1,613 research outputs found

    Group-level Emotion Recognition using Transfer Learning from Face Identification

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    In this paper, we describe our algorithmic approach, which was used for submissions in the fifth Emotion Recognition in the Wild (EmotiW 2017) group-level emotion recognition sub-challenge. We extracted feature vectors of detected faces using the Convolutional Neural Network trained for face identification task, rather than traditional pre-training on emotion recognition problems. In the final pipeline an ensemble of Random Forest classifiers was learned to predict emotion score using available training set. In case when the faces have not been detected, one member of our ensemble extracts features from the whole image. During our experimental study, the proposed approach showed the lowest error rate when compared to other explored techniques. In particular, we achieved 75.4% accuracy on the validation data, which is 20% higher than the handcrafted feature-based baseline. The source code using Keras framework is publicly available.Comment: 5 pages, 3 figures, accepted for publication at ICMI17 (EmotiW Grand Challenge

    Competition and Well-Being

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    This paper experimentally studies the effects of competition in an environment where people’s actions can not be contractually fixed. We find that, in comparison with no competition, the presence of competition does neither increase efficiency nor does it yield any gains in earning for the short side of the exchange relation. Moreover, competition has a clearly negative impact on the disposition towards others and on the experienced well-being of those on the long side. Since subjective well-being improves only for those on the short side competition contributes to larger inequalities in experienced well-being. All in all competition does not show up as a positive force in our environment.microeconomics ;

    Integrated Face Analytics Networks through Cross-Dataset Hybrid Training

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    Face analytics benefits many multimedia applications. It consists of a number of tasks, such as facial emotion recognition and face parsing, and most existing approaches generally treat these tasks independently, which limits their deployment in real scenarios. In this paper we propose an integrated Face Analytics Network (iFAN), which is able to perform multiple tasks jointly for face analytics with a novel carefully designed network architecture to fully facilitate the informative interaction among different tasks. The proposed integrated network explicitly models the interactions between tasks so that the correlations between tasks can be fully exploited for performance boost. In addition, to solve the bottleneck of the absence of datasets with comprehensive training data for various tasks, we propose a novel cross-dataset hybrid training strategy. It allows "plug-in and play" of multiple datasets annotated for different tasks without the requirement of a fully labeled common dataset for all the tasks. We experimentally show that the proposed iFAN achieves state-of-the-art performance on multiple face analytics tasks using a single integrated model. Specifically, iFAN achieves an overall F-score of 91.15% on the Helen dataset for face parsing, a normalized mean error of 5.81% on the MTFL dataset for facial landmark localization and an accuracy of 45.73% on the BNU dataset for emotion recognition with a single model.Comment: 10 page

    Prediction analysis of the happiness ranking of countries based on macro level factors

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    Happiness is an essential universal human goal in their life that can improve the quality of life. Since the introduction of positive psychology, the primary consideration has been pointed out to the study of the role from certain factors in predicting the happiness, especially the advancement of technology that allows computer-mediated to be part of human interaction. It provides a multidimensional approach and indirect influence to the human expression and communication. The project investigates what it takes to build a happy country by analysing on the relationship between the happiness ranking of countries and their macro level factors. The World Happiness Report 2019 is used coupled with Python programming for visualizing and extracting information from the dataset to better understand the bigger picture

    Time- and value-continuous explainable affect estimation in-the-wild

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    Today, the relevance of Affective Computing, i.e., of making computers recognise and simulate human emotions, cannot be overstated. All technology giants (from manufacturers of laptops to mobile phones to smart speakers) are in a fierce competition to make their devices understand not only what is being said, but also how it is being said to recognise user’s emotions. The goals have evolved from predicting the basic emotions (e.g., happy, sad) to now the more nuanced affective states (e.g., relaxed, bored) real-time. The databases used in such research too have evolved, from earlier featuring the acted behaviours to now spontaneous behaviours. There is a more powerful shift lately, called in-the-wild affect recognition, i.e., taking the research out of the laboratory, into the uncontrolled real-world. This thesis discusses, for the very first time, affect recognition for two unique in-the-wild audiovisual databases, GRAS2 and SEWA. The GRAS2 is the only database till date with time- and value-continuous affect annotations for Labov effect-free affective behaviours, i.e., without the participant’s awareness of being recorded (which otherwise is known to affect the naturalness of one’s affective behaviour). The SEWA features participants from six different cultural backgrounds, conversing using a video-calling platform. Thus, SEWA features in-the-wild recordings further corrupted by unpredictable artifacts, such as the network-induced delays, frame-freezing and echoes. The two databases present a unique opportunity to study time- and value-continuous affect estimation that is truly in-the-wild. A novel ‘Evaluator Weighted Estimation’ formulation is proposed to generate a gold standard sequence from several annotations. An illustration is presented demonstrating that the moving bag-of-words (BoW) representation better preserves the temporal context of the features, yet remaining more robust against the outliers compared to other statistical summaries, e.g., moving average. A novel, data-independent randomised codebook is proposed for the BoW representation; especially useful for cross-corpus model generalisation testing when the feature-spaces of the databases differ drastically. Various deep learning models and support vector regressors are used to predict affect dimensions time- and value-continuously. Better generalisability of the models trained on GRAS2 , despite the smaller training size, makes a strong case for the collection and use of Labov effect-free data. A further foundational contribution is the discovery of the missing many-to-many mapping between the mean square error (MSE) and the concordance correlation coefficient (CCC), i.e., between two of the most popular utility functions till date. The newly invented cost function |MSE_{XY}/σ_{XY}| has been evaluated in the experiments aimed at demystifying the inner workings of a well-performing, simple, low-cost neural network effectively utilising the BoW text features. Also proposed herein is the shallowest-possible convolutional neural network (CNN) that uses the facial action unit (FAU) features. The CNN exploits sequential context, but unlike RNNs, also inherently allows data- and process-parallelism. Interestingly, for the most part, these white-box AI models have shown to utilise the provided features consistent with the human perception of emotion expression
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