539 research outputs found

    Fast Consensus under Eventually Stabilizing Message Adversaries

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    This paper is devoted to deterministic consensus in synchronous dynamic networks with unidirectional links, which are under the control of an omniscient message adversary. Motivated by unpredictable node/system initialization times and long-lasting periods of massive transient faults, we consider message adversaries that guarantee periods of less erratic message loss only eventually: We present a tight bound of 2D+12D+1 for the termination time of consensus under a message adversary that eventually guarantees a single vertex-stable root component with dynamic network diameter DD, as well as a simple algorithm that matches this bound. It effectively halves the termination time 4D+14D+1 achieved by an existing consensus algorithm, which also works under our message adversary. We also introduce a generalized, considerably stronger variant of our message adversary, and show that our new algorithm, unlike the existing one, still works correctly under it.Comment: 13 pages, 5 figures, updated reference

    Gracefully Degrading Gathering in Dynamic Rings

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    Gracefully degrading algorithms [Biely \etal, TCS 2018] are designed to circumvent impossibility results in dynamic systems by adapting themselves to the dynamics. Indeed, such an algorithm solves a given problem under some dynamics and, moreover, guarantees that a weaker (but related) problem is solved under a higher dynamics under which the original problem is impossible to solve. The underlying intuition is to solve the problem whenever possible but to provide some kind of quality of service if the dynamics become (unpredictably) higher.In this paper, we apply for the first time this approach to robot networks. We focus on the fundamental problem of gathering a squad of autonomous robots on an unknown location of a dynamic ring. In this goal, we introduce a set of weaker variants of this problem. Motivated by a set of impossibility results related to the dynamics of the ring, we propose a gracefully degrading gathering algorithm

    Building a generalized distributed system model

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    The key elements in the second year (1991-92) of our project are: (1) implementation of the distributed system prototype; (2) successful passing of the candidacy examination and a PhD proposal acceptance by the funded student; (3) design of storage efficient schemes for replicated distributed systems; and (4) modeling of gracefully degrading reliable computing systems. In the third year of the project (1992-93), we propose to: (1) complete the testing of the prototype; (2) enhance the functionality of the modules by enabling the experimentation with more complex protocols; (3) use the prototype to verify the theoretically predicted performance of locking protocols, etc.; and (4) work on issues related to real-time distributed systems. This should result in efficient protocols for these systems

    Gracefully Degrading Gathering in Dynamic Rings

    Get PDF
    Gracefully degrading algorithms [Biely \etal, TCS 2018] are designed to circumvent impossibility results in dynamic systems by adapting themselves to the dynamics. Indeed, such an algorithm solves a given problem under some dynamics and, moreover, guarantees that a weaker (but related) problem is solved under a higher dynamics under which the original problem is impossible to solve. The underlying intuition is to solve the problem whenever possible but to provide some kind of quality of service if the dynamics become (unpredictably) higher.In this paper, we apply for the first time this approach to robot networks. We focus on the fundamental problem of gathering a squad of autonomous robots on an unknown location of a dynamic ring. In this goal, we introduce a set of weaker variants of this problem. Motivated by a set of impossibility results related to the dynamics of the ring, we propose a gracefully degrading gathering algorithm

    Solving k-Set Agreement Using Failure Detectors in Unknown Dynamic Networks

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    International audienceThe failure detector abstraction has been used to solve agreement problems in asynchronous systems prone to crash failures, but so far it has mostly been used in static and complete networks. This paper aims to adapt existing failure detectors in order to solve agreement problems in unknown, dynamic systems. We are specifically interested in the k-set agreement problem. The problem of k-set agreement is a generalization of consensus where processes can decide up to k different values. Although some solutions to this problem have been proposed in dynamic networks, they rely on communication synchrony or make strong assumptions on the number of process failures. In this paper we consider unknown dynamic systems modeled using the formalism of Time-Varying Graphs, and extend the definition of the existing ΠΣx,y failure detector to obtain the ΠΣ ⊥,x,y failure detector, which is sufficient to solve k-set agreement in our model. We then provide an implementation of this new failure detector using connectivity and message pattern assumptions. Finally, we present an algorithm using ΠΣ ⊥,x,y to solve k-set agreement

    Gathering in Dynamic Rings

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    The gathering problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares the same fundamental assumption: the topological structure does not change during the rendezvous or the gathering; this is true also for those investigations that consider faulty nodes. In other words, they only consider static graphs. In this paper we start the investigation of gathering in dynamic graphs, that is networks where the topology changes continuously and at unpredictable locations. We study the feasibility of gathering mobile agents, identical and without explicit communication capabilities, in a dynamic ring of anonymous nodes; the class of dynamics we consider is the classic 1-interval-connectivity. We focus on the impact that factors such as chirality (i.e., a common sense of orientation) and cross detection (i.e., the ability to detect, when traversing an edge, whether some agent is traversing it in the other direction), have on the solvability of the problem. We provide a complete characterization of the classes of initial configurations from which the gathering problem is solvable in presence and in absence of cross detection and of chirality. The feasibility results of the characterization are all constructive: we provide distributed algorithms that allow the agents to gather. In particular, the protocols for gathering with cross detection are time optimal. We also show that cross detection is a powerful computational element. We prove that, without chirality, knowledge of the ring size is strictly more powerful than knowledge of the number of agents; on the other hand, with chirality, knowledge of n can be substituted by knowledge of k, yielding the same classes of feasible initial configurations

    Consensus in Networks Prone to Link Failures

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    We consider deterministic distributed algorithms solving Consensus in synchronous networks of arbitrary topologies. Links are prone to failures. Agreement is understood as holding in each connected component of a network obtained by removing faulty links. We introduce the concept of stretch, which is a function of the number of connected components of a network and their respective diameters. Fast and early-stopping algorithms solving Consensus are defined by referring to stretch resulting in removing faulty links. We develop algorithms that rely only on nodes knowing their own names and the ability to associate communication with local ports. A network has nn nodes and it starts with mm functional links. We give a general algorithm operating in time nn that uses messages of O(logn)O(\log n) bits. If we additionally restrict executions to be subject to a bound Λ\Lambda on stretch, then there is a fast algorithm solving Consensus in time O(Λ)O(\Lambda) using messages of O(logn)O(\log n) bits. Let λ\lambda be an unknown stretch occurring in an execution; we give an algorithm working in time (λ+2)3(\lambda+2)^3 and using messages of O(nlogn)O(n\log n) bits. We show that Consensus can be solved in the optimal O(λ)O(\lambda) time, but at the cost of increasing message size to O(mlogn)O(m\log n). We also demonstrate how to solve Consensus by an algorithm that uses only O(n)O(n) non-faulty links and works in time O(nm)O(n m), while nodes start with their ports mapped to neighbors and messages carry O(mlogn)O(m\log n) bits. We prove lower bounds on performance of Consensus solutions that refer to parameters of evolving network topologies and the knowledge available to nodes
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