10,526 research outputs found

    Fast Preprocessing for Robust Face Sketch Synthesis

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    Exemplar-based face sketch synthesis methods usually meet the challenging problem that input photos are captured in different lighting conditions from training photos. The critical step causing the failure is the search of similar patch candidates for an input photo patch. Conventional illumination invariant patch distances are adopted rather than directly relying on pixel intensity difference, but they will fail when local contrast within a patch changes. In this paper, we propose a fast preprocessing method named Bidirectional Luminance Remapping (BLR), which interactively adjust the lighting of training and input photos. Our method can be directly integrated into state-of-the-art exemplar-based methods to improve their robustness with ignorable computational cost.Comment: IJCAI 2017. Project page: http://www.cs.cityu.edu.hk/~yibisong/ijcai17_sketch/index.htm

    Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation

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    Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figurefleshing-outskin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes

    Sketching-out virtual humans: A smart interface for human modelling and animation

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    In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and animation. The user draws stick figure key frames first and chooses one for “fleshing-out” with freehand body contours. The system automatically constructs a plausible 3D skin surface from the rendered figure, and maps it onto the posed stick figures to produce the 3D character animation. A “creative model-based method” is developed, which performs a human perception process to generate 3D human bodies of various body sizes, shapes and fat distributions. In this approach, an anatomical 3D generic model has been created with three distinct layers: skeleton, fat tissue, and skin. It can be transformed sequentially through rigid morphing, fatness morphing, and surface fitting to match the original 2D sketch. An auto-beautification function is also offered to regularise the 3D asymmetrical bodies from users’ imperfect figure sketches. Our current system delivers character animation in various forms, including articulated figure animation, 3D mesh model animation, 2D contour figure animation, and even 2D NPR animation with personalised drawing styles. The system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes

    Deep Sketch-Photo Face Recognition Assisted by Facial Attributes

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    In this paper, we present a deep coupled framework to address the problem of matching sketch image against a gallery of mugshots. Face sketches have the essential in- formation about the spatial topology and geometric details of faces while missing some important facial attributes such as ethnicity, hair, eye, and skin color. We propose a cou- pled deep neural network architecture which utilizes facial attributes in order to improve the sketch-photo recognition performance. The proposed Attribute-Assisted Deep Con- volutional Neural Network (AADCNN) method exploits the facial attributes and leverages the loss functions from the facial attributes identification and face verification tasks in order to learn rich discriminative features in a common em- bedding subspace. The facial attribute identification task increases the inter-personal variations by pushing apart the embedded features extracted from individuals with differ- ent facial attributes, while the verification task reduces the intra-personal variations by pulling together all the fea- tures that are related to one person. The learned discrim- inative features can be well generalized to new identities not seen in the training data. The proposed architecture is able to make full use of the sketch and complementary fa- cial attribute information to train a deep model compared to the conventional sketch-photo recognition methods. Exten- sive experiments are performed on composite (E-PRIP) and semi-forensic (IIIT-D semi-forensic) datasets. The results show the superiority of our method compared to the state- of-the-art models in sketch-photo recognition algorithm

    Paper-based Mixed Reality Sketch Augmentation as a Conceptual Design Support Tool

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    This undergraduate student paper explores usage of mixed reality techniques as support tools for conceptual design. A proof-of-concept was developed to illustrate this principle. Using this as an example, a small group of designers was interviewed to determine their views on the use of this technology. These interviews are the main contribution of this paper. Several interesting applications were determined, suggesting possible usage in a wide range of domains. Paper-based sketching, mixed reality and sketch augmentation techniques complement each other, and the combination results in a highly intuitive interface
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