21,479 research outputs found
Static and Dynamic Path Planning Using Incremental Heuristic Search
Path planning is an important component in any highly automated vehicle
system. In this report, the general problem of path planning is considered
first in partially known static environments where only static obstacles are
present but the layout of the environment is changing as the agent acquires new
information. Attention is then given to the problem of path planning in dynamic
environments where there are moving obstacles in addition to the static ones.
Specifically, a 2D car-like agent traversing in a 2D environment was
considered. It was found that the traditional configuration-time space approach
is unsuitable for producing trajectories consistent with the dynamic
constraints of a car. A novel scheme is then suggested where the state space is
4D consisting of position, speed and time but the search is done in the 3D
space composed by position and speed. Simulation tests shows that the new
scheme is capable of efficiently producing trajectories respecting the dynamic
constraint of a car-like agent with a bound on their optimality.Comment: Internship Repor
The minimum energy expenditure shortest path method
This article discusses the addition of an energy parameter to the shortest path execution process; namely, the energy expenditure by a character during execution of the path. Given a simple environment in which a character has the ability to perform actions related to locomotion, such as walking and stair stepping, current techniques execute the shortest path based on the length of the extracted root trajectory. However, actual humans acting in constrained environments do not plan only according to shortest path criterion, they conceptually measure the path that minimizes the amount of energy expenditure. On this basis, it seems that virtual characters should also execute their paths according to the minimization of actual energy expenditure as well. In this article, a simple method that uses a formula for computing vanadium dioxide () levels, which is a proxy for the energy expenditure by humans during various activities, is presented. The presented solution could be beneficial in any situation requiring a sophisticated perspective of the path-execution process. Moreover, it can be implemented in almost every path-planning method that has the ability to measure stepping actions or other actions of a virtual character
Scalable Approach to Uncertainty Quantification and Robust Design of Interconnected Dynamical Systems
Development of robust dynamical systems and networks such as autonomous
aircraft systems capable of accomplishing complex missions faces challenges due
to the dynamically evolving uncertainties coming from model uncertainties,
necessity to operate in a hostile cluttered urban environment, and the
distributed and dynamic nature of the communication and computation resources.
Model-based robust design is difficult because of the complexity of the hybrid
dynamic models including continuous vehicle dynamics, the discrete models of
computations and communications, and the size of the problem. We will overview
recent advances in methodology and tools to model, analyze, and design robust
autonomous aerospace systems operating in uncertain environment, with stress on
efficient uncertainty quantification and robust design using the case studies
of the mission including model-based target tracking and search, and trajectory
planning in uncertain urban environment. To show that the methodology is
generally applicable to uncertain dynamical systems, we will also show examples
of application of the new methods to efficient uncertainty quantification of
energy usage in buildings, and stability assessment of interconnected power
networks
Dynamic Motion Planning for Aerial Surveillance on a Fixed-Wing UAV
We present an efficient path planning algorithm for an Unmanned Aerial
Vehicle surveying a cluttered urban landscape. A special emphasis is on
maximizing area surveyed while adhering to constraints of the UAV and partially
known and updating environment. A Voronoi bias is introduced in the
probabilistic roadmap building phase to identify certain critical milestones
for maximal surveillance of the search space. A kinematically feasible but
coarse tour connecting these milestones is generated by the global path
planner. A local path planner then generates smooth motion primitives between
consecutive nodes of the global path based on UAV as a Dubins vehicle and
taking into account any impending obstacles. A Markov Decision Process (MDP)
models the control policy for the UAV and determines the optimal action to be
undertaken for evading the obstacles in the vicinity with minimal deviation
from current path. The efficacy of the proposed algorithm is evaluated in an
updating simulation environment with dynamic and static obstacles.Comment: Accepted at International Conference on Unmanned Aircraft Systems
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