98 research outputs found
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Experimentation and Characterization of Mobile Broadband Networks
The Internet has brought substantial changes to our life as the main tool to access a large variety of services and applications. Internet distributed nature and technological improvements lead to new challenges for researchers, service providers, and network administrators. Internet traffic measurement and analysis is one of the most trivial and powerful tools to study such a complex environment from different aspects. Mobile BroadBand (MBB) networks have become one of the main means to access the Internet. MBB networks are evolving at a rapid pace with technology enhancements that promise drastic improvements in capacity, connectivity, and coverage, i.e., better performance in general. Open experimentation with operational MBB networks in the wild is currently a fundamental requirement of the research community in its endeavor to address the need for innovative solutions for mobile communications. There is a strong need for objective data relating to stability and performance of MBB (e.g., 2G, 3G, 4G, and soon-to-come 5G) networks and for tools that rigorously and scientifically assess their performance. Thus, measuring end user performance in such an environment is a challenge that calls for large-scale measurements and profound analysis of the collected data. The intertwining of technologies, protocols, and setups makes it even more complicated to design scientifically sound and robust measurement campaigns. In such a complex scenario, the randomness of the wireless access channel coupled with the often unknown operator configurations makes this scenario even more challenging. In this thesis, we introduce the MONROE measurement platform: an open access and flexible hardware-based platform for measurements on operational MBB networks. The MONROE platform enables accurate, realistic, and meaningful assessment of the performance and reliability of MBB networks. We detail the challenges we overcame while building and testing the MONROE testbed and argue our design and implementation choices accordingly. Measurements are designed
to stress performance of MBB networks at different network layers by proposing scalable experiments and methodologies. We study: (i) Network layer performance, characterizing and possibly estimating the download speed offered by commercial MBB networks; (ii) End usersâ Quality of Experience (QoE), specifically targeting the web performance of HTTP1.1/TLS and HTTP2 on various popular web sites; (iii) Implication of roaming in Europe, understanding the roaming ecosystem in Europe after the "Roam like Home" initiative; and (iv) A novel adaptive scheduler family
with deadline is proposed for multihomed devices that only require a very coarse knowledge of the wireless bandwidth. Our results comprise different contributions in the scope of each research topic. To put it in a nutshell, we pinpoint the impact of different network configurations that further complicate the picture and hopefully contribute to the debate about performance assessment in MBB networks. The MBB users web performance shows that HTTP1.1/TLS is very similar to HTTP2 in our large-scale measurements. Furthermore, we observe that roaming is well supported for the monitored operators and the operators using the same approach for routing roaming traffic. The proposed adaptive schedulers for content upload in multihomed devices are evaluated in
both numerical simulations and real mobile nodes. Simulation results show that the adaptive solutions can effectively leverage the fundamental tradeoff between the upload cost and completion time, despite unpredictable variations in available bandwidth of wireless interfaces. Experiments in the real mobile nodes provided by the MONROE platform confirm the findings
Mobile-IP ad-hoc network MPLS-based with QoS support.
The support for Quality of Service (QoS) is the main focus of this thesis. Major issues and challenges for Mobile-IP Ad-Hoc Networks (MANETs) to support QoS in a multi-layer manner are considered discussed and investigated through simulation setups. Different parameters contributing to the subjective measures of QoS have been considered and consequently, appropriate testbeds were formed to measure these parameters and compare them to other schemes to check for superiority. These parameters are: Maximum Round-Trip Delay (MRTD), Minimum Bandwidth Guaranteed (MBG), Bit Error Rate (BER), Packet Loss Ratio (PER), End-To-End Delay (ETED), and Packet Drop Ratio (PDR) to name a few. For network simulations, NS-II (Network Simulator Version II) and OPNET simulation software systems were used.Dept. of Electrical and Computer Engineering. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2005 .A355. Source: Masters Abstracts International, Volume: 44-03, page: 1444. Thesis (M.Sc.)--University of Windsor (Canada), 2005
Concurrent Multipath Transfer: Scheduling, Modelling, and Congestion Window Management
Known as smartphones, multihomed devices like the iPhone and BlackBerry can simultaneously connect to Wi-Fi and 4G LTE networks. Unfortunately, due to the architectural constraints of standard transport layer protocols like the transmission control protocol (TCP), an Internet application (e.g., a file transfer) can use only one access network at a time. Due to recent developments, however, concurrent multipath transfer (CMT) using the stream control transmission protocol (SCTP) can enable multihomed devices to exploit additional network resources for transport layer communications.
In this thesis we explore a variety of techniques aimed at CMT and multihomed devices, such as: packet scheduling, transport layer modelling, and resource management. Some of our accomplishments include, but are not limited to: enhanced performance of CMT under delay-based disparity, a tractable framework for modelling the throughput of CMT, a comparison of modelling techniques for SCTP, a new congestion window update policy for CMT, and efficient use of system resources through optimization.
Since the demand for a better communications system is always on the horizon, it is our goal to further the research and inspire others to embrace CMT as a viable network architecture; in hopes that someday CMT will become a standard part of smartphone technology
Survey on QoE/QoS Correlation Models for Video Streaming over Vehicular Ad-hoc Networks
Vehicular Ad-hoc Networks (VANETs) are a new emerging technology which has attracted enormous interest over the last few years. It enables vehicles to communicate with each other and with roadside infrastructures for many applications. One of the promising applications is multimedia services for traffic safety or infotainment. The video service requires a good quality to satisfy the end-user known as the Quality of Experience (QoE). Several models have been suggested in the literature to measure or predict this metric. In this paper, we present an overview of interesting researches, which propose QoE models for video streaming over VANETs. The limits and deficiencies of these models are identified, which shed light on the challenges and real problems to overcome in the future
Exploiting the power of multiplicity: a holistic survey of network-layer multipath
The Internet is inherently a multipath network: For an underlying network with only a single path, connecting various nodes would have been debilitatingly fragile. Unfortunately, traditional Internet technologies have been designed around the restrictive assumption of a single working path between a source and a destination. The lack of native multipath support constrains network performance even as the underlying network is richly connected and has redundant multiple paths. Computer networks can exploit the power of multiplicity, through which a diverse collection of paths is resource pooled as a single resource, to unlock the inherent redundancy of the Internet. This opens up a new vista of opportunities, promising increased throughput (through concurrent usage of multiple paths) and increased reliability and fault tolerance (through the use of multiple paths in backup/redundant arrangements). There are many emerging trends in networking that signify that the Internet's future will be multipath, including the use of multipath technology in data center computing; the ready availability of multiple heterogeneous radio interfaces in wireless (such as Wi-Fi and cellular) in wireless devices; ubiquity of mobile devices that are multihomed with heterogeneous access networks; and the development and standardization of multipath transport protocols such as multipath TCP. The aim of this paper is to provide a comprehensive survey of the literature on network-layer multipath solutions. We will present a detailed investigation of two important design issues, namely, the control plane problem of how to compute and select the routes and the data plane problem of how to split the flow on the computed paths. The main contribution of this paper is a systematic articulation of the main design issues in network-layer multipath routing along with a broad-ranging survey of the vast literature on network-layer multipathing. We also highlight open issues and identify directions for future work
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