24 research outputs found

    Hide and Seek in Arizona

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    Laboratory subjects repeatedly played one of two variations of a simple two-person zero-sum game of ``hide and seek.'' Three puzzling departures from the prescriptions of equilibrium theory are found in the data: an asymmetry related to the player's role in the game; an asymmetry across the game variations; and positive serial correlation in subjects' play. Possible explanations for these departures are considered.Minimax, mixed strategy, experiment

    Do We Detect and Exploit Mixed Strategy Play by Opponents?

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    We conducted an experiment in which each subject repeatedly played a game with a unique Nash equilibrium in mixed strategies against some computer-implemented mixed strategy. The results indicate subjects are successful at detecting and exploiting deviations from Nash equilibrium. However, there is heterogeneity in subject behavior and performance. We present a one variable model of dynamic random belief formation which rationalizes observed heterogeneity and other features of the data.best response correspondence, mixed strategy

    Learning about Learning in Games through Experimental Control of Strategic Interdependence

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    We conduct experiments in which humans repeatedly play one of two games against a computer decision maker that follows either Roth and Erev's reinforcement learning algorithm or Camerer and Ho's EWA algorithm. The human/algorithm interaction provides results that can't be obtained from the analysis of pure human interactions or model simulations. The learning algorithms are more sensitive than humans in calculating exploitable opponent play. Learning algorithms respond to these calculated opportunities systematically; however, the magnitude of these responses are too weak to improve the algorithm's payoffs. Human play against various decision maker types does not significantly vary. These results demonstrate that humans and currently proposed models of their behavior differ in that humans do not adjust payoff assessments by smooth transition functions and that when humans detect exploitable play they are more likely to choose the best response to this belief.

    How do people play against Nash opponents in games which have a mixed strategy equilibrium?

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    We examine experimentally how humans behave when they, unbeknownst to them, play against a computer which implements its part of a mixed strategy Nash equilibrium. We consider two games, one zero-sum and another unprofitable with a pure minimax strategy. A minority of subjects’ play was consistent with their Nash equilibrium strategy. But a larger percentage of subjects’ play was more consistent with different models of play: equiprobable play for the zero-sum game, and the minimax strategy in the non-profitable game

    A hidden Markov model for the detection of pure and mixed strategy play in games

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    We propose a statistical model to assess whether individuals strategically use mixed strategies in repeated games. We formulate a hidden Markov model in which the latent state space contains both pure and mixed strategies, and allows switching between these states. We apply the model to data from an experiment in which human subjects repeatedly play a normal form game against a computer that always follows its part of the unique mixed strategy Nash equilibrium profile. Estimated results show significant mixed strategy play and non-stationary dynamics. We also explore the ability of the model to forecast action choice
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