pseudorandom Self-Reductions for NP-Complete Problems

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    A language L is random-self-reducible if deciding membership in L can be reduced (in polynomial time) to deciding membership in L for uniformly random instances. It is known that several "number theoretic" languages (such as computing the permanent of a matrix) admit random self-reductions. Feigenbaum and Fortnow showed that NP-complete languages are not non-adaptively random-self-reducible unless the polynomial-time hierarchy collapses, giving suggestive evidence that NP may not admit random self-reductions. Hirahara and Santhanam introduced a weakening of random self-reductions that they called pseudorandom self-reductions, in which a language L is reduced to a distribution that is computationally indistinguishable from the uniform distribution. They then showed that the Minimum Circuit Size Problem (MCSP) admits a non-adaptive pseudorandom self-reduction, and suggested that this gave further evidence that distinguished MCSP from standard NP-Complete problems. We show that, in fact, the Clique problem admits a non-adaptive pseudorandom self-reduction, assuming the planted clique conjecture. More generally we show the following. Call a property of graphs ? hereditary if G ? ? implies H ? ? for every induced subgraph of G. We show that for any infinite hereditary property ?, the problem of finding a maximum induced subgraph H ? ? of a given graph G admits a non-adaptive pseudorandom self-reduction
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