1,175 research outputs found

    Small Cuts and Connectivity Certificates: A Fault Tolerant Approach

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    We revisit classical connectivity problems in the {CONGEST} model of distributed computing. By using techniques from fault tolerant network design, we show improved constructions, some of which are even "local" (i.e., with O~(1) rounds) for problems that are closely related to hard global problems (i.e., with a lower bound of Omega(Diam+sqrt{n}) rounds). Distributed Minimum Cut: Nanongkai and Su presented a randomized algorithm for computing a (1+epsilon)-approximation of the minimum cut using O~(D +sqrt{n}) rounds where D is the diameter of the graph. For a sufficiently large minimum cut lambda=Omega(sqrt{n}), this is tight due to Das Sarma et al. [FOCS \u2711], Ghaffari and Kuhn [DISC \u2713]. - Small Cuts: A special setting that remains open is where the graph connectivity lambda is small (i.e., constant). The only lower bound for this case is Omega(D), with a matching bound known only for lambda <= 2 due to Pritchard and Thurimella [TALG \u2711]. Recently, Daga, Henzinger, Nanongkai and Saranurak [STOC \u2719] raised the open problem of computing the minimum cut in poly(D) rounds for any lambda=O(1). In this paper, we resolve this problem by presenting a surprisingly simple algorithm, that takes a completely different approach than the existing algorithms. Our algorithm has also the benefit that it computes all minimum cuts in the graph, and naturally extends to vertex cuts as well. At the heart of the algorithm is a graph sampling approach usually used in the context of fault tolerant (FT) design. - Deterministic Algorithms: While the existing distributed minimum cut algorithms are randomized, our algorithm can be made deterministic within the same round complexity. To obtain this, we introduce a novel definition of universal sets along with their efficient computation. This allows us to derandomize the FT graph sampling technique, which might be of independent interest. - Computation of all Edge Connectivities: We also consider the more general task of computing the edge connectivity of all the edges in the graph. In the output format, it is required that the endpoints u,v of every edge (u,v) learn the cardinality of the u-v cut in the graph. We provide the first sublinear algorithm for this problem for the case of constant connectivity values. Specifically, by using the recent notion of low-congestion cycle cover, combined with the sampling technique, we compute all edge connectivities in poly(D) * 2^{O(sqrt{log n log log n})} rounds. Sparse Certificates: For an n-vertex graph G and an integer lambda, a lambda-sparse certificate H is a subgraph H subseteq G with O(lambda n) edges which is lambda-connected iff G is lambda-connected. For D-diameter graphs, constructions of sparse certificates for lambda in {2,3} have been provided by Thurimella [J. Alg. \u2797] and Dori [PODC \u2718] respectively using O~(D) number of rounds. The problem of devising such certificates with o(D+sqrt{n}) rounds was left open by Dori [PODC \u2718] for any lambda >= 4. Using connections to fault tolerant spanners, we considerably improve the round complexity for any lambda in [1,n] and epsilon in (0,1), by showing a construction of (1-epsilon)lambda-sparse certificates with O(lambda n) edges using only O(1/epsilon^2 * log^{2+o(1)} n) rounds

    On inefficiently connecting temporal networks

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    A temporal graph can be represented by a graph with an edge labelling, such that an edge is present in the network if and only if the edge is assigned the corresponding time label. A journey is a labelled path in a temporal graph such that labels on successive edges of the path are increasing, and if all vertices admit journeys to all other vertices, the temporal graph is temporally connected. A temporal spanner is a sublabelling of the temporal graph such that temporal connectivity is maintained. The study of temporal spanners has raised interest since the early 2000's. Essentially two types of studies have been conducted: the positive side where families of temporal graphs are shown to (deterministically or stochastically) admit sparse temporal spanners, and the negative side where constructions of temporal graphs with no sparse spanners are of importance. Often such studies considered temporal graphs with happy or simple labellings, which associate exactly one label per edge. In this paper, we focus on the negative side and consider proper labellings, where multiple labels per edge are allowed. More precisely, we aim to construct dense temporally connected graphs such that all labels are necessary for temporal connectivity. Our contributions are multiple: we present the first labellings maximizing a local density measure; exact or asymptotically tight results for basic graph families, which are then extended to larger graph families; an extension of an efficient temporal graph labelling generator; and overall denser labellings than previous work even when restricted to happy labellings

    On Constructing Spanners from Random Gaussian Projections

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    Graph sketching is a powerful paradigm for analyzing graph structure via linear measurements introduced by Ahn, Guha, and McGregor (SODA\u2712) that has since found numerous applications in streaming, distributed computing, and massively parallel algorithms, among others. Graph sketching has proven to be quite successful for various problems such as connectivity, minimum spanning trees, edge or vertex connectivity, and cut or spectral sparsifiers. Yet, the problem of approximating shortest path metric of a graph, and specifically computing a spanner, is notably missing from the list of successes. This has turned the status of this fundamental problem into one of the most longstanding open questions in this area. We present a partial explanation of this lack of success by proving a strong lower bound for a large family of graph sketching algorithms that encompasses prior work on spanners and many (but importantly not also all) related cut-based problems mentioned above. Our lower bound matches the algorithmic bounds of the recent result of Filtser, Kapralov, and Nouri (SODA\u2721), up to lower order terms, for constructing spanners via the same graph sketching family. This establishes near-optimality of these bounds, at least restricted to this family of graph sketching techniques, and makes progress on a conjecture posed in this latter work

    Improved Parallel Algorithms for Spanners and Hopsets

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    We use exponential start time clustering to design faster and more work-efficient parallel graph algorithms involving distances. Previous algorithms usually rely on graph decomposition routines with strict restrictions on the diameters of the decomposed pieces. We weaken these bounds in favor of stronger local probabilistic guarantees. This allows more direct analyses of the overall process, giving: * Linear work parallel algorithms that construct spanners with O(k)O(k) stretch and size O(n1+1/k)O(n^{1+1/k}) in unweighted graphs, and size O(n1+1/klogk)O(n^{1+1/k} \log k) in weighted graphs. * Hopsets that lead to the first parallel algorithm for approximating shortest paths in undirected graphs with O(m  polylog  n)O(m\;\mathrm{polylog}\;n) work

    Experience-Based Planning with Sparse Roadmap Spanners

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    We present an experienced-based planning framework called Thunder that learns to reduce computation time required to solve high-dimensional planning problems in varying environments. The approach is especially suited for large configuration spaces that include many invariant constraints, such as those found with whole body humanoid motion planning. Experiences are generated using probabilistic sampling and stored in a sparse roadmap spanner (SPARS), which provides asymptotically near-optimal coverage of the configuration space, making storing, retrieving, and repairing past experiences very efficient with respect to memory and time. The Thunder framework improves upon past experience-based planners by storing experiences in a graph rather than in individual paths, eliminating redundant information, providing more opportunities for path reuse, and providing a theoretical limit to the size of the experience graph. These properties also lead to improved handling of dynamically changing environments, reasoning about optimal paths, and reducing query resolution time. The approach is demonstrated on a 30 degrees of freedom humanoid robot and compared with the Lightning framework, an experience-based planner that uses individual paths to store past experiences. In environments with variable obstacles and stability constraints, experiments show that Thunder is on average an order of magnitude faster than Lightning and planning from scratch. Thunder also uses 98.8% less memory to store its experiences after 10,000 trials when compared to Lightning. Our framework is implemented and freely available in the Open Motion Planning Library.Comment: Submitted to ICRA 201

    Massively Parallel Algorithms for Distance Approximation and Spanners

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    Over the past decade, there has been increasing interest in distributed/parallel algorithms for processing large-scale graphs. By now, we have quite fast algorithms -- usually sublogarithmic-time and often poly(loglogn)poly(\log\log n)-time, or even faster -- for a number of fundamental graph problems in the massively parallel computation (MPC) model. This model is a widely-adopted theoretical abstraction of MapReduce style settings, where a number of machines communicate in an all-to-all manner to process large-scale data. Contributing to this line of work on MPC graph algorithms, we present poly(logk)poly(loglogn)poly(\log k) \in poly(\log\log n) round MPC algorithms for computing O(k1+o(1))O(k^{1+{o(1)}})-spanners in the strongly sublinear regime of local memory. To the best of our knowledge, these are the first sublogarithmic-time MPC algorithms for spanner construction. As primary applications of our spanners, we get two important implications, as follows: -For the MPC setting, we get an O(log2logn)O(\log^2\log n)-round algorithm for O(log1+o(1)n)O(\log^{1+o(1)} n) approximation of all pairs shortest paths (APSP) in the near-linear regime of local memory. To the best of our knowledge, this is the first sublogarithmic-time MPC algorithm for distance approximations. -Our result above also extends to the Congested Clique model of distributed computing, with the same round complexity and approximation guarantee. This gives the first sub-logarithmic algorithm for approximating APSP in weighted graphs in the Congested Clique model

    A Spanner for the Day After

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    We show how to construct (1+ε)(1+\varepsilon)-spanner over a set PP of nn points in Rd\mathbb{R}^d that is resilient to a catastrophic failure of nodes. Specifically, for prescribed parameters ϑ,ε(0,1)\vartheta,\varepsilon \in (0,1), the computed spanner GG has O(εcϑ6nlogn(loglogn)6) O\bigl(\varepsilon^{-c} \vartheta^{-6} n \log n (\log\log n)^6 \bigr) edges, where c=O(d)c= O(d). Furthermore, for any kk, and any deleted set BPB \subseteq P of kk points, the residual graph GBG \setminus B is (1+ε)(1+\varepsilon)-spanner for all the points of PP except for (1+ϑ)k(1+\vartheta)k of them. No previous constructions, beyond the trivial clique with O(n2)O(n^2) edges, were known such that only a tiny additional fraction (i.e., ϑ\vartheta) lose their distance preserving connectivity. Our construction works by first solving the exact problem in one dimension, and then showing a surprisingly simple and elegant construction in higher dimensions, that uses the one-dimensional construction in a black box fashion
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