78 research outputs found

    Scalable approaches for DiffServ multicasting

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    Over the last several years, there has been an explosion in the introduction of new Internet technologies. Whereas the Internet in its original form was a medium primarily for academia and research interests, the Internet has been redefined as business and consumer interests have dominated the focal points of Internet technology. The dominant question facing the Internet today is, how can the network meet the needs of the users and their applications while trying to keep such implementations scalable to the billions of users present on the Internet? Two of the emerging technologies for answering the question are Differentiated Services (DiffServ) and multicasting. Although the two technologies share complementary goals, the integration of the two technologies is a non-trivial issue due to three fundamental conflicts. The three fundamental conflicts are the scalability of per-group state information, sender versus receiver-driven QoS, and resource management. The issues surrounding how to solve these conflicts provide the basis for this dissertation.;In this dissertation, two architectures (DiffServ Multicasting (DSMCast) and Edge-Based Multicasting (EBM)) are proposed to satisfy the requirements for scalable DiffServ multicasting architectures. In addition to the two architectures, this dissertation also presents the first in-depth study regarding single tree support for heterogeneous QoS multicasting. Furthermore, the dissertation proposes a novel application of DSMCast for fault tolerance and management of the DiffServ network. Finally, the dissertation comments on future applications of the architectures and proposes several areas for future research

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    IP and ATM integration: A New paradigm in multi-service internetworking

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    ATM is a widespread technology adopted by many to support advanced data communication, in particular efficient Internet services provision. The expected challenges of multimedia communication together with the increasing massive utilization of IP-based applications urgently require redesign of networking solutions in terms of both new functionalities and enhanced performance. However, the networking context is affected by so many changes, and to some extent chaotic growth, that any approach based on a structured and complex top-down architecture is unlikely to be applicable. Instead, an approach based on finding out the best match between realistic service requirements and the pragmatic, intelligent use of technical opportunities made available by the product market seems more appropriate. By following this approach, innovations and improvements can be introduced at different times, not necessarily complying with each other according to a coherent overall design. With the aim of pursuing feasible innovations in the different networking aspects, we look at both IP and ATM internetworking in order to investigating a few of the most crucial topics/ issues related to the IP and ATM integration perspective. This research would also address various means of internetworking the Internet Protocol (IP) and Asynchronous Transfer Mode (ATM) with an objective of identifying the best possible means of delivering Quality of Service (QoS) requirements for multi-service applications, exploiting the meritorious features that IP and ATM have to offer. Although IP and ATM often have been viewed as competitors, their complementary strengths and limitations from a natural alliance that combines the best aspects of both the technologies. For instance, one limitation of ATM networks has been the relatively large gap between the speed of the network paths and the control operations needed to configure those data paths to meet changing user needs. IP\u27s greatest strength, on the other hand, is the inherent flexibility and its capacity to adapt rapidly to changing conditions. These complementary strengths and limitations make it natural to combine IP with ATM to obtain the best that each has to offer. Over time many models and architectures have evolved for IP/ATM internetworking and they have impacted the fundamental thinking in internetworking IP and ATM. These technologies, architectures, models and implementations will be reviewed in greater detail in addressing possible issues in integrating these architectures s in a multi-service, enterprise network. The objective being to make recommendations as to the best means of interworking the two in exploiting the salient features of one another to provide a faster, reliable, scalable, robust, QoS aware network in the most economical manner. How IP will be carried over ATM when a commercial worldwide ATM network is deployed is not addressed and the details of such a network still remain in a state of flux to specify anything concrete. Our research findings culminated with a strong recommendation that the best model to adopt, in light of the impending integrated service requirements of future multi-service environments, is an ATM core with IP at the edges to realize the best of both technologies in delivering QoS guarantees in a seamless manner to any node in the enterprise

    An Improved Active Network Concept and Architecture for Distributed and Dynamic Streaming Multimedia Environments with Heterogeneous Bandwidths

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    A problem in todays Internet infrastructure may occur when a streaming multimedia application is to take place. The information content of video and audio signals that contain moving or changing scenes may simply be too great for Internet clients with low bandwidth capacity if no adaptation is performed. In order to satisfactorily reach clients with various bandwidth capacities some works such as receiver-driven multicast and resilient overlay networks (RON) have been developed. However these efforts mainly call for modification on router level management or place additional layer to the Internet structure, which is not recommended in the nearest future due to the highly acceptance level and widely utilization of the current Internet structure, and the lengthy and tiring standardization process for a new structure or modification to be accepted. We have developed an improved active network approach for distributed and dynamic streaming multimedia environment with heterogeneous bandwidth, such as the case of the Internet. Friendly active network system (FANS) is a sample of our approach. Adopting application level active network (ALAN) mechanism, FANS participants and available media are referred through its universal resource locator (url). The system intercepts traffic flowing from source to destination and performs media post-processing at an intermediate peer. The process is performed at the application level instead of at the router level, which was the original approach of active networks. FANS requires no changes in router level management and puts no additional requirement to the current Internet architecture and, hence, instantly applicable. In comparison with ALAN, FANS possesses two significant differences. From the system overview, ALAN requires three minimum elements: clients, servers, and dynamic proxy servers. FANS, on the other hand, unifies the functionalities of those three elements. Each of peers in FANS is a client, an intermediate peer, and a media server as well. Secondly, FANS members tracking system dynamically detects the existence of a newly joined computers or mobile device, given its url is available and announced. In ALAN, the servers and the middle nodes are priori known and, hence, static. The application level approach and better performance characteristics distinguished also our work with another similar work in this field, which uses router level approach. The approach offers, in general, the following improvements: FANS promotes QoS fairness, in which clients with lower bandwidth are accommodated and receive better quality of service FANS introduces a new algorithm to determine whether or not the involvement of intermediate peer(s) to perform media post-processing enhancement services is necessary. This mechanism is important and advantageous due to the fact that intermediate post-processing increases the delay and, therefore, should only be employed selectively. FANS considers the size of media data and the capacity of clients bandwidth as network parameters that determine the level of quality of service offered. By employing the above techniques, our experiments with the Internet emulator show that our approach improves the reliability of streaming media applications in such environment

    A mobile agent infrastructure for the mobility support

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    Quality of service management for non-guaranteed networks

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    The increasing dominance of multimedia communication posed new requirements for the underlying systems. Multimedia data, formally called continuous media, has time constraints that impose real time limitations for their transmission. Certain levels of service, called Quality of Service (QoS), need to be considered when handling continuous media. The present work utilizes QoS concepts for networks that do not have inherent QoS support. The thesis aims at verifying the possibility of having QoS-controlled communication on non-guaranteed networks. A basic QoS architecture is designed where already existing QoS concepts are adapted to work with non-guaranteed networks. The architecture provides the facilities of QoS specification, mapping, admission, maintenance, monitoring and notification. In addition, a new concept for predictive QoS admission is introduced. The proposed architecture was verified using a prototype system. The results showed an increased percentage of continuous media that arrive on time to their receivers (good put) with higher network loads. The increased good put was at the expense of high network overhead

    Management of Multimedia on the Internet

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    A Survey of Differentiated Services Proposals for the Internet

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    Abstract TR/1998/020 Technical Report SSC/1998/020 Authors: Constant Gbaguidi, Hans J. Einsiedler, Paul Hurley, Werner Almesberger and Jean-Pierre Hubaux Date: Title: A Survey of Differentiated Services Proposals for the Internet Abstract Differentiated services are a suitable solution to Quality of Service (QoS) provisioning in the Internet while the number of users keeps growing. The solution is suitable, because it scales well with increasing number of network users and it does not alter the current Internet paradigm much. In this article, we review the state of the art in this ÒnewÓ area, and compare some of the main existing differentiated services architectures. We outline the common solutions across these architectures, thus paving the road to a unified architecture. Lastly, we mention the issues that have not been thoroughly addressed yet
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