987 research outputs found

    Localized Minimum Spanning Tree Based Multicast Routing with Energy-Efficient Guaranteed Delivery in Ad Hoc and Sensor Networks

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    We present a minimum spanning tree based energy aware multicast protocol (MSTEAM), which is a localized geographic multicast routing scheme designed for ad hoc and sensor networks. It uses locally-built minimum spanning trees (MST) as an efficient approximation of the optimal multicasting backbone. Using a MST is highly relevant in the context of dynamic wireless networks since its computation has a low time complexity (O(n log n)). Moreover, our protocol is fully localized and requires nodes to gather information only on 1-hop neighbors, which is common assumption in existing work. In MSTEAM, a message split occurs when the MST over the current node and the set of destinations has multiple edges originated at the current node. Destinations spanned by each of these edges are grouped together, and for each of these subsets the best neighbor is selected as the next hop. This selection is based on a cost over progress metric, where the progress is approximated by subtracting the weight of the MST over a given neighbor and the subset of destinations to the weight of the MST over the current node and the subset of destinations. Since such greedy localized scheme may lead the message to a void area (i.e., there is no neighbor providing positive progress toward the destinations), we also propose a completely new multicast generalization of the well-know face recovery mechanism. We provide a theoretical analysis proving that MSTEAM is loop-free and always achieves delivery of the multicast message, as long as a path exists between the source node and the destinations. Our experimental results demonstrate that MSTEAM is highly energy-efficient, outperforms the best existing localized multicast scheme and is almost as efficient as a centralized scheme in high densities

    Greedy Routing Recovery Using Controlled Mobility in Wireless Sensor Networks

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    International audienceOne of the most current routing families in wireless sensor networks is geographic routing. Using nodes location, they generally ap- ply a greedy routing that makes a sensor forward data to route to one of its neighbors in the forwarding direction of the destination. If this greedy step fails, the routing protocol triggers a recovery mechanism. Such re- covery mechanisms are mainly based on graph planarization and face traversal or on a tree construction. Nevertheless real-world network pla- narization is very difficult due to the dynamic nature of wireless links and trees are not so robust in such dynamic environments. Recovery steps generally provoke huge energy overhead with possibly long inefficient paths. In this paper, we propose to take advantage of the introduction of controlled mobility to reduce the triggering of a recovery process. We propose Greedy Routing Recovery (GRR) routing protocol. GRR en- hances greedy routing energy efficiency as it adapts network topology to the network activity. Furthermore GRR uses controlled mobility to relocate nodes in order to restore greedy and reduce energy consuming recovery step triggering. Simulations demonstrate that GRR successfully bypasses topology holes in more than 72% of network topologies avoid- ing calling to expensive recovery steps and reducing energy consumption while preserving network connectivity

    Surveying Position Based Routing Protocols for Wireless Sensor and Ad-hoc Networks

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    A focus of the scientific community is to design network oriented position-based routing protocols and this has resulted in a very high number of algorithms, different in approach and performance and each suited only to particular applications. However, though numerous, very few position-based algorithms have actually been adopted for commercial purposes. This article is a survey of almost 50 position-based routing protocols and it comes as an aid in the implementation of this type of routing in various applications which may need to consider the advantages and pitfalls of position-based routing. An emphasis is made on geographic routing, whose notion is clarified as a more restrictive and more efficient type of position-based routing. The protocols are therefore divided into geographic and non-geographic routing protocols and each is characterized according to a number of network design issues and presented in a comparative manner from multiple points of view. The main requirements of current general applications are also studied and, depending on these, the survey proposes a number of protocols for use in particular application areas. This aims to help both researchers and potential users assess and choose the protocol best suited to their interest

    MFACE: A Multicast Backbone-Assisted Face Traversal Algorithm for Arbitrary Planar Ad Hoc and Sensor Network Topologies

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    Face is a well-known localized routing protocol for ad hoc and sensor networks which guarantees delivery of the message as long as a path exists between the source and the destination. This is achieved by employing a left/right hand rule to route the message along the faces of a planar topology. Although face was developed for the unicast case, it has recently been used in combination with multicasting protocols, where there are multiple destinations. Some of the proposed solutions handle each destination separately and lead thus to increased energy consumption. Extensions of face recovery to the multicast case described so far are either limited to certain planar graphs or do not provide delivery guarantees. A recently described scheme employs multicast face recovery based on a so called multicast backbone. A multicast backbone is a Euclidean spanning tree which contains at least the source and the destination nodes. The idea of backbone assisted routing it to follow the edges of the backbone in order to deliver a multicast message to all spanned destination nodes. The existing backbone face routing scheme is however limited to a certain planar graph type and a certain backbone construction. One of the key aspects of the multicast face algorithm MFACE we propose in this work is that it may be applied on top of any planar topology. Moreover, our solution may be used as a generic framework since it is able to work with any arbitrary multicast backbone. In MFACE, any edge of the backbone originated at the source node will generate a new copy of the message which will be routed toward the set of destination nodes spanned by the corresponding edge. Whenever the message arrives at a face edge intersected by a backbone edge different from the initial edge, the message is split into two copies, both handling a disjoint subset of the multicast destinations which are defined by splitting the multicast backbone at that intersection point

    A Distributed Geo-Routing Algorithm for Wireless Sensor Networks

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    Geographic wireless sensor networks use position information for greedy routing. Greedy routing works well in dense networks, whereas in sparse networks it may fail and require a recovery algorithm. Recovery algorithms help the packet to get out of the communication void. However, these algorithms are generally costly for resource constrained position-based wireless sensor networks (WSNs). In this paper, we propose a void avoidance algorithm (VAA), a novel idea based on upgrading virtual distance. VAA allows wireless sensor nodes to remove all stuck nodes by transforming the routing graph and forwarding packets using only greedy routing. In VAA, the stuck node upgrades distance unless it finds a next hop node that is closer to the destination than it is. VAA guarantees packet delivery if there is a topologically valid path. Further, it is completely distributed, immediately responds to node failure or topology changes and does not require planarization of the network. NS-2 is used to evaluate the performance and correctness of VAA and we compare its performance to other protocols. Simulations show our proposed algorithm consumes less energy, has an efficient path and substantially less control overheads
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