15 research outputs found
Applying Artificial Intelligence and Machine Learning Techniques to Create Varying Play Style in Artificial Game Opponents
Artificial Intelligence is quickly becoming an integral part of the modern world, employed in almost every modern industry we interact with. Whether it be self-drive cars, integration with our web clients or the creation of actual intelligent companions such as Xiaoice1, artificial intelligence is now an integrated and critical part of our daily existence. The application of artificial intelligence to games has been explored for several decades, with many agents now competing at a high level in strategic games which prove challenging for human players (e.g. Go and Chess). With artificial intelligence now able to produce strong opponents for many games, we are more concerned with the style of play of artificial agents, rather than simply their strength.
Our work here focusses on the modification of artificial game opponents to create varied playstyle in complex games. We explore several techniques of modifying Monte Carlo Tree Search in an attempt to create different styles of play, thus changing the experience for human opponents playing against them. We also explore improving artificial agent strength, both by investigating parallelization of MCTS and by using Association Rule Mining to predict opponent’s choices, thus improving our ability to play well against them
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
We present the design of a competitive artificial intelligence for Scopone, a
popular Italian card game. We compare rule-based players using the most
established strategies (one for beginners and two for advanced players) against
players using Monte Carlo Tree Search (MCTS) and Information Set Monte Carlo
Tree Search (ISMCTS) with different reward functions and simulation strategies.
MCTS requires complete information about the game state and thus implements a
cheating player while ISMCTS can deal with incomplete information and thus
implements a fair player. Our results show that, as expected, the cheating MCTS
outperforms all the other strategies; ISMCTS is stronger than all the
rule-based players implementing well-known and most advanced strategies and it
also turns out to be a challenging opponent for human players.Comment: Preprint. Accepted for publication in the IEEE Transaction on Game
Collaborative agent gameplay in the Pandemic board game
While artificial intelligence has been applied to control players’
decisions in board games for over half a century, little attention
is given to games with no player competition. Pandemic is an exemplar collaborative board game where all players coordinate to
overcome challenges posed by events occurring during the game’s
progression. This paper proposes an artificial agent which controls
all players’ actions and balances chances of winning versus risk
of losing in this highly stochastic environment. The agent applies
a Rolling Horizon Evolutionary Algorithm on an abstraction of
the game-state that lowers the branching factor and simulates the
game’s stochasticity. Results show that the proposed algorithm
can find winning strategies more consistently in different games
of varying difficulty. The impact of a number of state evaluation
metrics is explored, balancing between optimistic strategies that
favor winning and pessimistic strategies that guard against losing.peer-reviewe
The drivers of Corporate Social Responsibility in the supply chain. A case study.
Purpose: The paper studies the way in which a SME integrates CSR into its corporate strategy, the practices it puts in place and
how its CSR strategies reflect on its suppliers and customers relations.
Methodology/Research limitations: A qualitative case study methodology is used. The use of a single case study limits the
generalizing capacity of these findings.
Findings: The entrepreneur’s ethical beliefs and value system play a fundamental role in shaping sustainable corporate strategy.
Furthermore, the type of competitive strategy selected based on innovation, quality and responsibility clearly emerges both in
terms of well defined management procedures and supply chain relations as a whole aimed at involving partners in the process of
sustainable innovation.
Originality/value: The paper presents a SME that has devised an original innovative business model. The study pivots on the
issues of innovation and eco-sustainability in a context of drivers for CRS and business ethics. These values are considered
fundamental at International level; the United Nations has declared 2011 the “International Year of Forestry”
BGSU 1981-1982-1983 Undergraduate Catalog
Bowling Green State University undergraduate catalog for 1981-1982-1983.https://scholarworks.bgsu.edu/catalogs/1020/thumbnail.jp