110 research outputs found

    A Case for Peering of Content Delivery Networks

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    The proliferation of Content Delivery Networks (CDN) reveals that existing content networks are owned and operated by individual companies. As a consequence, closed delivery networks are evolved which do not cooperate with other CDNs and in practice, islands of CDNs are formed. Moreover, the logical separation between contents and services in this context results in two content networking domains. But present trends in content networks and content networking capabilities give rise to the interest in interconnecting content networks. Finding ways for distinct content networks to coordinate and cooperate with other content networks is necessary for better overall service. In addition to that, meeting the QoS requirements of users according to the negotiated Service Level Agreements between the user and the content network is a burning issue in this perspective. In this article, we present an open, scalable and Service-Oriented Architecture based system to assist the creation of open Content and Service Delivery Networks (CSDN) that scale and support sharing of resources with other CSDNs.Comment: Short Article (Submitted in DS Online as Work in Progress

    CliqueStream: an efficient and fault-resilient live streaming network on a clustered peer-to-peer overlay

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    Several overlay-based live multimedia streaming platforms have been proposed in the recent peer-to-peer streaming literature. In most of the cases, the overlay neighbors are chosen randomly for robustness of the overlay. However, this causes nodes that are distant in terms of proximity in the underlying physical network to become neighbors, and thus data travels unnecessary distances before reaching the destination. For efficiency of bulk data transmission like multimedia streaming, the overlay neighborhood should resemble the proximity in the underlying network. In this paper, we exploit the proximity and redundancy properties of a recently proposed clique-based clustered overlay network, named eQuus, to build efficient as well as robust overlays for multimedia stream dissemination. To combine the efficiency of content pushing over tree structured overlays and the robustness of data-driven mesh overlays, higher capacity stable nodes are organized in tree structure to carry the long haul traffic and less stable nodes with intermittent presence are organized in localized meshes. The overlay construction and fault-recovery procedures are explained in details. Simulation study demonstrates the good locality properties of the platform. The outage time and control overhead induced by the failure recovery mechanism are minimal as demonstrated by the analysis.Comment: 10 page

    Adaptive Replication in Distributed Content Delivery Networks

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    We address the problem of content replication in large distributed content delivery networks, composed of a data center assisted by many small servers with limited capabilities and located at the edge of the network. The objective is to optimize the placement of contents on the servers to offload as much as possible the data center. We model the system constituted by the small servers as a loss network, each loss corresponding to a request to the data center. Based on large system / storage behavior, we obtain an asymptotic formula for the optimal replication of contents and propose adaptive schemes related to those encountered in cache networks but reacting here to loss events, and faster algorithms generating virtual events at higher rate while keeping the same target replication. We show through simulations that our adaptive schemes outperform significantly standard replication strategies both in terms of loss rates and adaptation speed.Comment: 10 pages, 5 figure

    Active Learning of Multiple Source Multiple Destination Topologies

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    We consider the problem of inferring the topology of a network with MM sources and NN receivers (hereafter referred to as an MM-by-NN network), by sending probes between the sources and receivers. Prior work has shown that this problem can be decomposed into two parts: first, infer smaller subnetwork components (i.e., 11-by-NN's or 22-by-22's) and then merge these components to identify the MM-by-NN topology. In this paper, we focus on the second part, which had previously received less attention in the literature. In particular, we assume that a 11-by-NN topology is given and that all 22-by-22 components can be queried and learned using end-to-end probes. The problem is which 22-by-22's to query and how to merge them with the given 11-by-NN, so as to exactly identify the 22-by-NN topology, and optimize a number of performance metrics, including the number of queries (which directly translates into measurement bandwidth), time complexity, and memory usage. We provide a lower bound, N2\lceil \frac{N}{2} \rceil, on the number of 22-by-22's required by any active learning algorithm and propose two greedy algorithms. The first algorithm follows the framework of multiple hypothesis testing, in particular Generalized Binary Search (GBS), since our problem is one of active learning, from 22-by-22 queries. The second algorithm is called the Receiver Elimination Algorithm (REA) and follows a bottom-up approach: at every step, it selects two receivers, queries the corresponding 22-by-22, and merges it with the given 11-by-NN; it requires exactly N1N-1 steps, which is much less than all (N2)\binom{N}{2} possible 22-by-22's. Simulation results over synthetic and realistic topologies demonstrate that both algorithms correctly identify the 22-by-NN topology and are near-optimal, but REA is more efficient in practice
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