227 research outputs found

    Mirror, Mirror, On The Wall: Collaborative Screen-Mirroring for Small Groups

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    Screen mirroring has been available to consumers for some time, however if every mobile device in the room supports screen mirroring to the main display (e.g. a shared TV), this necessitates a mechanism for managing its use. As such, this paper investigates allowing users in small intimacy groups (friends, family etc.) to self-manage mirrored use of the display, through passing/taking/requesting the display from whomever is currently mirroring to it. We examine the collaborative benefits this scheme could provide for the home, compared to existing multi-device use and existing screen mirroring implementations. Results indicate shared screen mirroring improves perceived collaboration, decreases dominance, preserves independence and has a positive effect on a group's activity awareness

    Establishing the design knowledge for emerging interaction platforms

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    While awaiting a variety of innovative interactive products and services to appear in the market in the near future such as interactive tabletops, interactive TVs, public multi-touch walls, and other embedded appliances, this paper calls for preparation for the arrival of such interactive platforms based on their interactivity. We advocate studying, understanding and establishing the foundation for interaction characteristics and affordances and design implications for these platforms which we know will soon emerge and penetrate our everyday lives. We review some of the archetypal interaction platform categories of the future and highlight the current status of the design knowledge-base accumulated to date and the current rate of growth for each of these. We use example designs illustrating design issues and considerations based on the authors’ 12-year experience in pioneering novel applications in various forms and styles

    A new approach to collaborative frameworks using shared objects

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    Multi-user graphical applications currently require the creation of a set of interface objects to maintain each participating display. The concept of shared objects allows a single object instance to be used in multiple contexts concurrently. This provides a novel way of reducing collaborative overheads by requiring the maintenance of only a single set of interface objects. The paper presents the concept of a shared-object collaborative framework and illustrates how the concept can be incorporated into an existing object-oriented toolkit

    Data management issues and trade-offs in CSCW systems

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    Concurrency control in groupware systems

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    IP Mouse

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    Windowing systems have been created to support a single user at the use of different applications. This Master Thesis consist of developing a new pointing device, from now called IP Mouse (IPM), that allows multiple cursors to interact with one application at the same time and supports the execution of a well-established applications in a multi-user context. That means that the system supports real time interaction in a shared display. The IPM system is based on the PS/2 protocol, and the core of its hardware is a ColdFire microcontroller integrated in a Freescale board (M52233EVB) that controls and supports all the parts of the design and has the features to can send the data through Ethernet. This work shows that the complete IPM system could be an effective support for multi-pointing interfaces on shared display systems
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