49,465 research outputs found
Guided Proceduralization: Optimizing Geometry Processing and Grammar Extraction for Architectural Models
We describe a guided proceduralization framework that optimizes geometry
processing on architectural input models to extract target grammars. We aim to
provide efficient artistic workflows by creating procedural representations
from existing 3D models, where the procedural expressiveness is controlled by
the user. Architectural reconstruction and modeling tasks have been handled as
either time consuming manual processes or procedural generation with difficult
control and artistic influence. We bridge the gap between creation and
generation by converting existing manually modeled architecture to procedurally
editable parametrized models, and carrying the guidance to procedural domain by
letting the user define the target procedural representation. Additionally, we
propose various applications of such procedural representations, including
guided completion of point cloud models, controllable 3D city modeling, and
other benefits of procedural modeling
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics
Creating by hand compelling 2D animations that choreograph several groups of shapes requires a large number of manual edits. We present a method to procedurally generate motion graphics with timeslice grammars. Timeslice grammars are to time what split grammars are to space. We use this grammar to formally model motion graphics, manipulating them in both temporal and spatial components. We are able to combine both these aspects by representing animations as sets of affine transformations sampled uniformly in both space and time. Rules and operators in the grammar manipulate all spatio-temporal matrices as a whole, allowing us to expressively construct animation with few rules. The grammar animates shapes, which are represented as highly tessellated polygons, by applying the affine transforms to each shape vertex given the vertex position and the animation time. We introduce a small set of operators showing how we can produce 2D animations of geometric objects, by combining the expressive power of the grammar model, the composability of the operators with themselves, and the capabilities that derive from using a unified spatio-temporal representation for animation data. Throughout the paper, we show how timeslice grammars can produce a wide variety of animations that would take artists hours of tedious and time-consuming work. In particular, in cases where change of shapes is very common, our grammar can add motion detail to large collections of shapes with greater control over per-shape animations along with a compact rules structure
Correct-by-Construction Approach for Self-Evolvable Robots
The paper presents a new formal way of modeling and designing reconfigurable
robots, in which case the robots are allowed to reconfigure not only
structurally but also functionally. We call such kind of robots
"self-evolvable", which have the potential to be more flexible to be used in a
wider range of tasks, in a wider range of environments, and with a wider range
of users. To accommodate such a concept, i.e., allowing a self-evovable robot
to be configured and reconfigured, we present a series of formal constructs,
e.g., structural reconfigurable grammar and functional reconfigurable grammar.
Furthermore, we present a correct-by-construction strategy, which, given the
description of a workspace, the formula specifying a task, and a set of
available modules, is capable of constructing during the design phase a robot
that is guaranteed to perform the task satisfactorily. We use a planar
multi-link manipulator as an example throughout the paper to demonstrate the
proposed modeling and designing procedures.Comment: The paper has 17 pages and 4 figure
The Grail theorem prover: Type theory for syntax and semantics
As the name suggests, type-logical grammars are a grammar formalism based on
logic and type theory. From the prespective of grammar design, type-logical
grammars develop the syntactic and semantic aspects of linguistic phenomena
hand-in-hand, letting the desired semantics of an expression inform the
syntactic type and vice versa. Prototypical examples of the successful
application of type-logical grammars to the syntax-semantics interface include
coordination, quantifier scope and extraction.This chapter describes the Grail
theorem prover, a series of tools for designing and testing grammars in various
modern type-logical grammars which functions as a tool . All tools described in
this chapter are freely available
Grammars and cellular automata for evolving neural networks architectures
IEEE International Conference on Systems, Man, and Cybernetics. Nashville, TN, 8-11 October 2000The class of feedforward neural networks trained with back-propagation admits a large variety of specific architectures applicable to approximation pattern tasks. Unfortunately, the architecture design is still a human expert job. In recent years, the interest to develop automatic methods to determine the architecture of the feedforward neural network has increased, most of them based on the evolutionary computation paradigm. From this approach, some perspectives can be considered: at one extreme, every connection and node of architecture can be specified in the chromosome representation using binary bits. This kind of representation scheme is called the direct encoding scheme. In order to reduce the length of the genotype and the search space, and to make the problem more scalable, indirect encoding schemes have been introduced. An indirect scheme under a constructive algorithm, on the other hand, starts with a minimal architecture and new levels, neurons and connections are added, step by step, via some sets of rules. The rules and/or some initial conditions are codified into a chromosome of a genetic algorithm. In this work, two indirect constructive encoding schemes based on grammars and cellular automata, respectively, are proposed to find the optimal architecture of a feedforward neural network
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