598,700 research outputs found

    Online Media: Scopes and Challenges in New Paradigm Shifts of Production Methodologies

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    With the new paradigm shifts in the film industry and online video content, cheap digital technology and the democratisation of the filmmaking process, filmmakers now can connect to an ‘expert’ global, niche audience with more immediacy through the internet;engaging virtual communities, utilising crowd funding support and fan-building initiatives through a variety of social media landscapes. Key themes: Purpose and prospective readers: academics and practicing scholars of new media and digital interfaces. Significance of contribution: Case study measures and outcomes of emerging production practices. Practicality and usefulness of my work: paradigm shifts in new media and production methodologies are shifting cultural mindsets and artistic practices while engaging with participatory audiences online. Implications of study and future areas of work: the implications of the work are necessary to determine methodology practices, and emerging fields of digital humanities works. Future areas are as follows: Narrative Fiction and Documentary Film; Performance; Social Media; Emerging online arts practices and how the artist works in an online, participatory environment; Online/Distance learning particularly as experienced through communications and performative practices; Digital technology and new media methodologies and communications practices.Peer reviewedSubmitted Versio

    Teaching and learning:an overview of the thematic section

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    Higher education institutions today operate in a rapidly changing environment and this is undoubtedly reflected in their core functions of teaching and learning. Teaching and learning in higher education are influenced by a well-rehearsed set of global trends such as the changing demography of student populations and higher participation of non-traditional students; growing global interconnectedness and the proliferation of digital media; and an increasing market orientation in higher educatio

    The Substances of Digital Media in Inventive Diligence: Milieu of Bangladesh

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    The study scrutinizes the indispensable issues of digital media in the business arena of Bangladesh in term of potential panorama. Digital Bangladesh is a wonderful vision that is dreamt by the government and the literate class for the technological development of Bangladesh. The benefits of digital Bangladesh are many. It will make people think globally and connect them with the whole world economically, socially, politically, academically and even culturally. To make our country digital first of all, uninterrupted power supply has to be ensured and we have to develop computer network skill and ensure equitable access. Bangladesh is re-sounding with the target of achieving digital Bangladesh. From the last decade the creative industries in this country are vastly motivated by modern technology and also open new arena for creative people to live their life as a freelancer for the global village. Digital environment also change the socio-economical situation. Most of the citizen of this country is using cell phone and also internet which is connected them to the global prospect. Key words: Digital Media, Diligences, Creative Industries, Digital Dimension

    The ACMA’s international engagement - regulating in a globalised communications and media environment

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    The ACMA’s overriding purpose is to make communications and media work in the public interest, and its international engagement is central to achieving this. The role of international engagement in both protecting and promoting Australia’s communications and media interests is reflected in the legislation the ACMA administers - particularly for spectrum management, telecommunications and radiocommunications standards-setting, unsolicited communications and cybersecurity, and online content. These areas of the ACMA’s work span jurisdictional boundaries, often making it necessary to engage with international bodies and overseas regulators to develop effective responses to the challenges they raise. The ACMA and its predecessors have been engaging with overseas organisations and in international fora for many years. However, the continued global integration of communications and media markets and services, and the disruptive impacts of digital technologies is driving the need for greater collaboration and cooperation between countries. The ACMA is one of many communications and media regulators around the world looking to maximise the social and economic benefits of digital technologies through developing best-practice responses to these challenges. International engagement is an important way the ACMA advances policies and programs that will help to reduce harms and promote outcomes in the interests of Australian business and the community. For example, the ACMA’s international engagement aims to prevent cybersecurity threats and unsolicited communications at the source country through entering bilateral and multilateral arrangements to support a safer networked environment. And, along with other international regulators, the ACMA is looking to ensure that sufficient spectrum is available to cater for the expected growth in mobile broadband services through regional and global harmonisation to foster innovation and productivity within the Australian communications sector. Through engaging with overseas regulators and other international bodies, the ACMA can learn from their experiences and enhance its own regulatory practice. In so doing, the ACMA ensures its decisions and approaches reflect world’s best practice, and as an organisation it is well positioned to respond to the pressures and demands of the evolving environment in which it operates

    Cultural/Social Media Space of the Digital Generation

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    Taking the example of Kazakhstan, this study examines the formation and analysis of the cultural media space of the digital generation. Information and communication technologies are the basis of a communicative media environment that has an internal regulated structure, which affects the socialisation of a person. The content of the cultural media space of the digital generation is formed on the basis of digital technologies and represents people’s visual worldview with images, signs and symbols. The processes of transformation of society affect the young generation and the content of the media space that determines their social and ethnocultural identity. The study presents the results of working with schoolchildren and students aged 14-18 using focus groups to explore the impact of digital culture (media culture) on adolescents in Kazakhstan. Based on the interdisciplinary approach, the findings demonstrate intergenerational contradictions because of the active involvement of Kazakhstan in the global internet community. The cultural media space of Kazakhstan has been shaping the social communications of the digital generation that has grown up in a sovereign state. The theoretical concepts of P. Bourdieu, C. Mannheim and other scientists served as a methodology for this study. Based on the interdisciplinary approach, the findings demonstrate intergenerational contradictions because of the active involvement of Kazakhstan in the global internet community. The findings also unravel that the transformation of the value orientations of adolescents is influenced by the factors of geographical location and ethnicity

    What ICT-related skills and capabilities should be considered central to the definition of digital literacy?

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    In the 21st century, when talk of digital literacy arises, we think of tools that have become an extension of ourselves and provide us with the ability to download music, capture video, and edit media to socially construct meaning of the world. The evolving landscape of Web 2.0 tools and the taxonomy of social networks are now available are central in shaping our idea of communicating, participating and sharing knowledge in the global age. Traditional media literacy is about what we consume, read, or download. However, new communications media require new forms of digital, cultural and communicative competence. In the age of participatory Web of social and creative networking we also need social media literacy, information literacy and a range of associated ICT skills to enable us to access, use, create and share digital resources. The variety of terms now used to describe e-literacy or digital literacy are a reflection of the importance of understanding the competencies needed in the digital environment and the need for digital flexibility

    Spatial practices in digital work : calling for a spatial turn in information systems research

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    The growing use of digital media in the workplace is shifting work to digital platforms, this study explores the role of the physical office space in modern organisations where digital work is the norm. We capture the way in which digital media modulates the production of space by tracing the physical and digital interactions of a software development team in a global IT company. Taking a performative and ontogenetic view of space we conceptualise two types of spatial practices that form distinct modulations and assemblages of features of the physical and digital environment. The first spatial practice modulates space to support recurrent work activities, while the second spatial practice modulates space to support ephemeral and focused work activities. This study contributes to the IS literature with a conceptual basis to study the interconnected nature of physical space in digital work in modern workplace settings. It calls for greater attention to space as a performative and constitutive element of digital work in information systems research

    The Looking Glass Lens: Self-concept Changes Due to Social Media Practices

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    This study brought an enduring social psychology theory into the era of mass self-communication. Cooley’s (1902) looking glass self posits that the self-concept is built, in part, by how a person sees him- or herself and, in part, by the reaction of others. For social media producers, neither the reflection nor others’ judgment needs to be imagined. Digital media can serve as a mediated mirror and social media sites provide the space where others’ judgments are clearly posted. YouTube producers were asked if they had come to see themselves differently since posting to the mega-media site and, if so, how. Forty-six participants reported self-concept changes ranging from being more accepting of their physical appearance to gaining confidence from overcoming the sting of negative comments to being empowerment due to a new role within a global, digital environment. The combination of media and media sharing platforms can serve as a digital looking glass lens.

    Digital Games as Cultural Industry

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    This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'. The chapter begins by situating digital games both conceptually and statistically within the wider economic and media environment. It considers how digital games might fit into what is commonly known within media studies as the cultural industries and analyses the growing economic significance of the global games industry as compared with other cultural industries in major markets. It then moves on to examine the structure of the digital games industry and its key sub-sectors. Finally, the chapter examines two important trends in the industry, namely vertical integration and licensing. While some of the statistics are now out of date I think it provides some useful analysis on the structure of the industry

    European Newspapers’ Digital Transition: New Products and New Audiences = La transición digital de los diarios europeos: nuevos productos y nuevas audiencias

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    The adaptation of traditional newspapers to new digital media and its interface, far from being a mere technical transformation, has contributed to a gradual change in the media themselves and their audiences. With a sample including the top general information pay newspaper in each of the 28 countries of the European Union, this research has carried out an analysis using 17 indicators divided in 4 categories. The aim is to identify the transformations that the implementation of digital media have brought to the top European newspapers. In general terms, the results show that most dailies have managed to keep their leadership also in online environment. Moreover, an emerging group of global media is growing up, based in preexisting national media. Digital and mobile media have contributed to the appearance of new consumption habits as well, where users read more superficially and sporadically. The audience uses several formats at a time, and digital devices already bring the biggest amount of users to many media. The Internet-created new information windows –search engines, social networks, etc. –are also contributing to the change in professional work routines
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