20,343 research outputs found

    Graph-based simulation of quantum computation in the density matrix representation

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    Quantum Algorithm Implementations for Beginners

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    As quantum computers become available to the general public, the need has arisen to train a cohort of quantum programmers, many of whom have been developing classical computer programs for most of their careers. While currently available quantum computers have less than 100 qubits, quantum computing hardware is widely expected to grow in terms of qubit count, quality, and connectivity. This review aims to explain the principles of quantum programming, which are quite different from classical programming, with straightforward algebra that makes understanding of the underlying fascinating quantum mechanical principles optional. We give an introduction to quantum computing algorithms and their implementation on real quantum hardware. We survey 20 different quantum algorithms, attempting to describe each in a succinct and self-contained fashion. We show how these algorithms can be implemented on IBM's quantum computer, and in each case, we discuss the results of the implementation with respect to differences between the simulator and the actual hardware runs. This article introduces computer scientists, physicists, and engineers to quantum algorithms and provides a blueprint for their implementations

    qTorch: The Quantum Tensor Contraction Handler

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    Classical simulation of quantum computation is necessary for studying the numerical behavior of quantum algorithms, as there does not yet exist a large viable quantum computer on which to perform numerical tests. Tensor network (TN) contraction is an algorithmic method that can efficiently simulate some quantum circuits, often greatly reducing the computational cost over methods that simulate the full Hilbert space. In this study we implement a tensor network contraction program for simulating quantum circuits using multi-core compute nodes. We show simulation results for the Max-Cut problem on 3- through 7-regular graphs using the quantum approximate optimization algorithm (QAOA), successfully simulating up to 100 qubits. We test two different methods for generating the ordering of tensor index contractions: one is based on the tree decomposition of the line graph, while the other generates ordering using a straight-forward stochastic scheme. Through studying instances of QAOA circuits, we show the expected result that as the treewidth of the quantum circuit's line graph decreases, TN contraction becomes significantly more efficient than simulating the whole Hilbert space. The results in this work suggest that tensor contraction methods are superior only when simulating Max-Cut/QAOA with graphs of regularities approximately five and below. Insight into this point of equal computational cost helps one determine which simulation method will be more efficient for a given quantum circuit. The stochastic contraction method outperforms the line graph based method only when the time to calculate a reasonable tree decomposition is prohibitively expensive. Finally, we release our software package, qTorch (Quantum TensOR Contraction Handler), intended for general quantum circuit simulation.Comment: 21 pages, 8 figure

    Simulating quantum computation by contracting tensor networks

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    The treewidth of a graph is a useful combinatorial measure of how close the graph is to a tree. We prove that a quantum circuit with TT gates whose underlying graph has treewidth dd can be simulated deterministically in TO(1)exp[O(d)]T^{O(1)}\exp[O(d)] time, which, in particular, is polynomial in TT if d=O(logT)d=O(\log T). Among many implications, we show efficient simulations for log-depth circuits whose gates apply to nearby qubits only, a natural constraint satisfied by most physical implementations. We also show that one-way quantum computation of Raussendorf and Briegel (Physical Review Letters, 86:5188--5191, 2001), a universal quantum computation scheme with promising physical implementations, can be efficiently simulated by a randomized algorithm if its quantum resource is derived from a small-treewidth graph.Comment: 7 figure

    Physical consequences of P\neqNP and the DMRG-annealing conjecture

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    Computational complexity theory contains a corpus of theorems and conjectures regarding the time a Turing machine will need to solve certain types of problems as a function of the input size. Nature {\em need not} be a Turing machine and, thus, these theorems do not apply directly to it. But {\em classical simulations} of physical processes are programs running on Turing machines and, as such, are subject to them. In this work, computational complexity theory is applied to classical simulations of systems performing an adiabatic quantum computation (AQC), based on an annealed extension of the density matrix renormalization group (DMRG). We conjecture that the computational time required for those classical simulations is controlled solely by the {\em maximal entanglement} found during the process. Thus, lower bounds on the growth of entanglement with the system size can be provided. In some cases, quantum phase transitions can be predicted to take place in certain inhomogeneous systems. Concretely, physical conclusions are drawn from the assumption that the complexity classes {\bf P} and {\bf NP} differ. As a by-product, an alternative measure of entanglement is proposed which, via Chebyshev's inequality, allows to establish strict bounds on the required computational time.Comment: Accepted for publication in JSTA
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